Abilities
Melee (0-478+), Blood Rage (makes the melee hit increase to about 550), Heavy Magic Missile (165-220), Haste, Skill Reducer Beam (reduces your shielding skill), Changes player's appearance into Skeleton, Electrifies you (8 turns*25 damage), Self Healing (200-250).
Damage Taken From Elements
Location
Factory Quarter (40+ here (4 Gear Wheels required per entry), 8? here, 2 here, 1 here, 4? here during Shadows of Yalahar Quest (and many summons)), Fenrock (here) and in Yalahar library (single spawn). Also spawn during the Azerus battle (last mission of the In Service of Yalahar Quest).
Strategy
All Vocations: These creatures are faster than a Behemoth, and very similar in many aspects. Once they've buffed up, they can hit nearly as hard, including some nasty energy attacks. Mages should start with a mass spell or two, such as Rage of the Skies for sorcerers to help clear out the Worker Golems these creatures usually spawn with. It might also be a good idea to throw an energy wall and have the War Golem run back and forth over it.
Loot
0-263 gp, Battle Shield, Epee, Great Mana Potion, Morning Star, 0-5 Nails, Plate Shield, Ultimate Health Potion, War Crystal, Rusty Armor (Semi-Rare) (semi-rare), Two Handed Sword (semi-rare), Berserk Potion (rare), Bonebreaker (rare), Club Ring (rare), Crystal Pedestal (rare), Dwarven Ring (rare), Iron Ore (rare), Life Crystal (rare), Steel Boots (rare), Crystal of Power (very rare), Jade Hammer (very rare), Berserker (extremely rare), Lightning Boots (extremely rare), Tin Key (extremely rare).