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Yakchal

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Properties

Property Value
Combat Properties
Health 5750
Experience 4400
Est. Max Dmg 1000+
Summon (not possible)
Convince (not possible)
General Properties
Name Yakchal
Classification Sorcerers
Barbarians
Spawn Type
Rank Boss
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Holy 50%
Death 100%
Fire 100%
Energy 105%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around
Walks through
Other Properties
Version 8.0
June 26, 2007
Status Active
Help
Yakchal
You see Yakchal.
  • YOU BETTER DIE TO MY MINIONS BECAUSE YOU'LL WISH YOU DID IF I COME FOR YOU!
  • DESTROY THE INFIDELS
  • You are mine!
  • I will make you all pay!
  • No one will stop my plans!
  • You are responsible for this!

Notes

The Ice Witches Boss, talked about in this book.

Abilities

Melee (0-389?), Summons 0-4 Ice Golems, Self Healing (fast), Ice Wave (0-430), Snowball (200-300+).

Damage Taken From Elements

  • Physical
    Damage Icons
    +0%
  • Holy
    Damage Icons
    -50%
  • Death
    Damage Icons
    +0%
  • Fire
    Damage Icons
    +0%
  • Energy
    Damage Icons
    +5%
  • Ice
    Damage Icons
    +0%
  • Earth
    Damage Icons
    +0%

Location

Yakchal Crypt.

Behaviour

Runs at very low health (only if health bar is entirely black).

Strategy

If you are using a blocker, they should stay near the Sarcophagus when it gets summoned, and will need to use a lot of Great Health Potions. The shooters should be spread out through the room, and should use SD runes on Yakchal. Be careful when waking her, because you will also wake up a huge number of Ice Witches, Ice Golems, Crystal Spiders and Frost Dragons. (In four 'waves', approximately 6-8 Frost Dragons, 10~ Crystal Spiders, 15~ Ice Witches, 20-30 Ice Golems and the Yakchal will spawn in only the south of the room! More monsters, mainly Ice Golems and Crystal Spiders, will spawn in the west, north and east in the room.) Those creatures will not all come at the same time.

One strategy is to use the south-east corner of the room as a retreat-point when a lot of monsters are summoned. First make sure to kill all the summons, then trap Yakchal with an Energy Bomb Rune, so she won't move. Then finish her off with SD:s. Another strategy is having 1 person awaken her, and then rush to the south doors. Use a Frozen Starlight on the sarcophagus to awaken her (The Frozen Starlight can break when it's used on the sarcophagus to awake the Yakchal, but usually it won't. You can awaken Yakchal many times, but the delay between awakenings is random.

Starlight broken

To be compared with:

Not broken

Make sure somebody blocks respawn on the other side, otherwise there could be a Demon, Plaguesmiths and Nightmares. If you're fast enough, you won't have to go to the other side of the door to be safe from the most of the creatures that will spawn with the awakening. From those doors, you can then slowly lure all creatures one by one, and sooner or later Yakchal will come too. Unless your team has a lot of firepower, try to trap her in a corner somewhere, she will run away in very low health. Shoot at her with Sudden Death runes and/or Assassin Stars.
Be aware that she will disappear in (approximately 10) minutes after the awakening!

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