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Werewolf

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File:Werewolf.gif
This creature is in the Mammals class.
Werewolf

1955 Hit points
1900 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-350), Life Drain Berserk looks like musical notes (0-165+), Summons 2 War Wolves at once, It can also turn you into a Werewolf, Reduces the shielding and fighting skill in approximately 35%, Self-Healing
Est. Max. Damage: 515+ (without summons) 615+ (with summons) hp per turn
Immune To: Invisibility, Paralysis.
Strong To: Physical (-10%), Death (-1%?), Energy (-5%), Earth (-65%)
Neutral To: Drown?, Life Drain?
Weak To: Holy (+5%), Fire (+5%), Ice (+5%)
Sounds: "BLOOD!"; "HRAAAAAAAAAARRRRRR!".
Behavior: Werewolves run in low health.
Field Notes: None.
Location: Vampire Castle on Vengoth.
Strategy: Try to kill its summons first as they can nearly double the damage to a Player if their shielding is broken. Since Werewolves can respawn War Wolves again very fast the best idea is to use Ice Wave or Fire Wave by mage, while knight is blocking.
Loot: 0-225 gp, Halberd, Mace, Plate Legs, Plate Shield, Rusty Armor (Semi-Rare), Strong Health Potion, Troll Green, Wolf Paw, Ultimate Health Potion (semi-rare), Platinum Amulet (rare), Stone Skin Amulet (rare), Time Ring (rare), Berserk Potion (rare), Epee (rare), Bonebreaker (very-rare), Dreaded Cleaver (very rare), Relic Sword (very rare). (Loot Statistics)
See also: Creatures.
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