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Properties

Property Value
Combat Properties
Health 1700
Experience 1600
Armor 30
Est. Max Dmg Unknown.
Summon (not possible)
Convince (not possible)
General Properties
Name Werebadger
Classification Lycanthropes
Mustelids
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 95%
Holy 105%
Death 60%
Fire 110%
Energy 90%
Ice 105%
Earth 50%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around Fire
Walks through Energy
Poison
Other Properties
Version 10.8
July 21, 2015
Status Active
Help
Werebadger
You see a werebadger.
  • SNUFFLE

Notes

Werebadgers are humans under a curse - others claim infected with a disease - that causes them to transform into savage beasts. At the beginning, the transformation only takes place at full moon and the victim regains its human appearance the next morning. In the course of time, the transformation lasts longer and the full moon is no longer a necessary condition for the transformation. At a certain point, the beast takes over more and more often.

Werebadgers aren't very strong and tough but quick and clever in compensation. They are no real predators, but may nonetheless be a danger to the careless. Their appearance is a mix between a badger and a human being. Like badgers, Werebadgers favour caverns as homesteads. The curse of the Full Moon, as it is frequently called, is usually spread by the infectious bite or scratch of other were-creatures. Forbidden books also tell about methods that allow to turn somebody into a were-creature with the help of dark rites. Some twisted individuals even call the curse upon themselves in the hope of using their new powers to avenge an injustice or insult.

Werebadgers also drop Moonlight Crystals during the Full Moon.
Werebadger Artwork

Abilities

Melee (0-170), Mana Drain (65-95), Life Drain Explosion (0-100; causes Paralysis) (similar to Thunderstorm area), Death Cloud Wave (causes Curse, from 2 to 128+), Death Beam (190-230), White Music Note Wave (causes ?), Invisibility (very often), Healing (50-120; white spark effect on itself), Summons 2 Badgers at once.

Damage Taken From Elements

  • Physical
    -5%
  • Holy
    +5%
  • Death
    -40%
  • Fire
    +10%
  • Energy
    -10%
  • Ice
    +5%
  • Earth
    -50%

Location

Grimvale: -1 floor from ground level, also seen on surface during full moon (12th-? of every month).

Behaviour

Werebadgers fight to the death. They become invisible very often and drain mana pretty quick.

Strategy

Knight: Try to use your mana as fast as posible when fighting them, as they deplete it pretty quickly. Their melee isn't very strong, but you should be cautious with their waves, specially if you're fighting two at once. If possible, bring Koshei's Ancient Amulet and be ready to cast spells because they become invisible very, very often.

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