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Properties

Property Value
Combat Properties
Health 1100
Experience 1500
Speed 99
Armor 36
Est. Max Dmg ~600
Summon (not possible)
Convince (not possible)
General Properties
Name Worm Priestess
Classification Minotaurs
Oramond Minotaurs
Spawn Type Regular
Unblockable
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Holy 100%
Death 95%
Fire 90%
Energy 100%
Ice 95%
Earth 80%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 10.5
July 7, 2014
Status Active
Help
Worm Priestess
You see Worm Priestess.
  • An enemy of the worm shall become his food!
  • The great worm will swallow you!
  • From the earthy depths he comes and brings freedom!

Notes

The worm priests revere the great worm of legend, that lead several families of minotaurs from oppression in Mintwalin to a land that should be theirs to conquer. Although foremost prominent in the mentioned new founded kingdom the teachings of the great worm had a lure in several minotaur communities. Associated with freedom and renewal the cult is mostly disliked by officials and often forbidden. Such laws though sparked even more interest in the teaching that the rules deemed obviously to dangerous for their subjects to know. In reality most worm priests are individualists and self-proclaimed prophets that the great worm entrusted with special insights. There is no true unified church of the worm yet and even the few things that are considered basic teachings are up to interpretation. Most worm priests are highly skilled alchemists first, preachers second and always also accomplished magicians, often for some reasons defectors of the death cult. Most of their displayed miracles are product of their elixirs and salves, others are easily recognized as some basic magic. It's quite rare that worm priests work together. Whenever this occurs usually a very potent worm priest had unified them by force and guile and is pulling their strings. As a unified cult has yet to emerge, fights amongst worm priests and their followers against another sect of the cult are common and usually bloody. All sects regard Harraz, the first prophet of the worm as holy but even in the interpretation of the few of his passed down words there is no agreement. For now the cult is strongest in the clans of ZZZ where it originated. Since a triumvirate had been established as leadership it is in a good position to endure, but arguments in this inner circle makes progress slow and tedious.

These creatures can be skinned with an Obsidian Knife. See also: Minotaur Leather/Skinning.

Abilities

Energy Strike (0-163+), Death Bomb (0-169+), Poison Bomb (0-294+), Red sprakles on themselves (?), Small Wave (Causes heavy Paralysis), Small Stone (0-80+)

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    -5%
  • Fire
    -10%
  • Energy
    +0%
  • Ice
    -5%
  • Earth
    -20%

Location

Oramond.

Behaviour

Worm Priestesses never retreat.

Strategy

Their poison bomb is most their most powerful attack. It is suggested to wear equipment which reduces poison damage. It is also suggested to take them out before killing any other minotaurs, as they tend to make the most damage among their kin.

Loot

(Loot Statistics)

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