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Weapon Type

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[edit] General Information

Weapons in Tibia are divided in four sub-categories, the use of any weapon of one category will raise your skill with that kind of weapon, allowing you to deal higher damage wile using it. The four weapon types are:

  1. Axe Weapons
  2. Sword Weapons
  3. Club Weapons
  4. Distance Weapons

[edit] In-Depth information

  • Distance- Typically a paladin-only weapon type. These weapons provide no defensive value whatsoever, but can be fired from afar with varied distances. Thrown variations, such as the Throwing Star and Spear, can be used with a shield, while the Crossbow and other ammunition launchers cannot.
  • Fist- Practically useless, aside from personal enjoyment and as a symbol of status, fist fighting is simply the default weapon type when you do not equip one. May be used in conjunction with a shield.
  • Club- Club weapons are typically inexpensive, especially if they are not sellable to an NPC. While in the past they have been considerably weaker than either Sword or Axe, new clubs introduced in recent years have made club a viable option for new knights. Clubs are trademarked by having several two-handers with unusually high defense (such as Arcane Staff or Staff) and several one-handers with detracting defense modifiers (such as Demonbone and Cranial Basher). Some weapons, like the Demonbone, are actually better when used without a shield, and treated as a two-hander, due to their significant defense value and defensive detractor when used with a shield. Clubs are also known for being rather heavy, as well as being inexpensive at lower levels.
  • Axe- Axes are generally regarded to be the best weapon choice for knights, if not considering weight and cost. The best attainable offensive weapon in the game is currently the Hellforged Axe, followed closely by the Stonecutter Axe, though each weigh in at over 85oz, and are one-handed. Axe is considerably lacking in effective two-handers, as most two-handed axes have an unbearably low defense. Axes are also very expensive compared to their counterparts in other weapon classes, due to the prefered status of sword weapons, and the widely available selection of them. Another key detractor of the axe, is that it is typically weaker than both sword and club at the lowest levels, although the Orcish Axe tends to be nearly free compared to weapons of the same level in the other classes.
  • Sword- Sword Weapons are actually the least offensive of the 3 melee weapon types (if you discount the ultra-rare varieties) since the introduction of clubs like Arcane Staff and Obsidian Truncheon. While one-handed swords have considerably lower attack values than both of their counterparts at higher levels, lower level swords are typically the best choice when compared to the other classes. One-handed swords also have very high defenses, though this is negated with the use of a shield. Swords of the two-handed variety typically have comparable defenses to most mid-to-high-end shields, and are incredibly light and cheap, making them ideal for long hunts and transporting supplies. Some examples are Dragonslayer, Two Handed Sword, and Avenger, the latter of which has a defense equal to that of a Great Shield.

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