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Unknown.  |
Witch
300 Hit points
120 Experience points per kill
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| Summon/Convince: |
--/-- (Illusionable) |
| Abilities: |
Melee (0-20), Fireball (30-75), shoots Fire Fields, Frog Mutation. |
| Pushable: |
 |
| Push Objects: |
 |
| Walks around: |
Fire, Poison |
| Est. Max. Damage: |
115 hp per turn |
| Immune To: |
Energy, Invisibility |
| Strong To: |
Earth (-20%) |
| Neutral To: |
Holy, Fire, Ice, Drown?, Life Drain? |
| Weak To: |
Physical (+10%), Death (+5%) |
| Sounds: |
"Herba budinia ex!"; "Horax Pokti!"; "Hihihihi!". |
| Behavior: |
Witches always try to stay away from the attacker, so they can burn you with their powerful fire missiles at a distance. They can rarely transform you into a Green Frog.
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| Field Notes: |
Witches are women with strong magical abilities. They are frequently found with Amazons and Valkyries, and have become very involved with cult activities on the Shattered Isles. Some people believe that Witches are leaders of the amazons and valkyries. Although Witches only use fire attacks, they are not immune to fire. |
| Location: |
Vandura, west of the Dwarf Mines in a small house (here), Amazon Tower north of Carlin, Triangle Tower, Edron Hero Cave in the Warlock room, Green Claw Swamp and Amazon Camp (Venore), Dark Cathedral (2 levels underground), Goroma Volcano (underground), west from Necromant House, Trade Quarter in Yalahar, The Witches' Cliff (only accessible during a quest). |
| Strategy: |
Be careful because they can attack you even before you see them. If you are alone, do not attack more than one witch, since they can damage you fairly fast.
Mages: would best use either Wand of Inferno or Necrotic Rod, otherwise either using Explosion or Great Fireball depending on how many there are. If you are planning to hunt them, you can summon a Fire Elemental as a mage.
Knights: should just run up to them and kill them. Try to block her in a corner with other objects or monsters, so she can't run away. A knight can kill a Witch with a Melee Skill of 55 very easily, but just watch out for their fire fields, as they can become a pain if killing more than one witch at a time. If you block them in a corner, they will usually stop spamming their fire attacks and use their weak melee instead.
Paladins: should stand still and kill them from distance. |
| Loot: |
0-39 gp, 0-8 Cookies, Witch Broom, Wolf Tooth Chain, Star Herb, Cape (semi-rare), Leather Boots (semi-rare), Sickle (semi-rare), Bag of Apple Slices(semi-rare), Garlic Necklace (semi-rare), Coat (rare), Necrotic Rod (rare), Silver Dagger (very rare), Witch Hat (very rare), Stuffed Toad (very rare) (Loot Statistics) |
See also: Creatures.
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