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Properties

Property Value
Combat Properties
Health Health Icon 2400
Experience Experience Icon 2100
Speed Haste Icon 110
Armor Armor Icon 38
Est. Max Dmg 650+
Summon (not possible)
Convince (not possible)
General Properties
Name Werebear
Classification Lycanthropes
Bears
Spawn Type
Illusionable
Pushable
Pushes
Bestiary Properties
Class Lycantrophe
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Common
Charm Points 25 Charm Icon
Elemental Properties
Physical 95%
Holy 105%
Death 55%
Fire 105%
Energy 85%
Ice 90%
Earth 50%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around Fire
Walks through Energy
Poison
Other Properties
Version 10.8
July 21, 2015
Status Active
Help
Werebear
You see a werebear.
  • GROOOWL
  • GRRR

Notes

Werebears are humans under a curse - others claim infected with a disease - that causes them to transform into savage beasts. At the beginning, the transformation only takes place at full moon, and the victim regains its human appearance the next morning. In the course of time, the transformation lasts longer and the full moon is no longer a necessary condition for the transformation. At a certain point, the beast takes over more and more often.

Werebears are strong and tough, yet a bit slow and clumsy. They are predators nonetheless, and their appearance is a mix between a bear and a human being. Like bears, Werebears favour caverns as homesteads and are not delighted with visitors. The curse of the Full Moon, as it is frequently called, is usually spread by the infectious bite or scratch of other were-creatures. Forbidden books also tell about methods that allow to turn somebody into a were-creature with the help of dark rites. Some twisted individuals even call the curse upon themselves in the hope of using their new powers to avenge an injustice or insult.

Werebear Artwork

Abilities

Melee (0-400), Life Drain Wave (causes Bleeding starting from up 18 HP per turn), Explosion Berserk (does Life Drain damage) (0-250+).

Damage Taken From Elements

  • Physical
    -5%
  • Holy
    +5%
  • Death
    -45%
  • Fire
    +5%
  • Energy
    -15%
  • Ice
    -10%
  • Earth
    -50%

Location

Grimvale underground, were-beasts cave south-west of Edron (accessed here) and in the Last Sanctum east of Cormaya, here..

Behaviour

Fairly slow, but hits hard (almost as hard as a Behemoth). Werebears rarely retarget, making them quite easy to tank.

Strategy

Avoid pulling more than two at a time. They don't do amazingly high comboes, but most of the damage they do is unavoidable (at least for a melee class). Ranged classes can simply kite them, making sure that they don't pull other creatures in the vicinity. Alternatively, they can drop a fire wall as Werebears won't cross them. Werebears run at low health.

Knights: Make sure to take Werebears down first, as they inflict the most damage of all the creatures encountered alongside them. Standing diagonal won't help evade its Life Drain beam, so make sure you use Cure Bleeding after finishing them to avoid heavy damage from Bleeding.