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War Golem

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Properties

Property Value
Combat Properties
Health 4300
Experience 2750
Est. Max Dmg 800+
Summon (not possible)
Convince (not possible)
General Properties
Name War Golem
Classification Machines
Spawn Type Regular
Unblockable
Illusionable
Pushable
Pushes
Elemental Properties
Physical 75%
Holy 50%
Death 75%
Fire 85%
Energy 95%
Ice 70%
Earth 50%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioral Properties
Walks around
Walks through Energy
Fire
Poison
Other Properties
Version 8.4
December 10, 2008
Status Active
Help
War Golem
You see a war golem.
  • Azerus barada nikto!
  • Klonk klonk klonk
  • Engaging Enemy!
  • Threat level processed.
  • Charging weapon systems!
  • Auto repair in progress.
  • The battle is joined!
  • Termination initialized!
  • Rrrtttarrrttarrrtta
  • Eliminated

Notes

War Golems used to serve as protectors and soldiers in the past of Yalahar. In our days, the remaining War Golems act as guards and bodyguards for high-ranking officials. Due to the high costs of their maintenance and the lack of staff required for repairs, War Golems are expensive and only seldom used, even if the problems of Yalahar are pressing.
Created for war purposes, they utilise their golem abilities to the fullest. Heavily armored and enhanced with magic weaponry, the golems turn into behemoths of destruction. Only their simple-mindedness might be a weakness and hints that in former days the squads of War Golems were probably personally controlled by a Yalahari leader.
War Golems are a rare sight. Most are stored away in the quarters of the Yalahari, a few are left and forgotten in abandoned areas of the city.
Rumours persist that squads of War Golems were also deployed elsewhere in long forgotten wars. As they were never returned they are said to follow unknown orders of long dead commanders to the present day.

Abilities

Melee (0-478+), Blood Rage (makes the melee hit increase to about 550), Heavy Magic Missile (165-220), Haste, Skill Reducer Beam (reduces your shielding skill), Changes player's appearance into Skeleton, Electrifies you (8 turns*25 damage), Self Healing (200-250).

Damage Taken From Elements

  • Physical
    Damage Icons
    -25%
  • Holy
    Damage Icons
    -50%
  • Death
    Damage Icons
    -25%
  • Fire
    Damage Icons
    -15%
  • Energy
    Damage Icons
    -5%
  • Ice
    Damage Icons
    -30%
  • Earth
    Damage Icons
    -50%
  • Drown
    Damage Icons
    +0%
  • Life drain
    Damage Icons
    +0%

Location

Factory Quarter (40+ here (4 Gear Wheels required per entry), 8? here, 2 here, 1 here, 4? here during Shadows of Yalahar Quest (and many summons)), Fenrock (here) and in Yalahar library (single spawn). Also spawn during the Azerus battle (last mission of the In Service of Yalahar Quest).

Behavior

Like a Behemoth, but it's much faster and stronger.

Strategy

All Vocations: These creatures are faster than a Behemoth, and very similar in many aspects. Once they've buffed up, they can hit nearly as hard, including some nasty energy attacks. Mages should start with a mass spell or two, such as Rage of the Skies for sorcerers to help clear out the Worker Golems these creatures usually spawn with. It might also be a good idea to throw an energy wall and have the War Golem run back and forth over it.

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