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You see Zugurosh
  • You will run out of resources soon enough!
  • One little mistake and you're all are mine!
  • I sense your strength fading!
  • I know you will show a weakness!
  • Your fear will make you prone to mistakes!

Notes

He is a Ruthless Seven Servant, and you must defeat him in order to proceed through The Inquisition Quest. Despite his might, the demon known as Zugurosh is a coward, and he would be the first to admit that - if he were threatened enough. Zugurosh spent a good part of his past hiding from real and assumed enemies. Seeking for protection, he joined the ranks of The Ruthless Seven soon after they had established themselves as the mightiest of all surviving cabals. Though he is quick on the uptake, his cowardice prevented him from gaining any significant power until his paranoia helped him to discover a treachery in the ranks of The Ruthless Seven Minions. This granted him the attention of his dark masters and a rather high position in their ranks that only resulted in intensifying his fears.

Zugurosh prefers to be a living coward than a dead hero. Ironically his cowardice and paranoia made him a valuable tool for The Ruthless Seven who entrusted him with several safety measures for their numerous operations. Assuming enemies and betrayal everywhere, Zugurosh is responsible for some of the most important and essential safety measures of The Ruthless Seven. He has a rather unique network of bribed and threatened informants. Though treachery and backstabbing is quite common among demons, this kind of controlled betrayal on a grand scale is a rather unusual concept for their race, and so far it works quite well.

Zugurosh hates every fair fight, and he ensures that things are in his favour before he makes his move. He enjoys to prey upon helpless victims and loves nothing more than cheap victories using deceit, traps and ambushes. Since demons do not mind much about such tactics, Zugurosh is quite respected by his kind.

It's one of the bosses of The Inquisition Quest.

Abilities

Physical Damage Melee (0-800)
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Life Drain Life Drain (0-500)
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Death Damage Death Beam (0-500)
Zugurosh
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Death Damage Death Ball (0-100)
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Zugurosh
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Burning Burning Ball (burns you, 10 hp/turn)
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Mana Drain Mana Draining Splash Ball (0-200)
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Paralyze Paralyze (reduces speed by 770 points)
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Invisibility Invisible
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Healing Weak Healing (40-60 or 400-600)
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Healing Strong Healing (400-600)
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Damage Taken From Elements

Physical Bestiary Physical Icon Big
50%?
Death Cursed Icon Big
0%
Holy Dazzled Icon Big
70%
Ice Freezing Icon Big
70%
Fire Burning Icon Big
70%
Energy Electrified Icon Big
70%
Earth Poisoned Icon Big
70%

Location

Teleporter after The Sunken Caves.

Behaviour

Zugurosh runs on very low health. Zugurosh will retreat at 4500 (4.97%, red) health.

Strategy

It would be very wise to trap this boss as he retargets very frequently to the nearest creature. The best way would to use Wild Growth by a Druid so you can still shoot the boss and heal the blocker, and they stay longer than Magic Walls. If possible, try to ensure the main blocker is not hit by the towers since they reduce from 85% to 100% of their Shielding. This can be done by putting shooters or Summoned Creatures close to the pillars since they target the nearest player. Summoning Fire Devils or Fire Elementals to help deal damage with a few mages would be wise if he is trapped, as he has an immense amount of health. The more firepower the better to take down this "healthy" demon.

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