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Wyrm

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This creature is in the Reptiles class, Wyrms subclass.
8.2 (July 2, 2008)
See also: Creatures
Wyrm Wyrm
1825 Hit points
1550 Experience points per kill
Summon/Convince: --/-- (Illusionable)
Abilities: Melee (0-235), Self-Healing (100-150), Energy Wave (a bit longer than human Fire Wave, 130-200), Yellow Energy Berserk (100-220), Heavy Magic Missile (100-125), Smoke Beam (4 SQM long, does Life Drain, 98-145), yellow musical notes on itself.
Pushable: ?
Push Objects: ?
Walks around: None.
Est. Max. Damage: 780 hp per turn
Immune To: Energy, Life Drain, Invisibility, Paralysis
Strong To: Fire (-20%), Earth (-75%)
Neutral To: Physical, Holy, Drown
Weak To: Death (+5%), Ice (+5%)
Sounds: "GRROARR"; "GRRR".
Behavior: Runs on low health.
Field Notes:
Location: Drefia Wyrm Lair (after the Medusa Shield Quest room, here), Darashia Wyrm Hills, Arena and Zoo Quarter, beneath Fenrock, Deeper Razachai, Lower Spike and Vandura Mountain in Liberty Bay.
Strategy: Be aware of the waves and beams the wyrm uses, avoid them by standing diagonal. Be careful while running away from this creature, because two of them can send you to your temple. If you are stopped, you must heal with health under 350.

They don't deal very high combos, but they are stronger and faster than normal dragons.

Mages should use Death Strike or Ice Strike. Druids could use Hailstorm Rod or Underworld Rod, while Sorcerers could use Wand of Voodoo. A mage can kill a wyrm alone at level 60, without Mana Shield and healing when necessary. At higher levels, mages can lure several wyrms and Avalanche Runes to deal damage to several Wyrms at once.
Paladins can easily run these as they would a dragon, but beware of luring other wyrms on yourself.
Knight should treat them like weak Dragon Lords. With around 80/80 and at least 900 hp, you should be able to hunt them using only Mana Potions and exura ico. If you face two at a time, it may be a good idea to run in circles around one so the other cannot hit you. Their melee is often weak and their defence poor, so it's best to fight them in full attack with a good 2 handed weapon like an Avenger, make sure to bring them down quick, as their healing can be quite annoying.

It's a good idea to use Strange Talisman or Lightning Pendant to reduce the Energy Damage by 10%/20%. Lightning Set is recommended as well because it has no charges.
Loot:
0-230 gp, 0-3 Dragon Ham, Strong Health Potion, Strong Mana Potion, Wyrm Scale, 0-10 Burst Arrows, Crossbow, Focus Cape (rare), Wand of Draconia (rare), 0-3 Small Diamonds (rare), Lightning Pendant (rare), Wand of Starstorm (very rare), Hibiscus Dress (very rare), Dragonbone Staff (very rare), Shockwave Amulet (very rare), Composite Hornbow (extremely rare). (Loot Statistics)
Wyrms

Boss Wyrms

         

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