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This creature is in the Humans class, Outlaws /Canines subclass.
8.4 (December 10, 2008)
See also: Creatures
Werewolf Werewolf
1955 Hit points
1900 Experience points per kill
Summon/Convince: --/--
Abilities: Melee (0-350), Life Drain Berserk, looks like musical notes (0-165+), Summons 2 War Wolves at once (white notes), Turns you into a Werewolf (blue notes), Reduces your fighting skill by 35% for a couple of seconds (red notes), Self-Healing (green shimmer, 10-125), Haste (purple notes).
Pushable: Cross
Push Objects: Tick
Walks around: Fire
Est. Max. Damage: 515+ (without summons), 615+ (with summons) hp per turn
Immune To: Invisibility, Paralysis.
Strong To: Physical (-10%), Death (-50%?), Energy (-5%), Earth (-65%)
Neutral To: Drown?, Life Drain?
Weak To: Holy (+5%), Fire (+5%), Ice (+5%)
Sounds: "GRRR"; "GRROARR"
Behavior: Werewolves run in low health. Usually, they do not kill or push their summons, but, sometimes, for reasons yet to be known, they will kill a war wolf if it is impeding them to attack their target.

They are always howling different notes, constantly healing themselves and summoning War Wolves (as soon as one is killed). They are as slow as their summons, but with Haste they become very fast.

Field Notes: Werewolves are men (male humans) that are under a curse and were transformed into wolves. However, they are altogether much stronger than a man or a wolf. Once they die, they are freed from the curse and their corpses will take a human form.

Contrary to popular belief, their bites do not transform their victims into werewolves. On rare occasions, the victims can have their bodies metamorphosed, but this effect is only temporary.

Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You may hunt 300 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Hemming.
Spoiler ends here.
Location: Vengoth Castle, Vengoth Werewolf Cave.
Strategy: Try to kill its summons first as they can nearly double the damage to a Player if their shielding is broken. Since Werewolves can respawn War Wolves again very fast the best idea is to use Ice Wave or Fire Wave by mage, while knight is blocking.

A simple strategy for mid level shooters is to shoot a Fire Bomb field, lure a werewolf, position themselves in the middle of the field and attack the werewolf. It will eventually enter the field to attack the shooter, but the summoned War Wolves and other Werewolves will stay out of it.

Knights hunting solo are advised to take advantage of the environment as much as possible in order to prevent their shielding from being broken.
0-225 gp, Werewolf Fur, Plate Shield, Rusty Armor (Semi-Rare), Brown Mushroom, Troll Green, Strong Health Potion (semi-rare), Wolf Paw (semi-rare), Halberd (semi-rare), Ultimate Health Potion (rare), Berserk Potion (rare), Stone Skin Amulet (rare), Platinum Amulet (rare), Time Ring (rare), Epee (rare), Relic Sword (very rare), Bonebreaker (very rare), Dreaded Cleaver (very rare). (Loot Statistics)

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