Wild Warrior

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For the achievement see Wild Warrior (Achievement).
This creature is in the Humans class, Outlaws subclass and has history.
See also: Creatures
Wild Warrior Wild Warrior
135 Hit points
60 Experience points per kill
Summon/Convince: 420/420 (Illusionable)
Abilities: Melee (0-70), Haste
Pushable: Tick
Push Objects: Cross
Walks around: FireEnergyPoison
Est. Max. Damage: 70 hp per turn
Immune To:
Strong To: Holy (-10%)
Neutral To: Fire, Energy, Ice, Earth, Drown?, Life Drain
Weak To: Physical (+5%), Death (+5%)
Sounds: "Gimme your money!"; "An enemy!".
Behavior: Wild Warriors run in low health.
Field Notes: They are Royal Army traitors. A certain Wild Warrior in the Ghostlands is a master of disguise.
Location: Dark Cathedral, Outlaw Camp, North of Thais, Cyclopolis, in Edron Hero Cave and around it, the small camp near Femor Hills, in Ghostlands disguised as a statue.
Strategy: Wild Warriors are not very strong; if you are a Knight they are useful to train your skills.
For Paladins, Wild Warriors are fairly easy. If you have good enough skills, they will be dead before they reach you.
For Mages, using Rods or Wands is recommended. Low levels should run and fire. Using Runes on these creatures is a waste of money.
Can be found along with other human-like monsters, just watch out for the Hunters that are often near, as they can kill low levels and even higher levels that are not expecting them.
0-30 gp, Axe, Brass Shield, Chain Helmet, 0-2 Eggs, Mace, Brass Armor (semi-rare), Doll (rare), Iron Helmet (rare), Steel Shield (rare). (Loot Statistics)

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