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Werewolf

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Properties

Property Value
Combat Properties
Health 1955
Experience 1900
Est. Max Dmg 515+ (without summons), 615+ (with summons)
Summon (not possible)
Convince (not possible)
General Properties
Name Werewolf
Classification Outlaws
Canines
Spawn Type
Illusionable
Pushable
Pushes
Resistance Properties
Physical 90%
Holy 105%
Death 50% or less
Fire 105%
Energy 95%
Ice 105%
Earth 35%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioral Properties
Walks around Fire
Walks through Energy
Poison
Other Properties
Version 8.4
December 10, 2008
Status Active
Help
Werewolf
You see Werewolf.
  • GRRR
  • GRROARR

Notes

Werewolves are men (male humans) that are under a curse and were transformed into wolves. However, they are altogether much stronger than a man or a wolf. Once they die, they are freed from the curse and their corpses will take a human form.
Contrary to popular belief, their bites do not transform their victims into werewolves. On rare occasions, the victims can have their bodies metamorphosed, but this effect is only temporary.

Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You may hunt 300 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Hemming.
Spoiler ends here.

Abilities

Melee (0-350), Life Drain Berserk, looks like musical notes (0-165+), Summons 2 War Wolves at once (white notes), Turns you into a Werewolf (blue notes), Reduces your fighting skill by 35% for a couple of seconds (red notes), Self-Healing (green shimmer, 10-125), Haste (purple notes).

Resistances

  • Physical Physical Damage Icon
    -10%
  • Holy Holy Damage Icon
    +5%
  • Death Cursed Icon
    -50%
  • Fire Burned Icon
    +5%
  • Energy Electrified Icon
    -5%
  • Ice Freezing Icon
    +5%
  • Earth Poisoned Icon
    -65%
  • Drown Drowning Icon
    +0%
  • Life drain Life Drain Icon
    +0%

Behavior

Werewolves run in low health. Usually, they do not kill or push their summons, but, sometimes, for reasons yet to be known, they will kill a war wolf if it is impeding them to attack their target.
They are always howling different notes, constantly healing themselves and summoning War Wolves (as soon as one is killed). They are as slow as their summons, but with Haste they become very fast.

Strategy

Try to kill its summons first as they can nearly double the damage to a Player if their shielding is broken. Since Werewolves can respawn War Wolves again very fast the best idea is to use Ice Wave or Fire Wave by mage, while knight is blocking.
A simple strategy for mid level shooters is to shoot a Fire Bomb field, lure a werewolf, position themselves in the middle of the field and attack the werewolf. It will eventually enter the field to attack the shooter, but the summoned War Wolves and other Werewolves will stay out of it.
Knights hunting solo are advised to take advantage of the environment as much as possible in order to prevent their shielding from being broken.

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