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Zevelon Duskbringer

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This creature is a boss in the The Undead class, Vampires subclass.
8.2 (July 2, 2008)
See also: Creatures
Zevelon Duskbringer Zevelon Duskbringer
1400 Hit points
1800 Experience points per kill
Summon/Convince: --/--
Abilities: Melee (0-400), Summons 3 Vampires at once, Mana Drain (0-80), Sniper Arrow (0-100), Distance Life Drain (50-200), Paralysis, Invisibility, Drunkenness and turns into a Bat, Self-Healing (60-70).
Pushable: ?
Push Objects: ?
Est. Max. Damage: Around 1000 hp per turn
Immune To: Death, Earth, Invisible
Strong To: Physical (-50%?)
Neutral To: Fire, Energy, Ice, Drown?, Life Drain?
Weak To: Holy (+5%)
Sounds: "I want Your Blood"; "Come Here!"; "I will be still around when my 'noble' race is gone"; "Human blood is not suitable for drinking!"; "Human blood is a hardly suitable drink."; "Your short live is coming to an end."; "Ashari Mortals. Come and stay forever!".
Behavior: Spawns with 0-2 vampires, Goes Invisible and runs away in low health.
Field Notes: New creature in Summer Update 2008. It can be asumed that he is an Elven Vampire due to the fact he says "Ashari", shoots sniper arrows and dwells in Hellgate, which is extremely close to Ab'dendriel.
Location: Hellgate, small graveyard here.
Strategy: Beware if you are low level, because this boss will be fatal for you.
Higher level Mages should run, heal when he paralyzes you and shoot Flame Strike and GFBs when he goes invisible, so you hurt summoned vampires and boss at the same time and get him visible again.
Loot:
0-97 gp, 0-5 Platinum Coin, Skull, Black Pearl, Strong Health Potion, Ring of Healing, Vampire Shield (very rare), Dreaded Cleaver (very rare), Vampire Lord Token (always). (Loot Statistics)

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