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This page is about the creature Warlock. For the achievement, see Warlock (Achievement).


Property Value
Combat Properties
Health 3500
Experience 4000
Speed 115
Est. Max Dmg 120 mana drain and 740 (With summon, 850)
Summon (not possible)
Convince (not possible)
General Properties
Name Warlock
Classification Sorcerers
Spawn Type Regular
Pushable ?
Pushes ?
Elemental Properties
Physical 101% or more
Holy 101% or more
Death 100%
Fire 0%
Energy 0%
Ice 0%
Earth 5%
Drown 100%
Life Drain 100%
Immunity Properties
Senses Invis.
Behavioral Properties
Walks around
Walks through Energy
Other Properties
Version Pre-6.0
Status Active
You see a warlock.
  • Even a rat is a better mage than you!
  • Learn the secret of our magic! YOUR death!
  • We don't like intruders!


Warlocks are among the most powerful magicians of Tibia, but they do their research not for the benefit of mankind but only for their own interests. Nobody, however, knows what their plans are, hiding deep in the dungeons of Tibia and attacking and killing every intruder of their sphere, so that hardly any information about them can permeate.Of course, Warlocks know a lot of fighting spells. They can shoot fire and energy in various forms, summon stone golems as vassals, paralyze their victims and drain mana off them. Moreover, they know how to heal themselves and how to make themselves invisible.

The fourth most powerful mage in Tibia and the strongest sorcerer-type monster that is not a boss (equivalent to Infernalist). They will regularly spam you with 2-3 different magic attacks each turn. Besides Great Cloud Beam, Energy Missile and melee, all damage they do is fire damage, even their burst and explosion. Their Fire Field spell is five spaces instead of one, adding one Fire Field in each direction: North, South, East & West.


Melee (0-130), Explosive Arrow (Does Fire Damage, 0-180), Fire Bomb, Energy Missile (90-180), Great Cloud-Energy Beam (150-230), Mana Drain (0-120?), Paralysis, Invisibility (often), Self-Healing (100-225), Summons 0-1 Stone Golem, Icicle reducing shielding/melee skills by a half.

Damage Taken From Elements

  • Physical
    Damage Icons
  • Holy
    Damage Icons
  • Death
    Damage Icons
  • Fire
    Damage Icons
  • Energy
    Damage Icons
  • Ice
    Damage Icons
  • Earth
    Damage Icons


Warlocks try to attack their opponents at a distance using their powerful spells. They will run at red health.


They are extremely dangerous. They use invisibility very frequently and keep their distance, so it's hard to tell where they are.
Knights should attack them as soon as possible with a two handed weapon since they are weak in Melee and defense. Make sure you trap them in a corner, they can be a real pain when they are running around everywhere. When blocking Warlocks it is normally more efficient to use full offense rather than full defense. Running in their direction and using Groundshaker is a good way to make them visible again, you can also use Whirlwind Throw shortly after they go invisible and they will be visible again, another way to make them visible is casting Inflict Wound.
Paladins, Druids and Sorcerers should have a blocker. Druids and Sorcerers should attack them with SDs or Explosion. High leveled mages should trap them in a corner and use Exori Mort or Exori moe ico to kill them, and occasionally Exura Gran. A skilled Paladin could solo a warlock by trapping it in a corner and attacking with Assassin Stars while using Divine Missile or runes to break their invisibility, alternatively Divine Caldera if the warlock isn't trapped. For all vocations it is recommended to carry Stone Shower runes ONLY to break warlocks' invisibility, as it won't deal any good damage even if your Level is high, another way to break Invisibility is by casting Envenom, Curse or Holy Flash depending on Vocation.


(Loot Statistics)

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