# Sixorish

38,421 Edits since joining this wiki
February 4, 2007
My favorite wikis

### Archived

This page was recently archived, all discussion were more or less closed, to see previous discussions see the most recent archive (User talk:Sixorish/Archive 4). -- Sixorish 03:23, April 1, 2010 (UTC)

### Regarding Protection

The protection of quest articles is after a long series of vandalism.[1] It is unlikely we will unprotect all permanently or even temporarily. Ask another administrator if you need to make an edit / request individual unprotection.

1. ^ Yes I needed to mention this because apparently the message on the protection log is obscure and does not convey meaning.

-- Sixorish 03:23, April 1, 2010 (UTC)

## Leaving

You're leaving? On April the first? Coincidence or a joke.. ^^ Bennie (talk ~ fellows) ^^ 07:59, April 1, 2010 (UTC)

Clearly a joke. -- Sixorish 08:15, April 1, 2010 (UTC)

April Fools! It isn't a joke (come on, what a lame joke that would be)

I've been contemplating it for the past month or so. A lot of thoughts crossed my mind, and I think it's for the best that I leave now.

I have grown a disgust for Wikia. They're cheating us for their own benefit really. They're getting paid to host this website by advertising revenue -- Erig could have been intense on the advertising to support it and it wouldn't be as bad. For one, our default skin would be Monobook. Not that I hate Monaco, but it's horribly inefficient and downright ugly although they have been improving it. They created their own skin with one thing in mind: advertising revenue. They decided to drop the option for users to use old, unsupported skins, because they did not go well with their advertising model.

Next, have you noticed any problems while editing? Frankly, I'm sick of these bugs crawling in without warning. I don't even think they test their software updates before implementation. That's sick. We now have the rich text editor enabled and were forced to make editors use the it by shoving NOWYSIWYG on the templates. As if that wasn't bad enough, it doesn't solve it. I've seen a case where the RTE screwed over a user's signature on a talk page. Now, this bug may not be a problem. Sure, it can be reduced by not using their feature. But what good is adding features nobody will use. What good is it if your features will only ever give rise to problems. I can't say they fail at coding, because I'm not a programmer myself. But you know, if these critical problems arose in my system I would try to rid them even if it means disabling a feature.

Another reason Erig would make a better host is because he knows the community, what is necessary for our development, and can commit to our needs. Wikia host several thousand "communities" (single-user communities are apparently communities nonetheless) and they can't judge what is best for us. They don't even care for community. They're a commercial company and this is not a service to the general public with good intents. You could argue that Wikia are just like any other advertising-supported website, but I feel most websites have something to offer you. MySpace is intended for people to socialize (irony in socializing by an antisocial medium?) and enriches lives. Google provides links to masses of information and increased traffic to developers. YouTube provides entertainment, gives would-be actors an opportunity to show their talent, and presents a social medium. What does Wikia do? They provide servers for us to provide the content and maintain it. Do we gain anything? We have to develop our own community, we have to build our own content (don't know if you get satisfaction from writing up templated articles, but I don't). Unlike Wikia staff, Erig was / is part of this community and (I believe) cares more for the development than the expenses involved.

A year or so ago, I asked on the talk page of some Wikia staff member to disable my account because it's too distracting and I didn't want to / should not be here. Do you know what they said? They said that I should just stop contributing. If it was distracting do you think I would willingly come back here?!

My life didn't seem so bad at that point. I might even say I learned a few valuable things in my time here. I gained a sense of importance in team work, and I understand now a lot about the technical aspects of wikis (like that'll help me in life).

Recently however my life has become increasingly worse, which is why I have had the time to be around here, but which is why I should not. I have pushed away many of my real-life friends because of sticky situations. I should be fixing the damages that were done to the people I care about in the real world. I should be recouping from the state I am in.

Okay, I exaggerated to some extent in my last paragraph. But I have come to a realization. My virtual life in its entirety - not just TW / MMORPGs - has been taking too much of my time. To put a context around this: I expected to be done reading a chapter of a textbook by the end of March (i.e. comprehend and fully grasp meaning throughout). I had a whole month to read those 90 pages (it's an analysis textbook, so you don't read it like a novel). I managed to read and understand 21 of those pages. Tibia / TW are not the most time consuming things in my life, but they are distractions nonetheless, as is any other video game and online community I am involved in. I have to make these adjustments because it has begun to adversely affect my life.

Over the last three months I have been in close contact with a lot of close friends on Tibia. I have come to see a trend in Tibia, or MMORPGs in general. Nearly all of my friends who play Tibia are depending upon a miracle to live a successful future. One unnamed person is relying to become big in the music industry when one of his band members has a lifethreatening illness - he has no real future as far as I can see. One failed a psychology course at university and is now an English teacher. He's perhaps the second most academically successful person I have met on Tibia. Most of them have no intentions on going to university or progressing in education. The trend being Tibia and other MMORPGs are negative influence on our generation. I don't want to be affiliated with any videogames during the decisive years of my life. They are, in the end, a waste of time - time that could be better spent doing productive things in life. (note: I think you'd have a lot of fun searching YouTube for "WoW ruined my life" -- sad yes, but it's true how MMORPGs can cause problems)

Finally, I kept around because I thought I was needed, but I'm not. You guys can manage the wiki on your own. In fact, I just protected all the pages that were on my protect page some hours ago. It is this that was keeping me around. I felt I had duties left, because if I did not delete that protection page I would have people whining to me an endless coil of complaints and thus I would be reprimanded for disappearing without notice.

In summary: Yes, it is a bad and coincidental date to leave. But no, it's not a joke.
I don't think I will ever be coming back. I need to focus on studying and generally fixing my life.
What does this mean for TW? Well, nothing major I guess. I have not been a contributor for the past 1-2 years so my edits mean little to nothing as far as what visitors want. I just help maintain it and you guys are better at managing time than I; I'm sure you'll find time.

I hope this message made sense and didn't contradict itself. I have a tendency to do that in long passages of text.
Speaking of time management, why did I even spend 50 minutes writing this essay? God help me. -- Sixorish 10:21, April 1, 2010 (UTC)

I'm glad to see there are at least a few people who experience this kind of revelation. I can imagine we'll have an entire generation of people with no ambition or goals, somewhere in the dark future.

Bona fortuna.

Temahk 12:03, April 1, 2010 (UTC)

If you think it's for your own best to go: by all means, go. Real life is outside there waiting for you, the moment the virtual life is taking you over you should radically cut it out.

'what do I gain with tibiawiki/MMORPG stuff?' - a good question. When I became the contact person for tibiawiki I reviewed my time here too. To be honest, I'm not sure if it was the right thing to do (becoming contact person), when I started university last September I considered completely stop with tibia/TW to have all time for study. But I think I can say (but I might be still too blind) life essentially doesn't work that way. You'll always have spare time, which you fill with stuff. As long as this stuff a) doesn't take more time than your spare time (skipping school/quality time with rl friends) and b) you still get satisfaction out if it it shouldn't be a problem. I learned a lot from tibia/TW - not in the first place english skills and technical stuff - but the moment I see it as a obligation and not enjoy it anymore I will stop with it. When I started with all of this I enjoyed it more, or at least in a completely other way. When you're low in the hierarchy you have people to look up to (like I did to e.g. Whitelaces back then). People to learn from, people to follow. You dream about getting to the top - but when you get there you'll find it wasn't like you thought it would be.

You might be right, in essence you are not needed, neither am I. A wiki runs itself. But this doesn't necessarily means you are not wanted, or people don't appreciate you were here. Don't get me wrong, I'm not arguing you should stay, don't hesitate to fix your life, I'm certain you will eventually succeed ;) ^^ Bennie (talk ~ fellows) ^^ 14:56, April 1, 2010 (UTC)

Personally, I think it is a real shame to see you go and I hope you will be back..but definitely not in the sense that this place takes over your life. Recently I found it strange how I spent more time on here than I even did playing Tibia. Regardless of this though, I won't let either take over my important time. I can understand why you are doing this and maybe you aren't needed here but it has always been nice to have you around.

I have to admit I have also been rather annoied with the way wikia keep playing around with their software and the likes.. I don't believe you should try to fix what is not broken and it appears most businesses don't take that approach, although most will improve with the least possible issues in between and not use their customers etc. as guinnea pigs..

I realise you will probably not come back so I guess it is fitting to say that I wish you all the best. I hope whatever problems you have will be sorted soon and that you get your life back to where it should be. Take care and good luck. :) beejay 15:48, April 1, 2010 (UTC)

All things must come to an end. I wish you the best of luck and may you prosper in your rl, Sixorish. It was been a pleasure and an honour working with you. You will be remembered with solomn reverence. Xuban 16:22, April 1, 2010 (UTC)

I'd like to say that you were very useful to TibiaWiki in the last 3 years and 2 months. You are courageous in making this decision, and you are right!
Good luck with your real life, Sixorish!

<·> Hunter of Dragoes <·> My Talk <·> My Contributions <·> 22:03, April 2, 2010 (UTC)

Thanks guys for all your support. I have to admit, I didn't see myself leaving entirely as realistic at first. I watched over periodically to ensure all was going well, but as I suspected, maintenance is fine without me (perhaps even nonexistent? I haven't seen any recent vandalism).

Beejay: I think you misunderstood me. Tibiawiki/Tibia were never taking over my life. However, me being here was taking time - it doesn't have to be a minute or an hour a day or week, but I have overseen a wiki of a game I don't have interest in anymore. There is a better way to allocate this time, and that's why I left. My problems were mostly family/friendship/my future issues that I had caused months ago or over the course of them, again, not because of Tibia/Tibiawiki.

I'm not back, just casually coming and going again. Ciao! -- Sixorish 01:50, June 17, 2010 (UTC)

## Can I pick your brain

The locations column is now throughly boned by the newest Minimap template, dpl not moving templates on wiki text results in an eyesore. My only idea would be to make a next variable purely for the minimap link/template. However it'd be alot of work in place of a smarter resolve. The smartest way to fix the location variable en mass however would be to use a dpl to edit the articles. I'd need to do more reading on it but it looks doable from what I've seen here, I'd be worried it'd destroy lots of articles however. I'm rambling and I hope it doesn't come to that and I'm sure there's a smarter way of fixing it.
Craggles ಠ_ಠ 20:15, August 4, 2010 (UTC)

Not sure I can help I'm afraid. I don't have the time to play with it anymore and I'm not experienced with DPL (much of what I knew, I have forgotten). If it were me, I would convert to the system we used temporarily for the object sidebar list (not sure if its in place still), and use a replace function on a substituted DPL list so that it's properly expanded. Would require regular updates, but how often do new articles get created? -- Sixorish 20:27, August 4, 2010 (UTC)

Daniel saved the day.
Craggles ಠ_ಠ 14:55, August 5, 2010 (UTC)

By eliminating the template, right? Or is that temporary? -- Sixorish 05:30, August 6, 2010 (UTC)

## Protected Rewards

On the Pilgrimage of Ashes Quest/Spoiler blessing needs to be linked to the blessing page.

I have linked the blessings page. If it is not satisfactory I would appreciate it if you spoke to one of the other TibiaWiki:Administrators instead, or a casual editor as I am generally not available here on most days / trying to dissociate myself with this wiki. (your post did remind me to take email notifications off, though.. thanks!?). -- Sixorish 20:39, August 27, 2010 (UTC)

## New Look

Hi there,

I just stopped by here to check out the wiki in the new look and noticed there wasn't a custom theme yet. I see you have a nice wordmark, and I added the "Rock garden" theme for now. Has the community started talking about the new look at all? I am happy to start a conversation somewhere, or to answer any questions you may have. I also left a message for Beejay and Hunter of Dragoes. Cheers, Sarah (Help Forum) (blog) 23:25, October 15, 2010 (UTC)

You make the presumption that I know what the community has been doing lately. I don't. I stopped contributing here on April 01 and since then have been only editing upon specific requests. As far as I know, the only discussion pages for things affecting the wiki as a whole are Talk:Administrator Team and Tibiawiki talk:Community Portal. If there is not a discussion there, then no, I don't think there will be a discussion anywhere. In the future, perhaps you should post on the talk pages which are designated this purpose. That is what other Wikia staff members do to reach out to us. But if that is not possible, then please do have the courtesy to at least look at the section headers of the talk pages. I have left this community. I have no connections, power, influence, or desire to contribute anymore. Furthermore, why did you insist on notifying me, and not many of the active administrators? Bennie, Daniel Letalis, Craggles, and DM all have more authority than I do (0, if you want to quantify that).

-- Sixorish 16:04, October 19, 2010 (UTC)

Don't be forgettin BJ
Craggles ಠ_ಠ 16:28, October 19, 2010 (UTC)

Never. User talk:Beejay#New_look! -- Sixorish 16:32, October 19, 2010 (UTC)

Sorry to have bothered you. I have been chatting with the other admins and on the community portal. Best, --Sarah (Help Forum) (blog) 00:24, October 20, 2010 (UTC)

No worries, I saw that you were doing them and thought it couldn't hurt to help, but I did just make a booboo on the cobra tongue page :p

## A Father's Burden Quest

This quest was not appearing in the main quest list. This is because the creator mistakenly placed the Quest Overview page in the Quest Spoiler category. I have had trouble adding things to categories and I've resorted to putting the category assignment in the article itself. Can you tell me where all the pages' categories are kept? eg. How does the wiki know that an Amber Staff is a Club Weapon and how can it be changed if it was incorrect?

## Editing (implemented)

Hey I've done all the updates left in "plants..." I don't know when anything else was implemented but if you have a list somewhere you could send I would happily edit those pages too :)

No list I'm afraid. I'm currently following them from the updates pages (I have a list of 8.6 ones on my User:Sixorish/Version page, but they're almost done). I could gather you a list if you like, or you could do it yourself (take a look at the page source of that page I just linked, quite easy to do with a search and replace function) -- Sixorish 01:51, November 21, 2010 (UTC)

I think I'll leave looking at that until tomorrow, it's a little late here :)

erm search and replace function? I'm uber noob on wikis Connarhea 01:57, November 21, 2010 (UTC)

Search and replace isn't a wiki function, it's standard in most text editors with wikipedia:Regular expression or similar support. For example you could go to the Armors page, copy the page's source code, paste it in your text editor and replace |List}} with |List/Version}}, then submit it to a user subpage of yours and you can see which ones need a version still. -- Sixorish 02:03, November 21, 2010 (UTC)

Hello! Some items appears in 2 update versions 'cause they was implemented in one, and become accesible in other. I'm using the versions when they were implemented. Then, some of the items listed in User:Sixorish/Version/8.4 already have the version 8.2. You should put a note about this on your list, to avoid other users change the original version of the implementation. Thanks
» Sez ~ Talk « 04:00, November 21, 2010 (UTC)

Hmm, I didn't check them for duplicates. Good idea, I will note that. Thanks a lot for the help you're providing. -- Sixorish 04:07, November 21, 2010 (UTC)

Aff.. im so stupid xD
I edited the 8.0 items and copied the tag "| implemented = 8.1 and didnt noticed! =S
I will fix it right now!
» Sez ~ Talk « 04:41, November 21, 2010 (UTC) EDIT: Done, i fixed my errors, sorry it wasnt my intention

## Do you?

Hey Sixorish, Since you seem to be a little active again lately, do you still want your status to be retired here? It doesn't really matter though.. ^^ Bennie (talk ~ fellows) ^^ 08:21, November 25, 2010 (UTC)

I doubt I will be around for very long: probably just here to help with the move, should it be required. -- Sixorish 09:05, November 25, 2010 (UTC)

## signature

thanks a lot! it works!
11:03, December 11, 2010 (UTC)

## Halp

I'm getting stuck, only after looking an hour on what you already did with the template stuff and what Temahk made on the dutch tibiawiki... Can you help, OR do you have answers to the following questions:

-- Bennie (talk ~ fellows) 15:53, December 23, 2010 (UTC)

{{#ifeq:{{{List|}}}||

at the top, and

|{{Infobox_Item/{{{List}}}|name={{{name|}}}|flavortext={{{flavortext|}}}|...

The {{{1}}} is interpreted as the List variable because each item page has the following code on the very first line of their page:

{{Infobox_Item|List={{{1|}}}|GetValue={{{GetValue|}}}

(note that the List={{{1|}}} was the fix for DPL's incompatibility a long while back) So in short, if I put {{:Banana|Trades/Buy}}, I transclude first Banana, which transcludes Template:Infobox Item, which interprets the List variable and transcludes Template:Infobox Item/Trades/Buy.

Note that we could just use the "GetValue" parameter to find the npcprice, but it is more efficient when there may be multiple variables involved. For example, at the moment, items are only going to list their npcvalue/npcprice, but in the future we may wish to sort these by their itemclass.

Did that answer your question? -- Sixorish 17:04, December 23, 2010 (UTC)

By the way, you didn't tell me what you were trying to do, so I can't help much other than by explaining this to you. -- Sixorish 17:12, December 23, 2010 (UTC)

Ok, thanks for explaining, I think I have all pieces to make the puzzle right now. What I want to do is the following, the code which editors type on NPC pages should be like this: {{Trades/Buy |Banana | Mango, 40 }}. For the Banana it will use the npcprice parameter on Banana. For the mango this NPC has a different price than the (default) prize/value of npcprice parameter on Mango. Program-wise the following should be done:

• check if {{{x}}}}, y y has a value, or actually if y exists
• if yes: {{#explode:{{{1}}}|,|1}}}} which takes the first value behind the comma
• if no: simply use the npcprice or npcvalue like it's done right now

The point right now is, how does the Template:Infobox Item/Trades/Sell knows what is decided if this code is executed on Template:Trades/Sell? That's why I asked how these two templates "communicate" with each other. But I think I can figure it out when my mind is a little brighter.. maybe tomorrow. Thanks for helping, do you think it is feasible what I want right now? -- Bennie (talk ~ fellows) 22:09, December 23, 2010 (UTC)

I think we're going to have to discard this plan and try something else. We are going to require changing every item page to pass arguments to templates if we do it like that. Perhaps Template:Infobox Item/Trades/Sell should only be used IF it is not an exception? -- Sixorish 23:06, December 23, 2010 (UTC)

Could always do a cop out and do a dpl search. i.e you can set up a dpl to search each page for a key term using expressions, i'm not learned in them but I've got half a clue. I did it in my hunt template to find local quests. Cant imagine wikia will be too pleased with that.
Craggles ಠ_ಠ 23:47, December 23, 2010 (UTC)
Been working on this and that and I've got a solution, trouble is I thought that the npc pricing was implemented on the npc page, but it looks like you're just lifting the cheapest npc npc from the item page and it's being put into a table. If how I'm readin ght ecode is right, that would be be uber wrong surely due to varying prices npc to npc. Isn't the template infact supposed to explode any input it gets and tabulate it that way. If that's the case I'm at a loss as to how this template helps. Sorry if I'm being dumb
Craggles ಠ_ಠ 01:09, December 24, 2010 (UTC)

Craggles, log on Tibia and find me two regular NPCs who have different price lists. (I think) you'll find that nearly all NPCs have the same, unified price on items. This is the whole point of the template - not only is it more standardized, but it's also more accurate than our price lists which haven't been updated since 8.7. -- Sixorish 01:26, December 24, 2010 (UTC)

By the way, I think we should first look for a way to do this without the use of DPL. It raises our dependency on extensions and I don't think it's very efficient to use. -- Sixorish 01:35, December 24, 2010 (UTC)

Dpl was the only way I could think of doing it, but in light of your standardised system it wouldn't work anyways. Honestly I've no idea if npcs share or disaree on price lists. I assumed ours were accurate. For instance banana prices vary between haircules and other npcs according to us. cant check that atm though. We really should put in a clause so overrides the auto price if needed. For instance, DM used a comma on Banana which messed up the template a bit. If you think this is legit, I'll go with it.
Craggles ಠ_ಠ 01:41, December 24, 2010 (UTC)

Our prices were accurate until the update, now many of the prices have since changed to match other towns such as Darashia's prices being the same as Thais, but there are some exceptions like NPCs buying War Hammer or Bananas. Shame I'm pretty useless with coding though I would like to help with this. Beejay 02:33, December 24, 2010 (UTC)

I believe i solved the inconsistency problem, but at some potential cost to the server. Template:Trades2/Sell and Template:Trades2/Buy work the same as Template:Trades/* but this uses ifexist for every item; if it does not exist it sends the parameter to Template:Trades/List which uses explode to split the comma value (assuming there is one). This is working now on Anerui: sells = {{Trades2/Sell |Meat,4 |Ham, 6}}
--DM ><((°> Contribs <°))>< talk to me 04:20, December 24, 2010 (UTC)

• Note: Templates deleted. Anerui (and others) work with updated template.

Why use ifexist calls? It's not a problem to implement, is it?

{{#explode:Meat|,|0}} = Meat
{{#explode:Meat, 500|,|1}} = 500
{{#if:{{#explode:Meat, 500|,|1}}|true|false}} = true
if(there is a number after a comma)
then load template X with arguments [name,value]
else load template Y with arguments [name]

Shouldn't that work? -- Sixorish 04:57, December 24, 2010 (UTC)

Something like Template:Trades3/Sell, I mean. I'm sorry, I don't have much time today, might be back late night tomorrow. I hope you guys can agree on something reasonable.

Merry Christmas! (btw, I think it would be so awesome to have a Christmassy theme on the main page for a while, or at least a paragraph about Christmas-- just getting that out there) -- Sixorish 05:15, December 24, 2010 (UTC)

Thanks for all the help and thinking guys! But I think Sixorish' last answer is kinda what I meant. I'll try to finish and implement it now. Merry christmas to you guys too!! A Christmassy theme on the main page would be cool, but I have no idea how to javascript falling snow or how to draw an awesome artwork and use it as background... -- Bennie (talk ~ fellows) 09:35, December 24, 2010 (UTC)

Aah ok, we finally have what we want. This is how it works with n as variable:

for (n = 0; n < 150; i++){
}

• The first which is checked is if there are still parameters to parse so: {{#if:{{{n|}}}|<execute code>}}. If {{{n|}}} is empty, it stops. One list has 10 items, the other list has 40 items and it stops when there are no more items. *The next is to check if there is an exception, it looks if there is a value behind the first comma of the parameter. To look for the first value behind the parameter it splits the input with explode like this: <nowiki>{{#explode:{{{n|}}}|,|1}}. If this returns a value, this means there is an exception, if not, there is no exception. So the main code is IF yes:(there is an exception) --> handle it in one way, IF no:(there is no exception) --> handle it in a different way.
• If there IS an exception, it sends the parameter to the sell2 template. The sell2 template gets a parameter in this format: {{{n|}}}, number for example Banana, 100. This parameter has two values, the name of the item and the price. The sell2 template explodes the thing into pieces again, to retrieve the name and the price and puts this in a table row and returns it to our main code.
• If there is NO exception, the sell template is used (I mean Template:Infobox Item/Trades/Sell) with the name of the item as parameter.

That's it I think. Thanks for reading this useless explanation, but it helped me to clear my mind :) -- Bennie (talk ~ fellows) 10:52, December 24, 2010 (UTC)

Shame we can't do loops really. That fixed the template on Banana aswell, good job.
Craggles ಠ_ಠ 12:45, December 24, 2010 (UTC)

Merry Christmas! If no one leaves a message for the users then I will do one later. A theme would be nice, I can try and do that later too if no one gets there first. Beejay 15:06, December 24, 2010 (UTC)

Merry Christmas as well! I believe i have a decent grasp of how parser and string functions work, just not how to use them efficiently. Good work on all this. --DM ><((°> Contribs <°))>< talk to me 16:57, December 24, 2010 (UTC)

Just so you know, I did my dpl idea, I'd need to edit the main item infobox to fully realise it. If you ever do get desperate. It's there.
Craggles ಠ_ಠ 22:00, December 25, 2010 (UTC)

@Bennie: that loop would run infinitely. ;)

@Beejay: thank you for your message on the main page. I had more of a green/red box theme across the entire page in mind, but a notice is cool as well. -- Sixorish 01:47, December 26, 2010 (UTC)

I made a functioning npc list with prices, trouble is it heavily relies on dpl. Only one dpl category call per page, however there's a page call dpl call ( will be) for each item on a npc's page. That'll like 150 dpl page calls, per item. I'm hoping a page call (which can be cached) shouldn't be too intense. I could do it by editing the item infobox, but my reckoning is that would be more intense on the server. I dunno. But we do have a functioning npc list see User:Craggles and copy paste that source to a page like Banana. I've not expanded it beyond the first item in a list yet though. Merry Christmas.
Craggles ಠ_ಠ 02:05, December 26, 2010 (UTC)

I didn't have much time to play around and make it look nicer. If anyone wants to change it then by all means, please do! Beejay 15:40, December 26, 2010 (UTC)

I was more then happy to help revert his edits and flag those hateful pages for deletion, its part of my duty as a TibiaWiki User, and just as good person. ^_^

On a side note I did relize that some of the Erig's talk page was rewritten when I deleted the spam from his page, and under normal circumstances would have used the "History" section to revert the page back to a pervious state but I'm currently using the New Wikia Skin, and for some reason I can't find the history tab on any of the pages, otherwise I would have used it instead.

I was more intrested in removing his hateful comments, and letting someone else restore the page at a latter time, its late where I live so I didn't expect any admins to be on to delete the pages and undo his vandalism.

Kind Regards,

Currently it only lists items and prices from an npc, with the old system we had further categorisation. I've added a title parameter (see:Romir) so we can categorize items. It's optional so you can still have it how it was, it's just easier for me to see it this way.
Craggles ಠ_ಠ 14:38, December 31, 2010 (UTC)

I know how you feel, but that was accommodated for in the core of the template: for our current trades template we could have used GetValue, but we used another template to define what parameters were included in the table. My plan after we adjusted was to add support for sorting by itemclass or primarytype (i.e. add another cell). -- Sixorish 17:54, December 31, 2010 (UTC)

That's pretty slick, so you'd have a phantom parameter before the item name, when the list is sorted by, they'd all be grouped together? We could always add a little image aswell to suggest what sort of item it is, based on the items template. So taming items would be a whip say.
Craggles ಠ_ಠ 14:53, January 1, 2011 (UTC)

I hear good ideas! Let's try to make it nice and cool :) Also it would be a good idea to think of a standard and apply this everywhere (I mean all NPC-who-trade-wares-pages), to prevent confusion. -- Bennie (talk ~ fellows) 20:38, January 1, 2011 (UTC)

22:21 Sold 1x steel helmet for 293 gold.

i did a simple change in the Steel Helmet page because the price increased

Afzal 00:46, January 25, 2011 (UTC)

## mino leather

sorry about the minotaur leathers i know what you are talking about it wasn't that I was trying to sell them but I thought that someone had actually lowered it so they could purchase it cheaper. I forget that other worlds could have cheaper value for some things too tho, I apologize. I also edited the carrot on a stick a while back but on that note I wasn't that I was trying to buy or sell it but go off of what I saw on the other mount item prices. I saw that that one was rarer also not as many things dropped it as like the whip but the whip was practically double the cost yet twice as easy to get. so I changed it to a more acceptable price range even tho people in our world were selling it for 120-150k averaged. tho on wikia it said something way different then that. i just upped it from 30-60k to 50-100k i think. i hope that didnt cause any problems.

I did loot the carrot on a stick before i edited anything and i sold it for 100k fast. so i think that it actually should be a little more in price range, not that i think the minimum price is horrible but it should be something more reasonable for how rare the item is. my opinion

sorry for the inconvience, thanks for reading :)

## Blue Butterfly

Well, I guess you're right, my only issue was the information being duplicated. But actually there's still a typo at the blue butterfly, and I don't know how to correct this, I guess it's something about predefinitions? Well, idk. Can you fix that interrogation mark at the blue butterfly page? =p

"A blue butterfly? will flee"

Aaron Fisher 04:23, April 15, 2011 (UTC)

I marked it as "a blue butterfly?" because it was subject to change (don't ask me why the others weren't marked with the question mark). I'm unsure if we need to distinguish each butterfly or if it would suffice to just write "a butterfly". I suppose this will be debated upon if a change is required, so I will change it to remove that mark. And you're right, the mark was added to Template:Prefix which is still in testing phase. -- Sixorish 04:41, April 15, 2011 (UTC)

Oh, thanks for the input, now I understand why it was like that. Well, thanks again and I hope I haven't caused any trouble. =p Aaron Fisher 08:11, April 15, 2011 (UTC)

## hi

Hi Sixorish

thank you for welcoming me in this wiki

I would like to know how to use this wiki (especially the editing section)

Thanks

thanks dude for your help , i appreciate it

but now , what should i do ? :D

Hello, I was helping Wawyed getting rid of that vandal by undoing everything he did, but one question, how do I report them? I'm still quite inexperienced in that area. Thank you :)

EmcUnited 15:31, May 6, 2011 (UTC)EmcUnited

## Vandalism on creature products

Hi, seeing that Chucknorrispro (and other accounts most likely made by the same person) keeps vandalizing the creature products. Why don't you put a block on them so nobody can change them?
Nevaran 15:22, May 15, 2011 (UTC)

Because if we protect that page and the other 200+ creature product pages, they will just find other ways to disrupt the wiki for their own benefit. I think we need something similar to "Pending changes protection" applied to all trade data to eliminate this kind of vandalism... -- Sixorish 16:29, May 15, 2011 (UTC)

## Userpage 2 - template

Hello. I saw template:userpage2. There must be mistake with rune damages. Take a look to User:Leree/My_Character. There is average of explosion rune damage 402. The calculations are incorrect. I've tested it.

18:33 A dragon loses 92 hitpoints due to your attack.
18:33 A dragon loses 92 hitpoints due to your attack.
18:33 A dragon loses 121 hitpoints due to your attack.
18:33 A dragon loses 90 hitpoints due to your attack.
18:33 A dragon loses 111 hitpoints due to your attack.
18:33 A dragon loses 133 hitpoints due to your attack.
18:33 A dragon loses 96 hitpoints due to your attack.
18:33 A dragon loses 124 hitpoints due to your attack.
18:33 A dragon loses 68 hitpoints due to your attack.
I don't know how does templates with these calculations works and I guess you might be able to fix it.
16:41, May 31, 2011 (UTC)

Hi Leree,

I'm not sure but I think this problem is known, and if I am right, it's not a coding error but an outdated formula. I don't think we have access to anything more reliable at the present. -- Sixorish 17:06, May 31, 2011 (UTC)

## Secret Sheep Level

Hello Sixorish, I realize the Secret Sheep Level page has been deleted and the reasoning was "false information". Can I please get some further information on that? What is false?

-EmcUnited

I skimmed over it and didn't pay attention to the note of it being historical. However, with that said,

• How did the player get updated sprites and a paladin armor when it is inaccessible? The article makes so many contradictory statements that it's difficult to tell just what is meant.
• Where do you get this information of its supposed whereabouts?
• How can we verify that this is legitimate, and not an OT / faked screenshot?

In particular, these things are suspicious to me:

• I don't recall Cip ever ending sentences with !., as is on the sign's text.
• Cip have never referred to something as "top secret", and there have been many, many "secret" tunnels.
• The dirt has no texture in some screenshots.
• "On May 23, 2011, a player named Ogx claimed to have discovered the Secret Sheep Level" -- I could just as well claim such a thing, is that notable for entry? I think not...
• "Despite other players declaring whether its fake or real, it will remain a mystery." -- the article claims it is unverifiable, violating TibiaWiki:Policy #6.
• CipSoft has released a world map of the surface and if there is such an island it would be shown on that map.

I restored the page but I don't expect it to stand the test of time. I won't even argue if another administrator irrevocably deletes that page because I personally feel it is all false information. -- Sixorish 16:05, June 4, 2011 (UTC)

Hey, you're the first admin that came to mind.. why is my user page a template?.. I never added it to that page and don't wanna delete it in case i fuck something up. please send me a message back!

Post in context: User_Templates, User:Elgarel_Kator/Sandbox
Elgarel Kator 22:13, June 13, 2011 (UTC)

<noinclude>
[[Category:User Templates]]</noinclude>

I removed it, and all should be normal now. -- Sixorish 22:16, June 13, 2011 (UTC)

## Flash Client sprites

Hello! I just saw your comment at Talk:Snake Pillar.
Thanks in advance, Arkshi Toya 15:40, June 23, 2011 (UTC)

The browser caches them, so I just browsed through FF's about:cache. Here's a list of files in the flash-data directory:

Thanks for the list!
Unfortunately, my about:cache isn't showing files in the /flash-data/ directory. It only shows /flash-bin/.
Arkshi Toya 20:48, June 23, 2011 (UTC)

I searched for flash-bin directories and found this: https://secure.tibia.com/flash-bin/catalog-content.xml?441

...which seems to list data file locations.

Maybe the flash client hasn't been cached for you? -- Sixorish 21:02, June 23, 2011 (UTC)

Actually, the catalog-content.xml was cached. Thank you for pointing that.
Arkshi Toya 21:36, June 23, 2011 (UTC)

## Rusty Armor (common)

yea i really know that it is not a waste at all to unrust the common rusty armors but it is waste of time,reselling can get more profit from 20% to 100% my point of saying "waste" that players will not gain alot and the player who get common rusty armors all are mid levels so they wouldn't have access fo rust removers 50 gps they will buy it from player 100 gps; looking to another case (20 levels higher) can loot rusty armors (rare) and win a higher profit even if he bought rust removers with 100 gps..

Indeed, I don't think anyone really bothers unrusting them for money, only for the achievement. -- Sixorish 03:17, July 4, 2011 (UTC)

## Vandal

The user Roniin (talkcontribsbot contribsblock logblock) has vandalized the page Fire_Starter. Please review their edits and take appropriate actions if necessary.

Sincerely,

Devalix, this edit is not vandalism. The user was trying to make an earnest attempt at contributing, it does not constitute vandalism and does not need an administrator's attention. I have redirected the page to the appropriate title, Firestarter, but don't see any further need for action. Thank you for trying to help, but note that you can redirect pages too. -- Sixorish 10:22, July 7, 2011 (UTC)

Ok, thanks I will think twice next time. Devalix 10:29, July 7, 2011 (UTC)

## Mount items

thanks for your messege :), i think it will be best if you block some of the mount items pages and later on the new poc's pages since people wildly modify it to gain something, other than that i dont think theres anything to do to prevent such things, after all wikia is based on this concept thats being abused. also there is always a problem concerning prices of items since it changes wildely over servers. sometimes because of the server itself (for example in some worlds its easier to loot wolf paws and harder to loot bear paws and on some its vice versa) so some concept must be made cause puting negotiable is fine in some cases (when the price gets changed all the time it fits right) but some items realy dont have that much of a range... anyway, have fun dealing with these issues >:) ~ Vapaus 22:35, July 7, 2011 (UTC)

I agree with you, but unfortunately changes around here take a lot of time to perform, maybe due to a low pool of active contributors or because I need administrator support before I start protecting pages. I was considering proposing a zero-tolerance policy where most vulnerable pages are protected at update time, and any other page being used for vandalism is protected immediately after their first target. Unfortunately, this means we'd protect a lot of pages and we would lose a lot of contributions, so in the long term it is infeasible. -- Sixorish 10:20, July 8, 2011 (UTC)

## Update to CM Token Owners

This CM Token was not even listed in the owners section and has now come into my possession on Valoria.

17:50: You see a CM token.

It weighs 10.00 oz.

It was a gift from a community manager.

Ogrey on Valoria wrote on 09. Mar 2011: Given to Wolfie Blackheart who tried to find the power to beat the Serpentine Tower.

Current Owner is Tanthalas the Fourth.

"cheers"

~Tanth

I don't think that page is devoted to current owners, but winners of CM tokens. I could be wrong, and because of this possible misunderstanding I will restrain from editing that page. I invite you to edit it yourself and add your name somewhere, but don't be surprised or offended if your name is removed by another administrator or active contributor. -- Sixorish 22:35, July 12, 2011 (UTC)

## Gallvaira

What the hell was the point in deleting my article about Gallvaira, was just a bit of fun.

Is it really that important for you to have a very serious board about this shitty little game?

If so, gratz.

Yes, very serious. Thank you.

See TibiaWiki:Policy #5. We're really a bunch of no-fun losers. OK? Thank you for understanding. -- Sixorish 13:45, July 13, 2011 (UTC)

## Kraknaknork's Demon

Regarding your edit on Kraknaknork's Demon article, are you sure that a player can be killed by the Kraknaknork in the north-east corner?
During the test server I went to the north-east corner and I watched Kraknaknork and its summons for ~30 seconds and I didn't lose a single hitpoint.

<·> Hunter of Dragoes <·> My Talk <·> My Contributions <·> 00:10, July 23, 2011 (UTC)

If I remember correctly he hit me with both SD and ice wave. I think he also had a terra wave? He can also paralyze you from a distance.

I had another player lure the demon to the west while I ran, so he didn't kill me while I was going there. I was testing if it were possible to attack him, and since it is, it should be possible to kill him with a distance weapon...

Hope that answers your question. -- Sixorish 19:38, July 23, 2011 (UTC)

I tried to attack him (also during TS), but it was impossible. His waves couldn't hit me too.
His attacks were probably changed before update release.

<·> Hunter of Dragoes <·> My Talk <·> My Contributions <·> 00:09, July 24, 2011 (UTC)

Thanks for your suggestion :), i applied. My Application
Have a good day.

## Message

Thanks Sixorish, I've been traveling and didn't had a computer for my personal use, and just got the message now, I've been looking the creature pages and saw what I was looking for, and understood the proposal. Sincerely Fbeletti 21:12, July 25, 2011 (UTC)

## Edditing

You told me the price of mage's cap its diferent in each world, i beleave. But at the mad mages page have the following message "Mage's Cap (very rare)". Dont you think a guy change only the times of gps and put more 2 mage's cap on the loot statistic page a fake?!

i dont want to make vandalism, but how can you trust in this?! i put a golden boots on the same page, how can you confirm this or not?!

its only my point of view. if im wrong please send me a message, and you can eddit and take away the golden boots from the page.

thanks

Do NOT vandalize articles to prove your point.

To answer your question: no, I trust Unknown Rider, as a long-term editor, would not add false statistics. Even though it's rare I think most people have an understanding of how to use statistics. Since we have a sample size of less than 100, we can't interpret it very well particularly with rare items as this one. He has uploaded many kills of the Mad Mage, it's not like he had a 100% drop rate of the item.

As for the value edit, "negotiable" is a catch-all value for items which we can't really put a price on. Some servers might have 0 of them, some might have 200. If nobody owns an item you can't really put a price on it. -- Sixorish 22:21, July 28, 2011 (UTC)

Hello Sixish,

This article should be edited and changed abit, Current doll discription says this :

You see a doll.
It weighs 11.00 oz.
This is a magical doll that will change its shape sometime soon.

the doll makes the same sounds etc

Cip soft respond :
The unintended dread doll spawn was removed from the Thais throne room. As a first step, the FunTibia dread doll has received a new name and description and was removed from the Thais exhibition. In the near future, this item will receive a new graphic, and the FunTibia dread doll will be reintroduced. Players who had received this item from FunTibia.com before the update will then receive a new FunTibia dread doll.

thanks :*

Done it now, sorry for the delay, something came up and I had to leave. -- Sixorish 01:01, August 1, 2011 (UTC)

## "<spoiler-showhide label>"

Hello.

Long time ago i saw spoilers with warning about "quest spoiling", "game content", "breaking fun", etc.
I guess something isn't working correctly, look at this one:
Spoiler warning: Quest and/or game spoiling details follow.
text
Spoiler ends here.

there are just messages "<spoiler-showhide label>" and "<spoiler-endhere>". It looks better when there is normal message instead of code in "<" and ">". I guess you knew about this issue, but if none knows how/wants to fix it i want to know reason why it was deleted.

23:36, August 5, 2011 (UTC)

I'm not sure what you're saying, the spoiler works fine for me. Maybe the server encountered an error when you rendered the page? -- Sixorish 05:08, August 6, 2011 (UTC)

That's how spoilers shows to me(like this one above, text inside isn't bugged)

Edit: I tried to "purge" some pages and spoiler templates(as beejay wrote in my recent problem), but still doesn't work for me. 14:46, August 6, 2011 (UTC)

That's odd. Does it happen when you are logged out? If you view it in a different skin (Wikia / Monobook)? Also, try to clear your cache by pressing ctrl+F5. Also, how long has this been happening for you? -- Sixorish 00:29, August 7, 2011 (UTC)

I searched Google to check if they have any cached pages like this. es:Achievements has this problem as well, and it only appears sometimes for logged out users(?). -- Sixorish 00:40, August 7, 2011 (UTC)

yes, this problem appears only when i'm logged in. I tried ctrl+f5, but nothing happends.
21:09, August 7, 2011 (UTC)

I suggest you contact Wikia through this form and include relevant details such as: when this began occurring, things you have done that might have produced this, your user name (this should already be provided, but it doesn't hurt to mention).

What I think is that your user profile is the cause of this. None of the people you have asked are having this problem, and neither of them have user profiles. But anyway, I can't tell you why that would happen, so you should contact Wikia.

Sorry for the late response, but, I really don't have any clue what might be wrong here. -- Sixorish 17:44, August 18, 2011 (UTC)

I know that's a bit stupid question, but wikia is multilingual.
This form is in my language. It means that i have to use English or Polish language?
18:36, August 18, 2011 (UTC)

Good question. I did not know the form was multilingual. I don't think Wikia employs multilingual staff, but I suggest you write in English and provide a Polish translation under it. -- Sixorish 06:21, August 19, 2011 (UTC)

## MediaWiki:Spam-blacklist

Since the vandal-links are starting to appear again, would it be possible for you to block the new link? I would try but I don't understand it and also don't want to risk messing it up. Beejay 14:46, August 22, 2011 (UTC)

This could be a problem. I think the spam blacklist is deprecated now. Will look around. -- Sixorish3 15:07, August 22, 2011 (UTC)

It seems that we have to report all spam to a single global blacklist at w:c:vstf:Report:Spam now. How inconvenient. -- Sixorish 15:43, August 22, 2011 (UTC)

Ah, thanks. Atleast on the plus side the websites can still be blocked. Shame that it now has to be done like this. Beejay 17:36, August 22, 2011 (UTC)

## Munster

oi ive seen u'Ve added loot stats of munster so was wondering maybe u have screen where EXACTLY u met it?

id kinda welcome it for tibianation boss resp thread im doing there

thx .)Mastrik 16:06, August 28, 2011 (UTC)

It spawned here. I was mapping the sewer and it spawned right next to me with 3 or 4 cave rats. No screenshots, sorry. I didn't realize it was a rare boss so I didn't take one. -- Sixorish 16:40, August 28, 2011 (UTC)

## Minotaur leather chest location

Near the Minotaur hunting grounds south of Thais, there is a chest which contains Minotaur leather but that infomation is not found anywhere on this site as far as I can tell. The chest is here. It would be helpful to include this information somewhere on the Minotaur leather page, in my opinion. -- 15:57, September 2, 2011 (UTC)

I added the quest article Minotaur Leather Quest. Thanks for informing us and sorry that the Minotaur Leather page had to be protected. -- Sixorish 17:07, September 2, 2011 (UTC)

## Rollback

Hello, I read what u said on rollback discussion...

I just request the rollback function bcuz I talked with Beejay and he said me that have this function

I'm not interested in using this function like a crazy

I just wanted to use it, when happened grave cases like what happened in devovorga's page

and for you know I tried to undo the page, but showing the menssage I'm not autorized bla bla, bcuz the vandal made 5 editions and I can only undo one by one. and another thing ... if I edit it, the hacker would put the hack links back, I would not wasting time playing with the vandal, I edit and he "re-edit". I would really love to have protected the page from editing until one of the admin takes care of the case.

I wrote that message, to Beejay see, and protect the page since I'm a normal user and could not do anything.

Also I edited my signature :D @Kariel Win 04:46, September 16, 2011 (UTC)

Will leave a talk page message explaining. Beejay 01:08, September 17, 2011 (UTC)

## Regarding "Wanted Photos" and ReDirects

hey mate,
i was recently checking some of the special pages when i came across Special:WantedFiles as you can see most of these are caused by name changes of certain items, mostly linked to user pages. i thought i could redirect them to the correct ones but i also thought it would just cause more mess, as i remember there is a function to replace certain text with another on the entire wikia (like what was done when "beholders" were changed into "bonelords") simply need to change the old pages links with the new ones, or remove them since they are almost only on user pages who wouldnt ever be updated (but since user pages are part of wikia i do think it should be fixed)

thanks in advance and i would also be glad if youll leave me a msg on my Talk page on your decision.
--~ Vapaus 09:12, September 17, 2011 (UTC)

Hi Vapaus...

I would have responded earlier but this question baffled me as well. I think the best idea would be to use a bot like wikipedia:WP:AWB to fix all those file links. I don't think redirecting files is a good idea because:

1. Redirects in the main namespace are trivial and usually helpful whereas file redirects would just promote spelling variations. We have a standard for a reason - people need to learn what is and what is not appropriate names for articles and this would give the wrong impression.
2. I think previously redirects in the file/image namespace would cause issues when those redirects were linked to. But even if that was fixed I don't think it is officially supported.
3. At the present old users have this problem, because our older pages and files had the preposition of capitalized. It won't be so common in recent user pages because they would see where they are going wrong in the preview, as we have no image / redirect at that location. Thus it should be a one-time fix to edit all links to the appropriate file.

-- Sixorish 01:13, September 18, 2011 (UTC)

Thanks for the fast response, i also thought 2# would possibly cause some issues with file names and such. thats why i asked you before i did anything because its a moderate work thats need to be done and i didn't know whats the preffered way of dealing with it. you said you were checking on that aswell so i guess you will use that wikipedia "bot" tool to fix those links, as i dont realy know how to use it and you probably already used it for such. again thanks for the fast response, have a nice day --~ Vapaus 14:59, September 18, 2011 (UTC)

Actually I don't have immediate plans to run the bot on my system for that purpose. I don't see the WantedFiles / WantedPages / etc. to be high priority at the present and I guess it's safe to ignore those for the time being.

Those special pages were designed on Wikipedia to determine what templates/files are wanted or needed, but on a smaller wiki such as TibiaWiki, there isn't much going on and people generally do not link to templates or images that do not exist. I can't see those pages being of any use to us (except for the WantedPages). -- Sixorish 01:29, September 19, 2011 (UTC)

## Rods / Wands

I've just changed the damage of the rods to the average after I saw that pattern on all wand pages, to get all pages uniform. I agree it's sometimes better to know the min/max damage too, so if you prefer the display that values, may we list the damage as:

| damage = xx-yy, average zz damage type per turn.

But if we do so, we need to remove the word "Average " out of the Template:Infobox_Wand, (Damage: Average ? Damage per turn.)

Kleiner Druid 02:44, September 20, 2011 (UTC)

Kleiner Druid: I already implemented such a change if damage is a range (i.e. if it contains a hyphen), check out the revision here. It says:
Damage: 56 to 74 Ice Damage per turn.

The reason why wands are not up-to-date is because this isn't my data (the values were found on Talk:Rods) and I'm not sure if wands have exactly the same damage ranges. It might be safe to assume they do though so I'll add them to the wands.

-- Sixorish 08:38, September 23, 2011 (UTC)

Ah sixorish, thanks for adding my comment to the page, thats what i wanted to do in first place but i dont know how... =( can you please tell me how? Darkeon segundo 05:22, September 24, 2011 (UTC)

## Fish fin

'Sixorish the page about the fish fins is under your editing protection so I want you to add Deepling Scout to the monsters that drop the fish fin.'Death Hermit 01:22, October 7, 2011 (UTC)

Added, thank you. -- Sixorish 03:43, October 7, 2011 (UTC)

## Regarding "Rollback" rank

hey sixorish,
i think 1-2 days has passed and my application had no objections, was hoping you could tell me whats going on with it or what you've decided about it, thanks in advance,
--~ Vapaus 15:00, October 15, 2011 (UTC)

I don't make the final decision, so I can't tell you about that. I think you're all set to become a rollback but User:Hunter of Dragoes is the only one besides User:Erig who can appoint you as one. -- Sixorish 22:15, October 15, 2011 (UTC)

So it'll take about another 1-2 days, np :)
Thanks!
--~ Vapaus 22:30, October 15, 2011 (UTC)

## Thais Libraries

Hi. I don't understand well how some templates work. The Troll Bar (Book) is listed on the Thais Libraries' source, but it isn't listed correctly when the page is viewed. Will you take a look, please? Thanks. Thascius 23:52, October 15, 2011 (UTC)

Hey Thascius. Thanks for your contribution to the book's text and your comment on the talk page. I have fixed this issue and will explain what was wrong:

Unfortunately we cannot tell a page's name when it is included on another page, so every page that references the current article's page name needs to have it explicitly declared. It's similar to Template:Infobox Item's "name" parameter. It could use the built-in {{PAGENAME}} but if you include page A on another page B the PAGENAME changes from A to B as well. Thus, on each template we have a "name" parameter which can be used to link to [[{{{name}}}]]. The Template:Infobox Book page isn't completely in synchronization with other infoboxes, but you can consider the book template's pagename === name for other templates.

Incorrect version:

Troll Bar (Book).

Correct version:

Troll Bar (Book)

The period at the end makes all the difference, the template doesn't strip anything from the pagename before trying to include that page.

Hope you understand what I'm getting at. -- Sixorish 00:17, October 16, 2011 (UTC)

## Protect Pages

Hello, how can I get permission to edit a page that got protected by you?

One exemple of a page the "I Follow" and make the editing of that page is the world Harmonia

And today I saw that this page got blocked, as many others pages...

@Kariel Win 02:00, October 16, 2011 (UTC)

I have unprotected that page and all other game world pages as they seem to be edited often.

Because of these severe vandalism attacks, pages which are unlikely to be edited often will be protected to drive away these people (or until Wikia implement proper solutions...).

Sorry for the inconvenience but I do believe it's really the best way to go about this for now. As always, if you request an edit of a protected page an administrator will add your changes. -- Sixorish 03:55, October 16, 2011 (UTC)

## New quest not listed

Please, will you take a look at this quest? I can't see what is wrong with its source. The page is not listed in the Quests page. Thank you. Thascius 00:17, October 17, 2011 (UTC)

It's listed for me. Try purge the cache? -- Sixorish 00:23, October 17, 2011 (UTC)

Oh! that's quite strange! I didn't purge the cache, but the quest is now listed. Maybe the cache expired. Thanks. Thascius 01:02, October 17, 2011 (UTC)

## Rookgaard achievements

Oh, I just noticed that 1 rookstayer has 20 points (without dice achievement), how is that possible? —The preceding unsigned comment was added by Menfes (talkcontribs). Remember to sign your comments!

What was his/her name? I can't answer that exactly but theoretically you can get as many points in main as you can in Rookgaard (I think), since achievements are not reset when you rook yourself. -- Sixorish 12:02, October 29, 2011 (UTC)

## Regarding a ban

Dear Sixorish,

Tonight, one of my friends got "banned" from TibiaWiki by you. It said "contact an admin for resolving this issue", yet he was unable to do that as you need to be logged in for that - which he couldn't: he was banned...

"The block was made by Sixorish. Reason given: vandalism Start of block: 22:40, 14 November 2011 Expiry of block: infinity Intended blockee: Jan.vanwin Block ID: #22789 Current IP address: 81.164.43.137"

As you can see by looking at the "The_Lightbearer/Spoiler", Jan.vanwin tried to UNDO the vandalism that had happened before he opened the page. He didn't exactly know how to revert the page, hence why it probably looked suspicious. Can you please look into this issue and unban my friend? He was trying to do something good, not vandalism.

Sincerely

Colorian

Kennethgeets 21:00, November 14, 2011 (UTC)

Are you sure that he can't log in? Your friend should be able to edit his own talk page. It's strange how he could fully undo a user's edit in the past, yet he isn't able to now but it seems unlikely that it was deliberate. Beejay 21:28, November 14, 2011 (UTC)

He can log in, and he can edit his own talk page, however he -apparently- got banned from editing any other page, including this talk page. Hence why I report the ban instead of him. Kennethgeets 21:35, November 14, 2011 (UTC)

I'm probably not the right person to judge this scenario. It really looked, to me, that he was trying to help the vandal by preventing rollback or giving us false belief that it was dealt with - for example, his edit summary was "reverted edits by ..." but did not revert anything. I suppose it could have been a mistake, so I have unblocked him. Sorry for the inconveniences this may have caused. -- Sixorish 22:29, November 14, 2011 (UTC)

I agree that it looked liked he was vandalizing, but i think i did something like this once, when i tried to undo an edit, but someone else got to it before me and so i undid their 'undo' because i ignored the warning... --DM ><((°> Contribs <°))>< talk to me 23:41, November 14, 2011 (UTC)

## Fish

Wrong information at fish page.

Fish don't recover for 216 seconds, it recovers for 144 seconds.

Bye.

Confirmed and fixed, thanks. -- Sixorish 08:34, November 16, 2011 (UTC)

## Cancel Invisibility

Stalker: at the strategies to kill, remove the spell "cancel invisibility" from the sorcerer, because he don't has this spell anymore (maybe you can put into in the palladin). Bye. —The preceding unsigned comment was added by 43252sf (talkcontribs). Remember to sign your comments!

I have removed the information on the page Stalker, thank you for letting us know. Beejay 19:48, November 16, 2011 (UTC)

## Future Lammer

Hello, see the users Draptor451‎ and Draptor452‎. He is lammer... I blocked he in the WikiBR =P

see:

## css

Hey Sixorish, does the parcel-football field table on Football (Game) show the grass tiles or just the green background?
I did confirm what i added was valid (after my first attempt off the top of my head - bad practice, i know), but after refreshing my cache and purging the page it did not show up, so i tried some variants. The right bracket was missing before my edits, but it did not disrupt Mapper for me, which means whatever issue it is probably on my end if it affected you and not me. --DM ><((°> Contribs <°))>< talk to me 03:21, November 29, 2011 (UTC)

Now, the grass tiles are properly displayed (they were not before). They aren't as they appear in-game though because the grass sprite used is dependent on absolute position within the map (it's too difficult to deal with this). I dislike the idea however of using CSS for things like this - especially global CSS for two reasons: (1) nobody will know where that CSS is being used, (2) it generates more server load - let's face it, the football article isn't going to be visited very often because most people know what it is and how to play: they load and cache more data than is required. Would it be any different to generating an image of an in-game player-made football pitch? Not that I know of...

I did ask a friend to verify that the mapper page was broken when it was for me - and it was. My guess is that you didn't clear your browser's cache to reload the CSS. When you edit CSS files you need to force your browser to clear the cache for that page (on most I guess it's ctrl+F5 to do so).

If you use Firefox I strongly recommend an extension called Firebug (Google it). It takes a bit of getting used to but it's a major help to preview CSS/JS before you upload it to the server. Also not sure if you know of it but there exist CSS validators online, I don't mean verify it yourself because humans are more prone to errors: w3c CSS validator.

Looking back at my edit summary I may have come off as scornful, it was not my intention at all and I'm sorry if you were offended. -- Sixorish 05:02, November 29, 2011 (UTC)

Oh, and, the Football (Game) page does not properly render the background on Wikia's skin because the MediaWiki:Common.css does not load for that skin. This may also be the reason Mapper worked properly for you: the changes you made applied to the css file that Wikia's skin doesn't use, so if you use Wikia skin you won't be affected by the broken styles. This, unfortunately, is another weakness to the stylesheets - I don't think older skins used MediaWiki:Common.css either, which makes it quite an ironic title I suppose since there are 'global skin-specific' css as well: MediaWiki:Monobook.css.

Compare these two: Wikia skin / Monobook skin. -- Sixorish 05:21, November 29, 2011 (UTC)

I realized that the football pitch would not look perfect, but i thought it was worth a shot, and i was not thinking of the server load.
I did refresh Firefox with ctrl+F5 on the Football page, but not on Mapper, and i do use Firebug which is how i first determined to add the css, but my problem was not validating (personally) the first time or double-checking w3schools for any missing attributes. I was aware of external validators and will make an effort to use them more.
The confusing thing to me is that i do see some content in Firebug when i search for some of the Common.css styles like span.tibiabutton and h2 (in order) but there should be div.tibiatext and .grass in between.

I do not think you were scornful as i am used to your writings and i appreciate your patience. -- DM ><((°> Contribs <°))>< talk to me 02:10, November 30, 2011 (UTC)

## War horse video

Hey I saw you deleted video of mounting war horse and said it had no value. It shows location and what to possibly expect. Most mounts show a video of someone mounting. Why is this video any different? Just curious. Thank you for listening.

Afhero 05:39, December 9, 2011 (UTC)

First give me one example of a mount article with a video on it. I checked each of those listed on Mounts and found none. Videos are hard to fit in an encyclopedia and this information can be expressed quite simply in text. There's no need for the video and I don't think our viewers want to watch a video for an explanation, if they did they would not come here. -- Sixorish 05:56, December 9, 2011 (UTC)

I apologize for not understanding about videos being hard to fit in an encyclopedia. Most of us on Tibia want to see videos of mounts. The Midnight Panther video is proof of that with almost 5,000 views. When we see someone else getting a mount on video, we feel more confident that we can also get that mount. It motivates us or is, at the very least, cool to see as some mounts are so rare, we would never see them in their unmounted status except for videos. Most of us turn to Tibia Wiki for nearly all of our Tibia-related questions, curiousities, and info. Thank you again for listening.  :)

Afhero 07:48, December 9, 2011 (UTC)

As you have basically stated yourself you cannot compare the midnight panther and the war horse. We already have a detailed guide on how to find the wild horse and it's pretty straight-forward. The midnight panther is found by an unannounced raid and the viewers probably wanted to know where to look which we provide mapper links for anyway. The war horse, on the other hand, is pretty common and the hardest part is not covered in your video: how to make the raids start. Thus your video is of no help to anyone who views it. If you ask me it's more of an annoyance to watch because I found out nothing from that video. -- Sixorish 16:29, December 9, 2011 (UTC)

## Abuse filter

I wasn't involved in the introduction of the Abuse filter, so I have a small question. User:Sieg2 was blocked recently by filter 4. If you look at the log, his edit was indeed scam, so the filter worked. But if I look at the edit history of the affected page, I don't see this users' edit and I don't see the Abuse filter undoing it. Does this mean the filter checks edits before they are even published? Does this abuse filter have a manual or other documentation? Also, what is our policy in using it? -- Bennie (talk ~ fellows) 15:10, December 9, 2011 (UTC)

Wikia staff decided that we needed the Abuse Filter due to the amount of vandalism we started to get again. I'm not too familiar with it but as I understand, it checks for changes made on a page first. I don't want to give too much information on here as of how it works because it may also help vandals. We haven't been given any guide on how to use it but here and here is some information and we don't have a policy on using it right at the moment. Beejay 15:53, December 9, 2011 (UTC)

I don't think we need a policy, just use it with a general guide: if it blocks an innocent person frequently, it needs adjustment. This page is a lot of help too to develop filters. -- Sixorish 16:38, December 9, 2011 (UTC)

Ok, thanks. It doesn't seem to hit any false positives. We can check it every now and then, just in case nobody innocent is affected. -- Bennie (talk ~ fellows) 16:43, December 9, 2011 (UTC)

Also, if possible, I'd like to keep conversations of the filters in private discussions (e.g. email). These spammers/scammers have already shown that they are following development here, I'd like it if administrators did not reveal the precise criteria for action (the filters are all private for now, i.e. they can't see the coding). If the filters were public we would have to adapt more frequently as they will try to evade the filters. -- Sixorish 20:40, December 9, 2011 (UTC)

## Santa Claus

Hi Six! How do you want us to add statistics for Santa? :) Ardami 12:39, December 12, 2011 (UTC)

I suggest do it like creatures. It seems that the items have changed so that you really can get 2+ items at random (i.e. candy canes + any other item) and not set rewards. I think it's best to do it like regular creatures for now. -- Sixorish 16:41, December 12, 2011 (UTC)

## Infobox Transcript

Hey Sixorish, Template:Infobox Transcript becomes broken when there are the following symbols on player's or NPC speech: = , > , <
Arkshi 00:25, December 20, 2011 (UTC)

Are you sure this happens with > or < ? I think the problem is that "=" is being interpreted as a variable declaration. The only ways around that:

1. Use a template Template:= instead of equals signs
2. Explicitly name the numbered parameters (|1=[transcripts] instead of |[transcripts])

-- Sixorish 00:34, December 20, 2011 (UTC)

Thanks! I thought the same happened to < and > because I was trying to use a <span> tag to define a different color to player actions, such as "(not having the correct mission)". —Arkshi 09:17, December 20, 2011 (UTC)

Hey Sixorish,

Before I do anything stupid, can you help out a bit with the TibiaWiki:Item Trade Project. I copied the code from your sixtest wiki to Crowbar/New. Is this what you intended? Can't we put both sellto and buyfrom as columns beside each other?

I think a lot of items in the same class, have the same list of NPCs buying/selling them, is there a way to make a few default lists which can be copied and pasted to each item in its class? -- Bennie (talk ~ fellows) 12:24, December 29, 2011 (UTC)

As for the vertical alignment, it was my intention previously to do that, but with long enough notes the table will expand and will not be very user-friendly to viewers using the Wikia skin...

As for default lists, I thought about this too and it would be useful for maintainability but I can't think of a way to maintain sorting with such default lists, at least not in an efficient way. Some NPCs might share trade lists but usually there are exceptions, take Sam for example, he sells melee weapons and armor but does not sell ammunition and distance weapons; on the other hand, Cedrik and many other equipment NPCs will sell them all. Another example: only premium distance weapon NPCs sell royal spears and strong ammunition. The same applies to item->npc lists, if there's one dissimilarity in trades then we'd need a way to make exceptions to that default list. Unless what you're talking about is a generic list assuming they have no exceptions at all. -- Sixorish 03:56, December 30, 2011 (UTC)

## Envelope From the Wizards

Hi. The loot statistics of dragon hatchlings includes Envelope From the Wizards (capital F). Please, how can we fix it? Regards.
Thascius 22:46, January 3, 2012 (UTC)

I'm not sure if adding an exception to fix the name is a wise idea. As far as I know the community agreed that these should not be included in statistics pages because they do not consistently drop them. To add one would suggest that we support its inclusion although we don't. -- Sixorish 23:05, January 3, 2012 (UTC)

## The Spiritual Shielding

Hi, why you delete what i write? 03:24, January 22, 2012 (UTC)Cater Pillar03:24, January 22, 2012 (UTC)

As you can see on my edit summary, the cost of blessings is not fixed at 2,000 gold. See Blessings#Price for more information. -- Sixorish 03:29, January 22, 2012 (UTC)

## Code problems

Hello, i saw the new changes in the Achievement List. i have problems trying to implement the new code. Can you check it and help me with that, please? Thank you. This is the site: http://es.colomtibia.wikia.com/wiki/Achievements and i use the same Template: http://es.colomtibia.wikia.com/wiki/Plantilla:Achievements_Table

Garethderioth 01:20, January 23, 2012 (UTC)

According to Special:Version you haven't installed the variables extension. Ask Wikia to install it via the contact page on your wiki. (refer to this extension). -- Sixorish 01:32, January 23, 2012 (UTC)

Thank you so much! Garethderioth 02:16, January 23, 2012 (UTC)

## About the Behavior Field in the Infobox Creature

Hello i see that the Infobox Creature in its Behavior Field has a kind of functionality that actually isn't in use, it's something about '/Runsat, that template have a error, Could you repair or check that and try to fix that property? I don't understand very well how works so i cannot fix it.

As far as I can see it is working as it should. You can see on Rat what |runsat does: "A rat will retreat at 5 health (25%, red)", unless I misunderstood what you meant. Beejay 11:37, January 24, 2012 (UTC)

Oh i see... In some creatures the valor "runast" is not used, It's in a "manual" way. Like the Dragon Lord.

So how works the runast? Why 5 in Rat?

and about the error: Expression error: Unrecognised punctuation character "{" that shows that page: Template:Infobox_Creature/Runsat

Garethderioth 12:19, January 24, 2012 (UTC)

It's an on going project and will be completed as and when we know what HP the creatures run at. For Rat, it is 5 because at 5 health or less, a Rat will run away from its target. For a creature that doesn't run away, it is 0.

I am guessing that the error is due to there being no information for that template to work with. If there was a number for the hp in the code there would probably be no error, but that may also stop the runsat template from working on the creature pages. But this is only a guess. Beejay 13:19, January 24, 2012 (UTC)

Yes, i see that. It will be good idea put the <includeonly></includeonly> tag in the Runsat Templatefor aesthetics, thank you so much. Garethderioth 14:23, January 24, 2012 (UTC)

## Walksthrough

Please, what are the walksthrough and ignoresfields parameters? What are their meaning? Thanks.
Thascius 23:54, February 12, 2012 (UTC)

walksthrough is the field (fire, energy or poison) the creature will walk on, ignoresfields are fields which the creature will not try to pass through. ——Arkshi (Talk | contribs) 00:00, February 13, 2012 (UTC)

The best way to familiarize yourself is by previewing a change to it and/or checking articles using that parameter. You can see on Hydra that a hydra will walk over energy, fire and poison fields even when unprovoked. A Rat however won't move over anything unless it receives damage while being trapped. The information is presented on the page with "Walks around: X", this corresponds to ignoresfields in the source (the naming of the parameter may be changed in the future, personally I'm not happy with the naming, but it was a quick implementation). The walksthrough currently does nothing but is there for completeness, e.g. a person would know that fire has been tested, so there's no need to test it more. -- Sixorish 07:09, February 13, 2012 (UTC)

ignoresfields in the source corresponds to Walks around in the article, right?
It is a bit misleading, I think, because the creature does not ignore (disregard) the fields. Actually, it avoids stepping on them. Did I get it right?
I will edit the Werewolf, because I am sure it avoids stepping on fire.
Thanks. Thascius 21:54, February 13, 2012 (UTC)

Yes, ignoresfields is just that. You can just think of 'walksthrough' as being self-explanatory, and ignoresfields as the opposite. Sorry for delayed response. -- Sixorish 23:59, February 24, 2012 (UTC)

## Vengoth Castle Library

Hi. Please, could you create/start an article (Vengoth Castle Library) with these two books? Recipe of the Day (Book), Marziel's Diary. I still don't know how to handle book articles right.
Thank you. Thascius 21:47, March 4, 2012 (UTC)

## Next Update

I didn't see the "next update page, so I created a new one to gather teasers information. Feel free to delete it Updates/9.5

We generally use the title "Next Update" until the version number has been confirmed. Since we haven't been given confirmation, we should continue to use this convention. When the version number is confirmed we can redirect Last Update to Updates/<version>. -- Sixorish 17:52, March 31, 2012 (UTC)

## Helping out with project

Hey Six~,

I have seen you and Beejay work on adding the new trade thing on item pages and I would like to help you. Could you explain which steps to take to do this? Maybe update this page: TibiaWiki:Item Trade Project? Are you merely copy-pasting content, because I thought you said somewhere Temahk had a script run through all NPC pages (which have the correct data) to create vendor lists for the item pages. -- Bennie (talk ~ fellows) 06:27, April 25, 2012 (UTC)

I'm unsure how Beejay is doing it, I think they are just converting to the new system without adding the NPCs missing. I am doing it manually and checking each NPC in the list if they sell an item. I made the page User:Sixorish/NPCList/Test to generate a list of pages linking into an item's page, as this is a requirement. Temahk's script should work for the most part, but it's out of date. I still prefer editing manually because there may be inconsistencies among item pages (= inaccuracies in our data). I found the page Butterfly Conservation Kit earlier that had no working link to any NPCs. A script would have likely ignored this and they would be "sold by nobody", because Angus and Mortimer did not list the items either. That's why I'm doing it manually, it may take longer but it eliminates any errors that would be caused by scripts.

It may be easier to work in groups. Maybe I can make a similar page for e.g. all furniture items, since it's largely a single set of NPCs that sell these (there are exceptions but quite few). I'll look into that (or you can if you want) -- Sixorish 07:19, April 25, 2012 (UTC)

Ok, I'm not 100% sure what the data in the columns on User:Sixorish/NPCList/Test mean. Also, what do you mean with "doing it manually"? Do you mean to check in-game, or check by looking at the NPC pages on the wiki manually? -- Bennie (talk ~ fellows) 13:58, April 25, 2012 (UTC)

Pages which haven't been updated usually have this in their sellto/buyfrom:

Billy (Rookgaard) 20 gp

While the updated ones should have:

Billy: 20

(unless 20 is the npcvalue/npcprice) The right column lists all NPC pages that link to the item ... these may or may not be in the trades template, and they may not be in the sellto / buyfrom so they all need to be checked. So what I do is, I check every NPC in the right column if they have any different prices from the npcvalue/npcprice, and I make a list from that who buys and who sells the item. -- Sixorish 00:30, April 26, 2012 (UTC)

Ah, I didn't realise that there was a page to help with this. I was only really changing the trade system and adding what I knew. It's not the best way to do it, I know. I've been going through the categories so I know what I've done so far so I will probably check through them tomorrow if I have more time. Beejay 14:00, April 26, 2012 (UTC)

## Minotaur(s)? Really?

Are we really gonna get into an edit war over something this stupid? I mean really Sixorish? Minotaurs doesn't sound right to me, but maybe that's just me, regardless do whatever you want, not like I can/care to overrule you... I get very tired of being edit snipped over such things, I really do.

It's not an edit war... I made one correction. If it was so stupid (and you believed this) then you wouldn't have made the edit. All across the wiki we plural minotaur as minotaurs, I even gave you a reason to why minotaurs is the correct plural and I fixed the error that you made. I even explained why you may have thought minotaur was the correct plural. I don't know why you are reacting in this aggressive way... we all make mistakes, and when we do we like to understand these mistakes. Remember that the wiki is built for this - we all make mistakes, and we all can fix mistakes.

And minotaurs doesn't sound right to you, probably because it isn't in common use. How often do you need to say 'minotaurs' in your life, referring to a race and not the mythological creature? Not often I imagine... that doesn't make it incorrect. -- Sixorish 19:42, May 30, 2012 (UTC)

We could add a paragraph to TibiaWiki:Standards. It could be called Singular and plural naming of races. Sometimes there is also confusion about dwarfs or dwarves, which can also be clarified there. -- Bennie (talk ~ fellows) 07:07, May 31, 2012 (UTC)

That might be a good idea Bennie, and sorry I got bent out of shape with my first post there, I was out of line and I apologize. I also noticed that Minotaurs is used in most in-game references to Mino as well, so we can call it the "cannon" plural for Minotaur.

As to Bennie, your right in the use of Dwarves vs Dwarfs and Elven vs Elvish, I've heard both used in Tibia so there some "cannon" conflict there, I know the former versions of are more common in more modern RPG setings while the former is more common is older style/themed Tolkien inspired RPG settings.

Speaking of Tolkien I really don't see him as a valid reason for anything being the way it is in Tibia, he may have in large part inspired alot of what we know in modern RPG, (like Tibia) today I don't see him as a usable excuss for anything unless its a RPG based in a Tolkien universe (aka Lord of the Rings, ect.), otherwise I consider "his" argument as invalid.

 Jake Command Wolf - Talk Page  05:46, June 2, 2012 (UTC)


Not saying Tolkien has an influence on Tibia, just using Tolkien to exemplify one such case that naming conventions are not up to us but up to CipSoft, as the creator of the virtual universe. I think we should follow CipSoft's spellings unless you have a valid reason not to... -- Sixorish 08:08, June 2, 2012 (UTC)

## Backpacks

Hey, i've noticed all sorts of old backpacks names that are being used in old character pages (noticed it on Special:WantedPages) what you think should be done? redirects? or deletion or either change the old phrases to the correct ones? thanks in advance,
EDIT : infact alot of the pages there are incorrect names of items being used by old user pages --~ Vapaus 10:51, June 2, 2012 (UTC)

I'm thinking we should redirect now... at least for mainspace pages. Would you mind bringing it to Talk:Administrator Team to get their opinions? -- Sixorish 00:29, June 4, 2012 (UTC)

## Wands and Rods

Since Template talk:Infobox Wand I started to merge the template with infobox item. I wanted to apply the new template to all wands and rods and add the new trade system on the fly. I used Snakebite Rod as a first test page. Difficulties still are:

• itemclass, primarytype. What do you suggest? I thought: either Weapons --> Rod or Wands and Rods --> Rod.
• categories. Should Category:Wands and Rods be added, like with the old template? I personally don't think this is necessary when the page already has Category:Rods or Category:Wands.

-- Bennie (talk ~ fellows) 16:53, June 13, 2012 (UTC)

1. Name needs to be capitalized, as in the same as {{{name}}} on the item's page. I changed it and added Wand of Vortex
2. I think Weapons > Wands and Weapons > Rods works better because if someone looks up rods, they usually don't care about wands - they are a different class of items, they should be considered distinct as swords/clubs/axes are.
3. I think Category:Wands and Category:Rods is better too, because some of our lists rely on the naming conventions of wands and it's really inconvenient to do so (Wands for example, I remember Shimmer Wand being forgotten for months before someone pointed out on the Talk:Wands page)

-- Sixorish 17:47, June 13, 2012 (UTC)

1. Ok, still doesn't show for me. Could it be because of the space between "Snakebite" and "Rod" ?
2. Ok, I agree.
3. Ok.

-- Bennie (talk ~ fellows) 21:37, June 13, 2012 (UTC)

Oh.. for #1 - the notes for items are only applied on NPC pages, i.e. Alexander should have these notes if he uses the new trade system. I'm not sure if items (i.e. snakebite rod) should have the notes, since it would be repeated for each row in the table. Anyway I think it's quick to change if it is so desired.

Individual items in lists can still be given a notes identifier - see e.g. Karl who has the note ID beer. -- Sixorish 21:47, June 13, 2012 (UTC)

Hi, currently page Wands lists only Wand_of_Dragonbreath because it uses template Infobox_Wand while all others use Infobox_Item.
Infobox_Wand doesn't seem to work with new trade system, so either change Wands page (it's protected, unlike Rods, which works properly btw), or make new trade work with Infobox_Wand and we have to change template of all other wands from Infobox_Item to Infobox_Wand.
19:59, June 19, 2012 (UTC)

Thank you. I forgot about wands when editing those pages. I have corrected it. -- Sixorish 20:47, June 19, 2012 (UTC)

## File redirect

How do I move file without leaving redirect at old name? Need some help coz I messed a bit, this should be removed http://tibia.wikia.com/wiki/File:Gnomish_Supply_Package.gif?redirect=no, and this http://tibia.wikia.com/wiki/File:Summer_Update_2012_Sprite_76.gif should be moved here http://tibia.wikia.com/wiki/File:Gnomish_Supply_Package.gif. Thanks.

16:13, June 26, 2012 (UTC)

Only administrators can delete that redirect. I'll delete for you. -- Sixorish (talk) 16:15, June 26, 2012 (UTC)

## new rods / wands (removal)

why did you remove my edit on the new rods and wands? i didnt came up with those changes from my mind as you would know if you read my edit summary...!

Ar on morgana (talk) 18:45, July 3, 2012 (UTC)

Sorry, you're right. I read that they adjusted items and monsters and patched the gameclient today, so I checked each of the new items for adjustments. For some reason those changes mentioned in the thread are not on the test server, so I assumed they were and they decided to remove those attributes. I will revert my own edits. Thanks for pointing this out. -- Sixorish (talk) 20:51, July 3, 2012 (UTC)

Hi there. Sorry if this was already pointed and it might be somewaht superfluous, but in test server I noticed that the new axe has a cool flavour text, while the new sword and mace doesn't. I don't know if it's late now to point that. Just a hint, since I can't post in test server boards =] --Fafion (talk) 21:15, July 5, 2012 (UTC)

its no problem..thanks for undertstanding...

anyway in the final statement about the latest changes (Post #2781) its said that they wont add the elemental protection but will instead keep the ml bonus and increase the average damage to 85...so i will edit the 4 pages to remove the elemental protection and point out to their average damage :)

Ar on morgana (talk) 02:01, July 8, 2012 (UTC)

## Get Class

Just a mention, couldn't you use the list function built into the infoboxes to instead of Template:GetClass
Other Items
{{:Abyssador's Lash|Class}}

Just looks easier to get the values we already know rather than recompiling a list each update. Technically then all that would be needed to update would be the minimum price list, which could also be harvested from infobox item pages.
Craggles ಠ_ಠ 06:59, July 12, 2012 (UTC)

By harvest minimum prices, we'd have to add it as another parameter in the infobox. Either way it means users would be maintaining the prices rather than admins maintaining a list. Ideally as list would be better, mind, but that's assuming that if we leave the documentation is sufficient to keep the prices being updated,
Other Items
{{:Abyssador's Lash|GetValue=itemclass}}
Or That way

Craggles ಠ_ಠ 07:15, July 12, 2012 (UTC)

We tried this for the old trade system, and we had issues with performance because of 100+ transcludes on pages (like Yasir). I'm not sure if that has changed but it may have with the MediaWiki upgrades.

Whatever the case I think this is better for the future. These NPCs might change, we may soon see lists of 500+ items and I want to be able to support that without server limitations.

I don't see the admin list as a problem. On item articles, a user can set a price. It just won't be shown on NPC trade lists until an admin confirms it. It also lets us set certain threshholds and prevent scams if they are out of some range (atm it's at 25% higher/lower than the set value if not 0). Also, if an item's data is not consistent it will categorize itself as such, so admins know what needs to be updated ... I see no problems with this system at all, rather I am very happy with how it's working. If you think the server will be able to handle it, try create one in your userspace. Just note that performance is very important. -- Sixorish (talk) 08:13, July 12, 2012 (UTC)

See I thought server performance was a null point because we've had massive page transclution lists before. The old creature list was a prime example and some of the npc and house lists are still page transcludes. It's the classic balance between future proof and server load. Have we had many complaints about our transcludes and dpls from the wikia admins in a while, I've not been around so I've not seen?
On a side note, doing the trade lists in dpl is out of the question because of server load right?
Craggles ಠ_ಠ 08:20, July 12, 2012 (UTC)

DPL is a big no-no. Even disregarding Wikia's warnings we've had like 3 instances of major problems with DPL and page caching (and it always seems to happen at the worst times...) I don't wish to rely on it and I've said that 5987353x with good reason. DPL is good for just that, dynamic lists that will change often. They aren't good for lists we can update ourselves that are relatively constant. Wikia haven't come here regarding DPL recently; they don't seem to care anymore since they expanded to allow virtually anyone to create a wiki, but it's not because of Wikia that I don't want to use it.

Even if the wiki can handle the load of templates that doesn't mean we should do it. You can see here that a complex page with lots of computations will take a long time to parse. Those pages are lists, they are ok to load long because users won't load pages like that often.

Just keep in mind that 1 day after the update and we have all data we need (all items have an npcvalue/npcprice/itemclass now). It really isn't a lot. I think we can transclude articles to get missing data when it is not supplied, but I think transclusion should not be used as a primary resort. -- Sixorish (talk) 09:01, July 12, 2012 (UTC)

## Runes

What's your plan with the rune pages then? Are we going to have ~RUNENAME~ Rune (spell) and ~RUNENAME~ Rune (item) pages in the end?
Craggles ಠ_ಠ 10:55, July 16, 2012 (UTC)

I think it's better to keep them as they are named. When people search for the rune they more commonly (I believe) want to know mana/sp/words/amount, not what the rune does. I named only three items "[spell name] (Item)" because the names conflicted with existing articles (cure poison > cure poison rune > cure poison rune item). -- Sixorish (talk) 18:52, July 16, 2012 (UTC)

## Comment by Skarr33

hello!

i took your information from top users, and i had a simple question. i have an apple computer, but i am currenty considering to put windows on it to play tibia, at the moment i am using my girlfriends computer. but i noticed a webpage ( <removed> ) that says that u can play tibia by using this thing. but i know that there are many scammers and i dont know it for sure. i wanted to contact some tibiawiki admins instead, because i think they know is it legal or not. i hope u answer me to here or to my email <removed>

Sorry, I just noticed your question was filtered by the abuse filter. My response is: It shouldn't be illegal to use it, but I would be more concerned about security. Apparently it's just a wine application to allow you to run the software on a Mac, but I wouldn't trust it enough to try it. A better place for this question would be the support boards but you'll get the same response there: it's unsupported so tutors and CipSoft members will both advise against using it. Sorry. -- Sixorish (talk) 19:34, August 9, 2012 (UTC)

## NPC City

Hey Six, I can add city parameters to NPCs as in Template:NPC Trades/City. One question though, what do the * asterisk signs mean? -- Bennie (talk ~ fellows) 10:53, August 21, 2012 (UTC)

Closest city, but not inside a city. Example Razachai is not a human city but it's closest to Farmine (you can only go there if you travel to Farmine) so we use Farmine* for Razachai NPCs. -- Sixorish (talk) 17:16, August 21, 2012 (UTC)

Ok. Also, I think a few small adjustment in the list are needed, I listed them on this page: TibiaWiki:NPC Sidebar Project. I'm not sure how other templates/pages are influenced by changing a value on Template:NPC Trades/City though. -- Bennie (talk ~ fellows) 23:51, August 21, 2012 (UTC)

The template is used by the trades system, so they affect only in the table on item pages (see e.g. Axe). Daniel also used it for his calculators script but it doesn't get the data from the template source.

You're right. I wanted to get the cities done quickly and most of them were determined using very quick regexes (like location\s*=.*Carlin), so I missed some. Obviously those places don't deserve their own cities and you could've changed them yourself. It won't affect anything.

Also pretty sure you wanna exclude deprecated pages like TS assistant as we do in item trade lists, so that shouldn't even matter ...

I like the idea of an npc 'closest city' parameter because I'm working on an API right now which allows JS developers to easily work with data (item, npc, object, etc), and city is probably the 2nd most important piece of data for npcs (after trades). It's still rough in development but check it out at w:c:sixtest:Project:API (currently only has item lookup/search suggest, as I said I'm still working on it and it definitely is not ready for use). -- Sixorish (talk) 03:10, August 22, 2012 (UTC)

Ah, you used a regex, that explains it. I fixed the location of Jefrey in the list. Maybe I'll get a map of tibia with an overlay marking which territories belong to which closest city.

I'm not sure how your API would be used, is it meant for outside TibiaWiki? -- Bennie (talk ~ fellows) 09:02, August 22, 2012 (UTC)

No...

I wouldn't bother working on making it MediaWiki/Wikia compatible if it was meant for 'outside use'.

The end result will be an interface for a programmer to access all the data they need without generating it themselves, like: weapon attack, npcvalue, npc trades, etc..

So essentially it could be:

• A browser. Most network traffic is markup, so it would be more efficient for regular users to just download a database.
• An editing aid. Since the data is loaded to the client, it consumes no server resources for us to analyze the data (for e.g. standards noncompliance, incomplete trades lists/droppedby lists, etc.)
• Console analysis: we could generate a lot of new items/objects (mostly objects) if we analyzed server logs for "look" data and compared against existing items/objects
• Other tools of user interest: like item comparisons and such (similar to Calculators#Armor but with all items, comparing any field (weight, value, etc)).

These are a few ideas I thought of but there are more ways it could be used. -- Sixorish (talk) 19:32, August 22, 2012 (UTC)

## Removal of custom JavaScript

Hello,

This morning, I had to remove some changes you recently did to MediaWiki:Common.js. The JavaScript changes were in violation of Wikia's Terms of Use and our Wikia's Customization Policy. Our policy states that "[CSS or JS] should not be used to change the layout of the frame around the content, to remove, move or reformat the ads or Wikia bar, or to change the wiki's features and functionality." The fixed width and right sidebar are key elements of the Wikia look.

If you have any questions regarding this topic or policy, I will be happy to answer them in further detail. --DaNASCAT (help forum | blog) 15:04, August 24, 2012 (UTC)

I think you were too fast removing the JavaScript, so I have a question for you. I just read the policy you referred to (your link was broken) and I observe:

• no ad nor the Wikia bar was removed or obstructed from seeing
• no site content was pushed down
• the layout of the frame was not changed
• depending on screen size the fixed width became a little larger, but this is a dynamical change which does not effect anyone negatively and optimizes the display of certain tables

If the transition to a wider content space is too much, maybe a lower percentage can be used in the JavaScript. Would you consider that DaNASCAT? -- Bennie (talk ~ fellows) 15:49, August 24, 2012 (UTC)

I'm sorry, but the fixed width is explicitly stated in the customization policy as being a hands-off area. This is because all of our ads, features, and rail elements are calculated at being an exact width. --DaNASCAT (help forum | blog) 16:03, August 24, 2012 (UTC)

Please quote me the clause that you refer to when you forbid certain user customization. You link me to your ToU but it doesn't say anything about certain user customizations, nor does it refer to any external policy on customization.

Your customization policy is written as a help page and serves as a guide, not as a policy that we all must adhere by implying there are exceptions that will be considered.

Also your guide does not include anything that restricts part of the content you removed. I refer to the Wikia search change:

document.getElementById("WikiaSearch").children[1].name="Go";

This is OK to put back? -- Sixorish (talk) 20:45, August 24, 2012 (UTC)

Hi, after reviewing the specific part of the function, we are okay with you reinstating the Go ID name.
To answer another question, our Terms of Use states "Not to intentionally block, remove, or otherwise obstruct the proper functioning and view of advertisements, and/or user interface and functionality by other users, including but not limited to changing or adding javascript or CSS changes to the Service that would prevent the proper display or function of advertisements and/or user interface and functionality;". Wikia contends that changing the fixed width is considered obstruction. --DaNASCAT (help forum | blog) 13:20, August 25, 2012 (UTC)

Thanks for your reply! But it seems to me the fixed width differs among wikis, which means it is not part of the features you want to be consistent the same on all wikis "A key part of this learning experience is having the user interface and features be consistent."[1]. Just to name a wiki: on www.wowwiki.com the width parameter of the CSS id .WikiaMainContent is 880 pixels (just a random page for example). On tibiawiki this seems to be 680 pixels by default. These extra 200 pixels would be just what we need to make our pages display properly. So unless I'm overseeing a fact, could you alter our fixed width to make it a bit larger please?

1. ^ http://help.wikia.com/wiki/Help:Customization_policy

-- Bennie (talk ~ fellows) 14:50, August 25, 2012 (UTC)

The instance with WoW (widening the width by 200px) was an effort to test wider width and its interaction with second screen content. After testing the system out, we determined it was best to remain with the current fixed width iteration and thus I'm afraid I can not offer that to you. --DaNASCAT (help forum | blog) 15:58, August 25, 2012 (UTC)

Another question if you're still watching this:

• If the user is 100% in control, can we aid them in style changes?

For example you don't forbid logged in users to disable ads. If it is the user's decision to adjust the view of ads are we permitted to add a button to the layout to change it? Either temporarily (for the page they're on) or permanently (by e.g. using cookies)? -- Sixorish (talk) 09:32, August 28, 2012 (UTC)

Users may more or less do anything with their custom JavaScript or CSS in so long as it does not affect the wiki as a whole or a subset of other users. You may add buttons to let them view how things would look with extra JS/CSS in so long as the button is within the content area of the wiki. Also please do not add the setting of cookies via JavaScript as that is also a Terms of Use issue due to the security and privacy concerns it presents to our users.--DaNASCAT (help forum | blog) 15:35, August 28, 2012 (UTC)

Oh ok, you generate massive amounts of data on your userbase and cookies by advertisers of shady penis enlargement pills but you're worried about the developers of content remembering states of JS apps. Nice to know you give us less credibility than the guys who can actually access that data.

So there's no way to create a state-based app (by that I mean remembering states across different sessions) in JavaScript without editing user JS? -- Sixorish (talk) 20:56, August 28, 2012 (UTC)

Also can't find anywhere in the ToU saying we can't use cookies for features such as this. -- Sixorish (talk) 21:31, August 28, 2012 (UTC)

Also, if you do happen to see a "penis enlargement pill" ad, please do not hesitate to let us know as we certainly don't want in engaged with such shady advertising. --DaNASCAT (help forum | blog) 21:46, August 28, 2012 (UTC)

You are searching deep for ways to limit our rights.

I assume you quote this, since you deleted half of the clause.

Not to upload, post, email, transmit or otherwise make available any material that contains software viruses or any other computer code, files or programs designed to interrupt, destroy, limit the functionality of, or enable unauthorized access to any computer software or hardware or telecommunications equipment;

Cookies do not meet these criteria. They are not software viruses, they are not computer code designed to "interrupt/destroy/limit the functionality of or enable unauthorized access to computer software/hardware/telecommunications equipment".

Web browsers cache Wikia's webpages. These cached web pages may contain code, even more since some browsers limit cookie size per domain. And since you also don't moderate every single edit, more than 99% of contributions are a violation of your ToU. Web pages fit these criteria just as much as cookies do, so you should block everyone for editing Wikia :)

The modification you tried to make was aborted by an extension.

You added computer code to User talk:Sixorish and this is a violation of Wikia's terms of use. I'm not allowed to block you for a ToU violation? -.- maybe you can help me, being the responsible staff member that you are. -- Sixorish (talk) 22:34, August 28, 2012 (UTC)

I see this script imported a lot on pages for AJAX-based RecentChanges. It uses cookies. Delete it before everyone's computer is infected by cookies -.-. Wikia staff members these days, don't even understand the hazard of using cookies!!!!!!!!!!!1

Want more? I can run a bot to get you a list of similar ToU violations if you want ... but it would be a ToU violation itself because I don't plan on respecting robots.txt anymore than you respect your own ToU! -- Sixorish (talk) 23:51, August 28, 2012 (UTC)

Also reading up ... if you decided against WoWWiki's 200px widening, why do they still have it? Delete it.

Also looked at WoWWiki's JS file ... they make extensive use of cookies. So what gives? -- Sixorish (talk) 02:56, August 29, 2012 (UTC)

## Skullcrusher

I dont think that picture you removed is illegal. to change the tibia skin you only need to replace/edit tibia.pic. Your not changing the client. When you open the file it looks something like this http://i45.tinypic.com/121wwmg.jpg. Not a big deal and ill leave it up to you to decided Soul4Soul (talk)

I know what is required, but I believe CipSoft considers it against the rules. The same could be said about the dat / spr files, we aren't allowed to edit them (although I think CipSoft is deliberately quiet about this issue). -- Sixorish (talk) 16:09, September 12, 2012 (UTC)

## Skullcrusher

I didn't realize they were such sticklers about there client. I only thought they cared about modifying the client behavior. Ill keep that in mind for the future. Soul4Soul (talk)

## Category:Inconsistent Parameters (npcvalue)

Almost every item in Category:Inconsistent Parameters (npcvalue) is just missing from Template:Price to Sell . The exception is The Ironworker, whose value is simply wrong. I can post a list of appropriate item names and values to go in the Template source, but it's fairly lengthy and I wanted to make sure that would be alright. Rhowryn (talk) 21:14, September 12, 2012 (UTC)

Hey, thanks for noticing that. I checked those items and found this:

• All items except for the ironworker and deprecated rods have an npcvalue of 0
• The ironworker is bought by Gnomission for 50k (just confirmed this in game) so the npcvalue was wrong, not the template (I will fix that)

When npcvalue is 0 it's not a huge deal. I would rather not update the template every time a new item is added if npcvalue=0, because it forces pages that use the template (all items) to recache, which is unnecessary server load if the purpose can be fulfilled without it.

And as for the deprecated rods ... I think they are meant to have a parameter to exclude them from such categories. -- Sixorish (talk) 22:02, September 12, 2012 (UTC)

I should probably clarify: 0 npcvalue is a big deal, but only if the template lists the item (with like value = 50000). The system is to prevent scams, if someone changes npcvalue from 50000 to 0, that's a problem, but if it's a new item and does not sell (npcvalue 0) it can safely be ignored and the template will assume npcvalue is 0. -- Sixorish (talk) 22:48, September 12, 2012 (UTC)

Sounds great. I just took a look at Category: Inconsistent Parameters (npcprice), all of the items were correct except for Parcel, which has been fixed. For the other pages I opened the editor, made no changes, checked minor edit, oubliand they seem to have been fixed : S Perhaps they just needed to be rechecked by the category? Anyways, the page is clear now. Rhowryn (talk) 01:07, September 14, 2012 (UTC)

Oh, and it looks like most of the list in Category:Inconsistent Parameters (itemclass) are creature products that haven't been updated in the template. And the runes are missing from there as well. If it's safer to leave it that way, then everything is settled there as well, though I'll go through the list to make sure. Rhowryn (talk) 01:16, September 14, 2012 (UTC)

## Parcel Price

Wow that edit is old xD. When i do edits I usually follow standards in similar pages or situations, in this case, if you do the edit you should edit the Letter article too. » Sez6 ~ Talk « 08:11, September 13, 2012 (UTC)

Hey Six,

At first I thought there was a bug at feather headdress, but it appears at more item pages, I think because of your recent edits to Template:NPC Trades/Table. In the notes column the item name is printed with 3 starting curly brackets and 3 ending curly brackets. Maybe you can take a look. -- Bennie (talk ~ fellows) 11:08, September 22, 2012 (UTC)

My bad, fixed it thanks. -- Sixorish (talk) 17:23, September 22, 2012 (UTC)

## Bot edits for Infobox Key

Hey Six,

Maybe you should run your bot to replace all instances of

{{Infobox_Key{{if|test={{{1|}}}|then=/{{{1}}}}}|GetValue={{{GetValue|}}}


on pages using Template:Infobox Key to

{{Infobox_Key|List={{{1|}}}|GetValue={{{GetValue|}}}


I'm not sure if this is needed, it would just be for standardizing infobox templates to all look the same. -- Bennie (talk ~ fellows) 10:07, October 26, 2012 (UTC)

Done all the ones in Category:Keys. I thought there were more, so I am hoping that the cache isn't having problems again. -- Sixorish (talk) 18:04, October 26, 2012 (UTC)

Thanks! Really great, exactly what was needed to make the dpl work on Keys :) -- Bennie (talk ~ fellows) 18:38, October 26, 2012 (UTC)

Also, may you can run the bot on Template:Infobox_Building pages? I'm not sure if this is needed to DPL pages like Carlin Houses, but just for standardizing purpose it is also good.. -- Bennie (talk ~ fellows) 19:45, October 27, 2012 (UTC)

Working on this, any other templates we should standardize? -- Sixorish (talk) 12:46, October 28, 2012 (UTC)

What do you suggest we do with pages such as Alai Flats which use Template:Infobox Building but only to list those houses in a specific block / street / city? They will be included on all dpl lists because they are in the same category as the houses. Some possibilities:

-- Sixorish (talk) 13:02, October 28, 2012 (UTC)

Yeah, one of those things could be done, it won't affect a lot of pages, so manually adding a lists category is feasible. I'm not sure if there are more templates to standardize, but if I come across one I'll let you know. -- Bennie (talk ~ fellows) 13:51, October 28, 2012 (UTC)

The new trade system is almost implemented, the biggest chunk of pages is done. What do you propose with the runes pages? I assume you want two separate pages per rune, one about the rune spell (e.g. Animate Dead) and the other about the rune item (e.g. Animate Dead Rune). I agree with this, but I'm not sure what's the best way to link these pages to each other and what to do with the buyfrom and sellto things on the rune spell page. -- Bennie (talk ~ fellows) 19:50, November 4, 2012 (UTC)

Template:Infobox Rune is meant to be disused, in favor of spell+item. I created the rune pages (item) so the rune pages need to be converted to use Template:Infobox Spell. I didn't already do this because I'm not sure if it will break anything (it shouldn't because all /List dependencies will also work for Infobox Spell).

I made a template to do all the conversions: just replace the first line of the template source to:

{{subst:User:Sixorish/Subst2|subst=subst:

Also I think we should remove categories like Category:Attack Runes and let templates categorize them (I'm not sure if those categories are meant to apply to items or spells, or if there are DPL calls which depend on those categories). -- Sixorish (talk) 20:45, November 4, 2012 (UTC)

Ok, I'll try to do the convert later on and keep an eye out on pages which might get broken.

I'm not sure what you mean by remove the category, aren't those categories always added by an infobox template depending on a page parameter? Well, I'll take a look at it later. -- Bennie (talk ~ fellows) 22:24, November 4, 2012 (UTC)

Might be, but I found one category on Fire Bomb (Attack Runes) outside of noinclude tags.. that is wrong and will cause categorization problems. -- Sixorish (talk) 22:37, November 4, 2012 (UTC)

I'm not sure everything went ok, what were your ideas about classification of the rune spells? I see there are parameters type and subclass, should they be used like I tried on Animate Dead? Or maybe a third parameter runeclass should be added? Or should we use a system like Items, with a itemclass --> primarytype & secondarytype?

The way I see it there are two kinds of Spells, ones which have an instant effect (type = instant) and ones which produced a rune (type = rune) and the subclass would be support, summon, attack etc. which is used by some lists pages and the sidebar. -- Bennie (talk ~ fellows) 19:53, November 5, 2012 (UTC)

Hey Six,

Your bot edits for Building pages didn't edit all building pages, I realized this after editing all Venore Buildings. For example: White Wave Cellar (I know, this is carlin guildhall, not venore, but I was just looking at it, to see if I could make dpl lists for other city buildings as well). Could you try to run the bot again? -- Bennie (talk ~ fellows) 19:57, December 2, 2012 (UTC)

Not a guildhall but I updated some. Tell me if you find any more. -- Sixorish (talk) 02:40, December 3, 2012 (UTC)

You are right, sorry. Just did some edits as you can see in recent changes, found Greenshore Village, Villa (didn't have values on All Buildings page). Furthermore:

1. Could you bot-edit all buildings pages to replace "payrent" with "city" and also replace "graphic" with "image"?
2. I kinda removed the division line between houses and guildhalls by listing them both in a buildings list. What about the division between player-ownable and not-player-ownable buildings? Make separate lists for them on one page maybe?

Actually I found more:

-- Bennie (talk ~ fellows) 12:39, December 3, 2012 (UTC)

Done them... not sure how I missed those. -- Sixorish (talk) 15:14, December 3, 2012 (UTC)

Nice! :D I was thinking of [[%%]] the city parameter in the DPL lists. -- Bennie (talk ~ fellows) 16:10, December 3, 2012 (UTC)

## API question

Hey Six,

I was trying to write a php page to get some wiki stuff and check stuff etc. I assume you can help me with a little question since you probably access api.php with Sixbot.

If I would want to query all pages in category:items and I would use in my php script: $contents = simplexml_load_file('http://tibia.wikia.com/api.php?action=query&list=categorymembers&cmtitle=Category:Items'); Because the format is XML, right? But then: $data = \$contents->query->categorymembers->cm->attributes()->title; doesn't seem to work.. I googled some examples but couldn't really find an easy to follow guide. Anyways, I thought getting info via this api would be easier then using file_get_contents and explode(), which I used to get data from tibia.com..

-- Bennie (talk ~ fellows) 22:06, December 9, 2012 (UTC)

Never mind, I figured it out already, should have added "format=xml", it takes some html format by default. -- Bennie (talk ~ fellows) 08:44, December 10, 2012 (UTC)

Hi there, I edited the topic 'key:0008' yesterday, saying 'Kbe is also a owner of this rare key'. It got removed because evidenced were needed. But you can see the key in his house on Antica...

Cheers,

Julgran (talk) 21:48, January 18, 2013 (UTC)

## Council Board

Hey Six,

Can you post something on the "low level hunting grounds" thread of the council boards for me? I think extended caves with Gargoyles are needed, because it is very hard to finish that task right now. You can link to Gargoyle/Spawns and explain only Farmine Mines is possible for low levels, which has only 10 gargoyles there. -- Bennie (talk ~ fellows) 16:30, February 14, 2013 (UTC)

## Force Preview

The force preview code in your JS is stopping users from saving pages (like me). It seems that the current version of it does not allow users that are not permitted to save pages. I have commented out the code for now in hopes of a better written version (I don't believe it will work with our modal preview).

I have also removed the code that stops anonymous users from adding categories using the category module. If there is a case to do this, please let us know through Special:Contact/general so we can review. Rappy 18:17, March 7, 2013 (UTC)

Hey Rappy, I don't like how you are messing with our wiki, that JS was there for a reason. If it is bugged we will try to fix it. -- Bennie (talk ~ fellows) 20:46, March 7, 2013 (UTC)

If the code prevents users and staff from editing the wiki, it is not allowed. I have commented it out until a fix is made. Rappy 22:30, March 7, 2013 (UTC)

Dear User:Rappy 4187,

Being that I don't want to fix your JavaScript errors, I have reverted your addition in hope that you will figure it out yourself.

Because of your edit, the Mapper and Calculators pages, very much loved features, were no longer functional. I perceive this edit as very serious vandalism or a very hazardous mistake, which the force preview aims to prevent. For that reason I believe the force preview for staff should remain in tact. Thank you for your consideration and your respect for the community. -- Sixorish (talk) 23:52, March 7, 2013 (UTC)

PS: this code was not developed by me. I didn't even put it there. I did make some changes but they did not make any logical difference. This code was derived from MediaWiki, and it will work if you put it on MediaWiki. Are we obliged to adjust every single code when you feel the need to change some feature? No, you make it compatible with ours. Our code works on a default installation of MediaWiki perfectly and without bugs. I could use this directly on wikipedia.org and all sister projects without problems. If your changes introduce bugs, that's not our problem. You work around them.

PPS: The force preview is not meant to prevent people from editing. It forces them to preview first. That is intended because people make hundreds of edits when they could make 3. As for anonymous users adding categories, check our wiki's settings and you'd find that anonymous users CAN'T EDIT THIS WIKI. Why should they be permitted to add categories to pages if they aren't even allowed to edit? Oh - maybe that was another oversight on YOUR PART. Fix YOUR software and then we'll consider removing our solution to the bugs yours causes. -- Sixorish (talk) 00:04, March 8, 2013 (UTC)

Since it looks like this was already implemented, if you give me a fullproof way to determine that a user has previewed changes, I can implement a solution for it. -- Sixorish (talk) 00:32, March 8, 2013 (UTC)

Sixorish,

I have looked into the matter extensively this morning after Rappy asked for some extra eyes on this issue.

I’m not sure why or how your Mapper and Calculator pages broke, unless for some reason they were written with dependencies on parts of the code Rappy either commented out or removed.

For the ForcePreview code, Rappy was correct that yesterday it was not working. I tested it with him and a few other users. Since it was custom JavaScript that was interfering with the ability to edit, Rappy had the right to remove it without warning for violating our Terms of Use based on the condition of its current functionality.

Your statement - “This code was derived from MediaWiki, and it will work if you put it on MediaWiki. Are we obliged to adjust every single code when you feel the need to change some feature? No, you make it compatible with ours.” - is frankly an incorrect assumption about what Wikia is and what we offer. Wikia is not vanilla MediaWiki, we run MediaWiki as a base but we do not present ourselves as a pure MediaWiki host. As such, you can’t expect that all code that runs on MediaWiki runs on Wikia. In this case, we have a very different edit interface than MediaWiki, so it makes sense that it would take different JS to affect the editor than it would on MediaWiki. We try to respect user's CSS and JS, but in the end we can't take into account all the variations that there might be on many thousands of wikis. It's up to each wiki to adapt, although we'll help if anyone isn't able to fix their code.

Do not restore that code and please leave the Preview code commented out until you can verify a fix is in place. --DaNASCAT (help forum | blog) 17:57, March 8, 2013 (UTC)

It worked. The code worked perfectly fine until you made these changes. You change your interface so often that developing JS becomes a full-time job.

Your colleague commented out the code improperly. Every script after that would not work because the browser cannot parse the JS.

Maybe the category addition was changed at the server side, but we have had TONS of anonymous edits that should not have been allowed. At the time of its addition to that page, it was functional. Since we have no plans to change anonymous user rights there is absolutely no reason to show that button to add a category. Good that you added a ticket to have it fixed.

By the way, those terms taken literally could mean all scripts are forbidden. Technically there is no loss of functionality because anonymous users cannot add a category (as you said). If it's part of the user interface then you could argue that everything is - the content, the sidebars, the advertisements. All of it's part of the user interface and no scripts that manipulate the DOM should be permitted. Instead of the map on Mapper what if I wanted to see that empty space? Surely that's a ToU violation ... no, you are trying to justify your deletion with a policy that can be applied to every single scenario that Wikia does not like.

Also did you read what I said about having NOTHING to do with the addition of the code? You are right now warning me of an infraction I did not commit. Why do you come to me instead of going through the revision history and finding the person who did the crime -- thank God you aren't in law enforcement. -- Sixorish (talk) 19:16, March 8, 2013 (UTC)

@Wikia Staff, I also noticed some other javascript which broke by Rappy's edit (the JS part which prevents text overlap in the top-left corner of pages like White Piece of Cloth). Although it might have been just a mistake, which is human, understandable, I do think you could improve your communication and interaction with wikis.

We do respect the Terms of Use, I am grateful Wikia gives us free hosting and support, but sometimes actions done by Wikia staff feel a bit random.. Just a tip:

• Assign one Wikia Staff member to larger wikis (like ours), let all communication to the wiki community and admins go through him. That way we know who we're dealing with and mutual respect will form easier. If other Wikia Staff members stumble on a wiki they are not assigned to, they would not accidentally break code, feelings, respect.

I think that would be beneficial for both parties. Kind Regards, -- Bennie (talk ~ fellows) 19:50, March 8, 2013 (UTC)

Hi, sorry for the late reply, I have been out of town. Let me try to address your points. Could you please link me to some of the revisions that anonymous users have been able to make? That sounds like a bug and we certainly want to patch all bugs. Hopefully the additional variable I flipped on since then should have prevented any further anonymous edits.

You also contend that the removal of the Category code is because we apply 'policy that can be applied to every single scenario that Wikia does not like'. I don't really like the term 'does not like'. There are simply parts of our platform that we feel all users should have the right to use equally and other parts of our platform that are important to remain untouched, such as ads. I suppose by definition we don't 'like' that, but more specifically we are trying to separate parts of the site that belong to the community and should be freely customized and the other parts of the site that belong to us, the host. We do have a general Customization Policy. The first row in the table states that 'Placement or changed functionality of ads, spotlights, Wikia bar, Wikia features' 'These are the basic framework of the site, and must remain in place. A visitor should always see the "Wiki Activity" button in the same place, and it should work as they expect. Some features are optional, but we prefer to turn these off via the settings, rather than them being turned off via CSS. This helps us to track the features and get accurate data on how they are being used across Wikia.' The CategorySelect module is a key element of the Wikia Editor, which is a feature.

I am also sorry you feel as though I am accusing you. I simply note you are the key maintainer of this wiki's JavaScript and one if it's most active admins. As such, you are the most logical person to contact regarding this.

Bennie, I think you make a fair request. Rappy and myself are the main staff members who communicate with our largest wikis, though we've never formalized any specific staff assignment. Rappy is one of our lead JS/CSS coders and I am Wikia's Director of Technical Support, so we seemed like the natural fits for interacting with our largest, most code-heavy wikis. If it's important that you have one special dedicated staff member, please consider me at your disposal. --DaNASCAT (help forum | blog) 22:37, March 12, 2013 (UTC)

No, I won't find you examples. It was years ago that was implemented to fix a shortcoming of yours. If you want to find examples, you have the entire database of edits to do so -- just search for IP edits. Surely you don't expect me to search 11,000+ article histories manually.

'Placement or changed functionality of ads, spotlights, Wikia bar, Wikia features' 'These are the basic framework of the site, and must remain in place. A visitor should always see the "Wiki Activity" button in the same place, and it should work as they expect. Some features are optional, but we prefer to turn these off via the settings, rather than them being turned off via CSS. This helps us to track the features and get accurate data on how they are being used across Wikia.'

Yeah, ok. Technically that category button removal was a ToU violation. But then read the bold part - it should work as they expect. Nobody expects to be allowed to circumvent the login system. Nobody expects to spend hours cleaning up after those who do. It sure as hell was not working properly, so are we really to blame for trying to work around your bug which if anything caused a dramatic drop in productivity? The policy is NOT legally binding, you are not obliged to act on each and every policy violation, so there is absolutely no reason why this code should have been removed (if the code indeed was still buggy). The truth is, you scanned the code to find things to remove because you have bones to pick with us, or me specifically.

Really? I am the most logical person to contact when I at most made very minor adjustments to the code in question? Only because I am active here and have modified some scripts in the past? You even brought up my past with Sannse, which suggested I stop editing the wiki's JavaScript. Since you came here affirming that warning you indeed assume it is MY responsibility, you assume it is MY infraction. You ARE MOST DEFINITELY accusing ME. Don't even deny that, you wouldn't have brought up the discussion with Sannse unless you assumed it was my responsibility that the code violates your stupid ToU. -- Sixorish (talk) 23:57, March 12, 2013 (UTC)

The ToU Membership section contains "In order to use certain portions of this Service, you will need to first register for membership in the Service" which means that users that wish to edit cannot be anonymous but must register first.
The User Content sections follows with the stipulation to not "...obstruct the proper functioning and view of ... user interface and functionality".
So why should anonymous edits be allowed? If you consider the Membership section vague and to not disallow anonymous user from editing then the User Content is equally vague. I echo Six's comment that if a user cannot edit a normal page anonymously why should they be able to add categories anonymously? Riddle me this. --DM ><((°> Contribs <°))>< talk to me 00:35, March 13, 2013 (UTC)

Sixorish: it seems that we've reached a point where you feel under personal attack, something that was never the intention here. We came across these issues unexpectedly, and did not intend to give the impression this was a personal issue.

I want to try to take this back to the fundamentals and see if we can find a point where we can all go back to our more usual wiki activities.

OtherGuy: in the section of the ToU you quoted, "certain portions" usually means things like adding images, using chat, and other logged-in only actions (as anon edits are allowed on most wiki). But you are right that it doesn't make sense for an anonymous editor to be able to add categories when they can't edit the page. A change in the wiki settings should have fixed this, please let us know if not.

I also see that you have disabled the JS that was blocking people from using the Wikia editor. Thank you.

Together those things fix the immediate concern around JS that changes the functionality of the site (or in one case, worked around a bug that was better dealt with on our side of things).

In order to help with future discussions, please can you ask the community to designate a person for us to contact if there are other issues with the site code. As agreed, I will be the contact from Wikia for any of these conversations needed in the future.

I realize there may be unanswered questions around the details of our Terms of Use, but think this conversation has become too heated to continue for now. --DaNASCAT (help forum | blog) 16:49, March 13, 2013 (UTC)

@Sixorish, please don't feel so offended man..

Thanks daNASCAT, for your reply and offer to be a contact person. I'm sorry this discussion got heated up like this. I'm not sure if it is a good idea to assign one specific person from us, for you to contact, since we vary in activity. I think messages on Talk:Administrator Team are usually seen by one of us and replied on within hours. So I would suggest if any issues come up in the future you can post them there. I assume we can post on your talkpage: User talk:DaNASCAT?

About the first issue, I think all agree that if anonymous edits are disabled, anonymous editors should not be able to add categories. While we used some code to fix this, you turned on the variable wgDisableAnonymousEditing. I understand this is a cleaner way to fix the issue, but I hope you understand we don't have the power to switch Mediawiki variables, so that's why we used a workaround.

The second issue, the force preview blocking staff from editing, was something we could not test, since none of us has a staff account at disposal. But it shouldn't matter who's fault it was, since it wasn't intentional and also seemed to have worked good for some years.

I think in the future these kind of problems could be sorted out easier, with improved communication. -- Bennie (talk ~ fellows) 17:13, March 13, 2013 (UTC)

## Aurea

while updating the aurea world info, I noticed that there are two "who-is-online" link which leads to the tibia character search, I couldn't figure out how to change it.. Bitter Soul (talk) 22:30, March 20, 2013 (UTC)

Hey, I fixed that tibia.com who-is-online link but I can't see two links to it. Could you confirm it still appears? Maybe you meant one in the infobox (on the top) and one in the external links (bottom). The one in the infobox was already updated. -- Sixorish (talk) 03:11, March 21, 2013 (UTC)

== Price tables ==

I saw you changed the green background to a green tick. Maybe a hover/tooltip thing could be added saying something like "this is the best price", explaining it a bit. What do you think? -- Bennie (talk ~ fellows) 12:58, April 21, 2013 (UTC)

## Interwikis

[[ca:]]
[[de:]]
[[es:]]
[[ja:]]
[[nl:]]
[[pl:]]
[[pt:]]
[[sk:]]
[[sv:]]


--Roi González (talk) 07:38, April 26, 2013 (UTC)

No. They are unmaintained, prone to vandalism and definitely not fit for interwiki links. -- Sixorish (talk) 09:30, April 26, 2013 (UTC)

## Aurea

Dear Sixorish

I'm CMatthew or "Draden" I'm currencly playing on Aurea. There says that  Ailic owns hive bow. But truly I'm the first one to get it. I didn't played a long time and i didn't check a wiki. I'm still the owner of the 1st Hive bow on Aurea.

I can't tell you the specific date i got it but i belive it was first week after the HIVE (MAW) boss was introducted.

But for sure I was the first one to get it. So I would like you to either update or put that I was 1st one go get HIve bow if possible. Please let me know. CMatthew (talk) 18:50, April 29, 2013 (UTC)CMatthew

Please bring this up on Talk:Administrator Team. Personally I don't get involved with world articles because I don't agree with the ideas behind them (rare items? firsts? with the world changes these are not only irrelevant but also impossible to prove). Another administrator may be able to help you. -- Sixorish (talk) 19:19, April 29, 2013 (UTC)

## Hand of Cursed Fate

Hello Sir, sorry for my bad English. I've noticed a bug? on loot stats page of Hand Of Cursed Fates. Their loot is still uploaded with 8.6 version, but after 9.86 update it was improved and it should be parsed with 9.86 versio like ex. Juggernauts, Lost Souls, Blightwalkers, Hellhounds. It can be very misleading cuz that impovements are really noticeable comparing to 8.6 tibia. Other monster that receive loot adjustments after last update are parsed with 9.86 - only Hands are retarded :)

Sankeys (talk) 14:15, May 20, 2013 (UTC)Kind regards, Sankeys.Sankeys (talk) 14:15, May 20, 2013 (UTC)

There was a small typo which caused this, it should now be resolved. Thanks for letting us know! Beejay (talk) 14:35, May 20, 2013 (UTC)

## House ID

What's up with the house id? I can't see it in the url on tibia.com when viewing houses, did you read it from the client somehow, or is it self-generated? -- Bennie (talk ~ fellows) 16:50, June 9, 2013 (UTC)

You can't see it in the url because it's sent via POST. -- Sixorish (talk) 17:26, June 9, 2013 (UTC)

Ah, I also see the ID is in the image name as well. Adding the parameter to building pages seems useful for linking to tibia.com. But a lot of work to do manually.. -- Bennie (talk ~ fellows) 17:29, June 9, 2013 (UTC)

Hi Sixorish, how are you?

Would you be so kind to help me with an edit? I need to upload a picture to an article I just edited (http://tibia.wikia.com/wiki/Silver_Rune_Emblem_(Energy_Bomb)

(Tor-merolas (talk) 05:33, January 3, 2014 (UTC))

## Damage mods / armor

Hey Six, how are you testing armor and/or damage modifiers? I would like to help, can you give some tips or methods, maybe we could write a little guide so people can get involved and help? -- Bennie (talk ~ fellows) 10:29, January 10, 2014 (UTC)

I used traps, they deal 30 damage every time and are only affected by monster armor. It's limited but it's the easiest way to get data. I don't have accurate formulas for monsters who resist physical at the moment, but User:Sixorish/Creature_Armor uses a template which computes accurate values for physically neutral monsters.

Basically the idea is: find the maximum and the minimum when you use traps many times (this can take a long while), use the damage formulas for max and min armor damage reduction to determine the armor values at each. If the 2 armor values you got are not the same, there must be an error in the data/calculation or the monster does not take 100% physical damage. If it's the same, that must be the armor value.

As a rule I set it to the lowest possible armor, since armor 2 and 3 are the same thing I say armor=2. -- Sixorish (talk) 10:56, January 10, 2014 (UTC)

## AbuseFilter

Hello there Sixorish,

I was in contact via e-mail with Georce Marbulcanti to implement new info about Zavarash, new boss of Roshamuul. I´m having problems with that. The webpage is warning me the following message:

"This action has been automatically identified as harmful, and therefore disallowed. If you believe your edit was constructive, please inform an administrator of what you were trying to do. A brief description of the abuse rule which your action matched is: Spam part 2

This action has been automatically identified as harmful, and therefore disallowed. If you believe your edit was constructive, please inform an administrator of what you were trying to do. A brief description of the abuse rule which your action matched is: Spam part 7

Can you help me ?

With Kind Regards,

Trankus

Your edits are being blocked because you have added an external link to an unsupported site. Remove the YouTube link and it will go through. -- Sixorish (talk) 17:07, February 4, 2014 (UTC)

## Cities and stuff

Yo Six, I saw your edit on Captain Kurt, and he of course belongs to the IoD NPCs, but the reason why I changed that was because the IoD is not a city. It's simply part of the Thaian Kingdom, and that's why I put Thais after 'city'. Could it be that the term 'city' is simply a term used for convenience and that it's actually broader than I know about? Or how exactly does that work? Now I think of it, maybe some change could be made to the template which would make it automatically add the categories for both the 'location' and the 'city' parameter. -- Wouterboy (talk) 18:03, March 6, 2014 (UTC)

The city parameter is used as a convenience for us and everyone because it says "this is where you would travel if you needed to see this NPC". If you need to see an NPC at the IoD, you won't be going to Thais. Same for Meluna, they are distinct islands you can't access under normal circumstances.

Two options I see: replace them all with a generic "None", or allow those values instead. For "cities" with 1 or 2 NPCs I wouldn't make an exception, but for more than that I think it's a good idea.

For example in the current project, I simply got a list of all NPCs and listed them by the city they were in. This would allow us to go to one town and get all the NPCs there. The problem is that Thais is littered with IoD and Meluna, which you can't access from Thais.

I changed it to Island of Destiny because that's what other pages mostly use. all of these had "Island of Destiny". No matter what we decide we should be consistent across all NPCs.

-- Sixorish (talk) 21:35, March 6, 2014 (UTC)

Okay thanks, I didn't know that. I'll keep it in mind! -- Wouterboy (talk) 22:54, March 6, 2014 (UTC)

## Fireproof Horn

I copied the infobox from Demon Horn and changed the values. Since we don't know its purpose yet or where it comes from, creature products is as fitting as anything else. You can edit the article if you feel you can improve it. -- Sixorish (talk) 16:44, March 12, 2014 (UTC)

If you can put it online on some image hosting site like tinypic.com and post the link an admin can upload it to tibiawiki afterwards. New users have limited upload capability to prevent spam. -- Bennie (talk ~ fellows) 17:37, March 12, 2014 (UTC)

Is there some way I can get you to blur my name off of that picture? My world has an extremely large guild which power abuses quite a bit. :P

Edit: Thank you for blurring my name. I had received at least 10 in game messages in under a day. I don't like being famous.

Ganoes Paran (talk) 04:18, March 14, 2014 (UTC)

Done, but in the future consider removing your name from the screen with ctrl+N if you don't wish to be identified. -- Sixorish (talk) 05:17, March 14, 2014 (UTC)

## DPL includematch

Hey Sixorish,

I couldn't figure out how to match text from the relatedpages parameter in book text pages. Tried it out here: Formorgar Mines Library. I tried to follow this documentation, but it failed. Do you have an idea? I have a feeling you already used this somewhere else.. -- Bennie (talk ~ fellows) 19:53, March 14, 2014 (UTC)

Template:Infobox_Geography/Quests I've used it here, I remember it being difficult.

Craggles ಠ_ಠ 23:45, March 14, 2014 (UTC)

The problem is with your regex. In particular with \s. Compare:

| relatedpages = Svargrond
| relatedpages = [[Svargrond

Your regex assumes there will be no characters except spaces after | relatedpages = but there are.

The solution is not really manageable with regex, the best bet is to assume no other parameters will have the text "[[Svargond]]"...

| includematch=/\{{!}}\s*relatedpages\s*=\s*Svargrond*/s - yours
| includematch=/\{{!}}\s*relatedpages\s*=[\s\S]*?$\[Svargrond$\]/s

-- Sixorish (talk) 01:48, March 15, 2014 (UTC)

| includematch=/\{{!}}\s*relatedpages\s*=[\s\S]*?$\[Svargrond$\](.*)\{{!}}/s

This would go up until the next pipe which would fix the no other parameters having Svargrond in them
Craggles ಠ_ಠ 11:19, March 15, 2014 (UTC)

Thanks!! Both of you. That really helps :) -- Bennie (talk ~ fellows) 11:31, March 15, 2014 (UTC)

@Craggles:

No it wouldn't, it would stop at the first | after the first occurrence of [[Svargrond]]. Try:

| relatedpages = | notes = Definitely unrelated to [[Svargrond]] |

It will match because the [\s\S] matches all characters including the pipe and goes on to check the notes for [[Svargrond]]. Also note the | I added to the end of the example; your regex fails when the relatedpages is the last parameter and thus has no | to match. Anyway, I think for most purposes it's safe to say any books with links to Svargrond are related to Svargrond in some way, you might as well use DPL's (probably more efficient) "linksto" -- Sixorish (talk) 11:35, March 15, 2014 (UTC)

| includematch=/\{{!}}\s*relatedpages\s*=[^\{{!}}]*?$\[Svargrond$\]/s

This one could work but it still assumes that no | are used inside links (| being used to change the displayed text of links), fails in cases like:

| relatedpages = [[King Tibianus|King of Thais]], [[Svargrond]]

-- Sixorish (talk) 11:40, March 15, 2014 (UTC)

## Icicle Bow

hello,

I have looted some rare items from hirintor and I would like to upload the SSs, but I am not an admin. is it possible, that you upload them? or any other admin?

cheers

You can upload images as a regular user after 4 days if you have edited 10 main-namespace articles. But sure, if you give us an external link to the image file we can upload it here. You will need to use tinypic.com, imageshack.us or tibiapic.com because the abuse filter may block other URLs (alternatively you could add spaces to your url to avoid hyperlinking). -- Sixorish (talk) 13:18, March 23, 2014 (UTC)

I cant post the link, here. a message says, that its harmful, although I have uploaded it on imageshake. cheers

I checked the log for the link and uploaded it to File:Hairrys Hirintror Loot.jpg. -- Sixorish (talk) 13:36, March 23, 2014 (UTC)

## DPL stuff

I wanted to use the same DPL for finding relatedpages in books to List of Creatures That Drop Platinum Coins. Do I use include = Infobox Creature without an underscore? Because you applied this change to all creature pages, didn't you? -- Bennie (talk ~ fellows) 07:44, March 24, 2014 (UTC)

First of all I'd like to say I hate this system. There's no limit to how many monsters we can have in droppedby so there's no reason why we should limit it or move it to another page. Same applies for gold coins. If pages were getting too big we could create a scroll box within the template. But applying such a silly rule makes it harder to get information from item articles.

Secondly, yes you need to use spaces:

| include={Infobox Creature}:loot

Also your regex won't work, same reason as before:

| includematch=/\{{!}}\s*loot\s*=[\s\S]*?$\[Platinum Coin$\]/s

Also, the count parameter apparently doesn't take into consideration results matched by includematch. I don't get any results if I keep count=10 there... in which case you have another big problem: we have more creatures than DPL lists allow in 1 query. -- Sixorish (talk) 09:08, March 24, 2014 (UTC)

Thanks! I wouldn't call it a system, more like a policy/standardizing decision. But since the edit was only done very recently, it can be revised. Maybe just the list of creatures in a item's droppedby parameter, with a link to this full list page. -- Bennie (talk ~ fellows) 11:57, March 24, 2014 (UTC)

It wasn't done recently. That page was created at the end of 2012. The List of Creatures That Drop Gold Coins article was created in 2007.

I don't really know the reasoning behind such a separate list, the only thing I can imagine is that it would clutter the page. But then again, why is someone really going to a page like Gold Coin or Platinum Coin? Chances are, they landed there by clicking on one of the inappropriate links like the one on Template:Infobox Item.

If cluttering the page is a valid reason then Grynch Clan Goblin or maybe Ferumbras should have their own articles containing list of items they drop. Of course that won't happen because it's silly. If we should limit the v-space we can do it more effectively.

0-22 gp, Christmas Present Bag, 0-5 Snowballs, 0-3 Lump of Cake Dough, 0-3 Oranges, Banana (?), 0-5 Cookies, 0-4 Cherries, 0-3 Red Apples, 0-2 Eggs (semi-rare), 0-3 Candy Canes (semi-rare), Cream Cake (semi-rare), Lute (semi-rare), Blank Rune (semi-rare), Magic Light Wand (semi-rare), Pictures (Assorted) (semi-rare), Bronze Amulet (semi-rare), Scroll (semi-rare), 0-2 Gingerbreadman (semi rare), Scarf (semi-rare), 0-5 Chicken Feathers (semi-rare), 0-3 Bat Wings (semi-rare), Honeycomb (semi-rare), Explorer Brooch (semi-rare), 0-5 Walnuts (semi-rare), 0-5 Peanuts (rare), Valentine's Cake (rare), Watch (rare), Broom (rare), Piggy Bank (rare), Die (rare), Mirror (rare), various Pillows (rare), Flower Bowl (rare), Bottle (rare), Scarab Coin (rare), Snowman Package (rare), 0-2 Orichalcum Pearl (rare), Crystal Coin (very rare), Elvenhair Rope (very rare), Vampire Shield (very rare), Mastermind Shield (very rare)

-- Sixorish (talk) 12:37, March 24, 2014 (UTC)

## Umbral Master Hammer, Mace

hey, umbral master hammer/mace have different parameters (club fighting bonus) on the Club Weapons page and on their separate pages, fix it please.

I'm not sure what you mean. The Club Weapons list doesn't have a column for club fighting boosts. I checked both pages and they all have their correct club fighting boost. -- Sixorish (talk) 00:38, March 29, 2014 (UTC)

## Category trouble

I started adding the implementation categories to achievements manually after I discovered the template in fact didn't handle that. Look at Umbral Master for example: I already included its implementation date when I created the page, but as you can see, the template has not automatically added the category. I don't know anything about templates, but could it be that the achievement template needs a specific order for its parameters? In any case, I will stop doing the manual adding now I know it causes bugs. -- Wouterboy (talk) 11:52, April 2, 2014 (UTC)

Thanks for spotting that. The template didn't add the category; I have fixed this. -- Sixorish (talk) 13:09, April 2, 2014 (UTC)

Can you add this picture to the Ursagrodon page.

A player mounted on the Ursagrodon: http://i.imgur.com/Q8y2am6.png

## Ursagrodon picture

Add this picture to Ursagrodon page:

A player mounted on the Ursagrodon: http://i.imgur.com/Q8y2am6.png

Mrsmith2009 (talk) 20:25, April 3, 2014 (UTC)

## Loot2 template

Hey Sixorish,

Do you by any chance understand why e.g. Green Dragon Leather receives a hyphen in the amount and average columns, working on it here. -- Bennie (talk ~ fellows) 15:58, April 12, 2014 (UTC)

The loot parser detects it as an uncountable item, and therefore it has no "count: x-y". It has no article or number when looted, e.g. "Loot of a dragon: dragon leather", not "Loot of a dragon: a dragon leather". Same applies to Dragon Ham, Ham etc.. -- Sixorish (talk) 16:03, April 12, 2014 (UTC)

## Key Moments of MMO History Video Narration

Hey there Sixorish, my name is Doug and I'm a member of Wikia's Community Development Team! Wikia is creating an exciting Key Moments of MMO History video that will showcase several amazing games of the genre. We're looking for admins of MMO wikis who would be interested in submitting a short vocal narration about their game of choice.

We want to ask you the question What is the most important moment in Tibia's History?

If you're interested, please record an MP3 voice narration of your answer, a few sentences  to a small paragraph is fine. If you have no recording software and are still interested, we can schedule a Skype call to record! Please send the finished recording to doug@wikia-inc.com and you'll be featured in the video to represent your community! Thank you and have a good one! TheBlueRogue •(profile)•(talk)•(doug@wikia-inc.com) 20:28, April 19, 2014 (UTC)

## Vandal

Bai.

(Captain Gus (talk) 06:04, April 23, 2014 (UTC))

Decided to post under the same heading, as Enormiz has been messing around with redirects and stuff, so I couldn't rename the page to Worm again myself. -- Wouterboy (talk) 09:45, April 23, 2014 (UTC)

I took care of both vandals, if anything is still wrong don't hesitate to comment. -- Bennie (talk ~ fellows) 12:11, April 23, 2014 (UTC)

Same heading, same user... He's asking for it now. -- Wouterboy (talk) 20:02, April 23, 2014 (UTC)

## Documents

Hello Six. I've noticed that the Template:Infobox Book doesn't include the implementation parameter, even though it should. Oh, and wouldn't it be cool if all available creature cards would be included on their corresponding creature page (as was already done with e.g. Wiggler)? -- Wouterboy (talk) 15:35, May 2, 2014 (UTC)

The book template should now support implemented.

As for the creature cards, personally I think they don't belong on creature pages. The creature cards don't document the creature, they serve only to introduce them in official teasers. It offers no additional information to articles. Perhaps a better idea is to have an article (e.g. Creature Cards) with a gallery of creature cards, and include the images on the history pages. -- Sixorish (talk) 23:00, May 2, 2014 (UTC)

Well, one could argue that Creature Cards do in fact document creatures, namely by giving a more detailed and realistic image of the creature's appearance than the in-game versions (e.g. Destroyer). From a role-playing perspective this would be very helpful, as RPG-ers would now be able to see a creature the way their character sees it. I can see where you're coming from though. -- Wouterboy (talk) 11:21, May 3, 2014 (UTC)

## Request

Hello, I only recently added comment to my character could you check if it is seen? I have also one question how could I have posted comment when at 11:06 Tibia page was down?

hey six i just wanted to say thank you for the information i will do my best to do the best that i can!

I completly forgot that! Now it's on! I've put it on my char's page! :)

Princess of sorcs (talk) 20:58, December 20, 2014 (UTC)Princess of sorcs

I wana inform you that I changed my comment in tibia.com and you can accept now my talk in lottery.

I wana inform you that I changed my comment in tibia.com and you can accept now my talk in lottery.

Calmin Fen

hello already unhid my character Tinyhealer thanks for letting me know it was hidden my tibia.wikia account is Greatelf do i have to post again my try to the lottery? please answer

## Itemid

Are you manually adding an itemid to all items? -- Bennie (talk ~ fellows) 11:08, January 5, 2015 (UTC)

At the moment I'm adding the itemid with shared market names. These ones need to be verified before they can be relied on. Example:

• Check Flower Pot? for dat IDs: 14029, 14033, 14034, 14035, 14036, 14037, 14038
• Check Depth Galea? for dat IDs: 13995, 14258
• Check Die? for dat IDs: 5792, 5793, 5794, 5795, 5796, 5797

Are these the same item or different items? If there's a quest item with a similar name (e.g. Crate) they should have their own pages. Personally I'd prefer it if we had 1 page for 1 item ID, but that would be controversial. -- Sixorish (talk) 11:33, January 5, 2015 (UTC)

## Parameter problem

Hey Six, could you make your bot put 'type' behind every 'secondary' parameter for objects with two classifications? Only then it will actually be appointed to both categories. -- Wouterboy (talk) 15:30, January 6, 2015 (UTC)

Easy enough. -- Sixorish (talk) 15:59, January 6, 2015 (UTC)

I edited 33 pages with secondary as a parameter to Template:Infobox Object. If you come across any others let me know. -- Sixorish (talk) 16:57, January 6, 2015 (UTC)

Dear is missing hours for the contest finish but it endend nowwwwwwww

I'm crazy here because I was finishing to edit and send my work, I have enough time.

What happened?

Tibia Wiki - logo

Yours,

Jessica Maciel

Dear is missing hours for the contest finish but it endend nowwwwwwww

I'm crazy here because I was finishing to edit and send my work, I have enough time.

What happened?

Tibia Wiki - logo

Yours,

Jessica Maciel

Dearrrrrrr

but u can see my work in the gallery, I was just editing, and I had TWO hours until the deadline.

I have prints here, in unfair with the players. Dear was not 8th.

Dear, when some contest say

• All entries must be submitted before January 8th, 2015, 00:00 CET.

That means that I have until "before January 8th, 2015. Untillll 00:00, that means that until 23:59, January 8th I can submite my entries.

But the worst was, I was uploading my entries in January 7th, and was missing about 4 hours until midnight.

Dear I really need your help because it is really unfair, If I was wrong I will just be sad and accept, but not in this case.

Thanks,

Yours

Jessica Maciel

Hello dear Admin, I wish to know when We will know about the results for the New Logo Contest.

Thank you,

Jéssica Maciel

The top 6  will you tell us?

thank you

Ah ok, thank you.

One more question, someone can win both contests?

The logo and the lottery?

Ah is ok.

One person win both contests is a king unfair, for this reason I asked you.

Because for example my work and others was not so bad for don't stay btw the finalists.

/

## Testing resistances

Hey Six,

I want your opinion on the following test set up. I just tried to test the energy resistance of Winter Wolfs, Polar Bears and Penguins. I used a Wand of Vortex and entered the damage done in excel (but not the final shots which killed them, that would be biased because they could potentially be higher, right?). I assumed the average damage with 100% energy resistance would be 13 for this wand. After about 50 data points I found an average damage, compared to the value of 13 this would be 102.3% for winter wolfs, 103.6% for polar bears and 107.5% for penguins. I think those values are not correct yet.

• Do you think this test set up could produce correct values?
• If so, how much shots would be necessary to have the average convert to the actual value?

-- Bennie (talk ~ fellows) 11:17, February 7, 2015 (UTC)

• That setup is problematic because of the way resistances work. Damage either goes up or it goes down, it is not rounded. If it was rounded your results would be more accurate, but since it's not every single test you do will be skewed either up or down. I prefer to record enough data to get at least 3 hits of each damage value from a wand, and then record the maximums and minimums. Averages vary, extremes do not. Use the maximums and minimums to calculate %, if they agree within some margin of error then you've got a good approximation. Almost always the resistances will be approximately a multiple of 5%, so if you get a result like ~108.3% you're probably missing some data.
• I'm not a statistician so I really don't know.
• Also for the most accurate tests you should use the strongest wand you can. Of course sometimes (i.e. low hp monsters) make this impossible.

-- Sixorish (talk) 13:48, February 7, 2015 (UTC)

Btw, here's an example of what I meant by the resistances (flooring/ceiling instead of rounding) creating errors.

Raw damage Modified damage Actual damage
(floored)
Actual damage
(ceiled)
Actual damage
(rounded)
8 8.40 8 9 8
9 9.45 9 10 9
10 10.50 10 11 11
11 11.55 11 12 12
12 12.60 12 13 13
13 13.65 13 14 14
14 14.70 14 15 15
15 15.75 15 16 16
16 16.80 16 17 17
17 17.85 17 18 18
18 18.90 18 19 19
Avg 13.65 13 14 13.818

You can see that, for the Wand of Vortex, assuming the damage is uniform (I think it is for wands but I haven't tested in a while), there's a ~0.65 error in the tests if the damage is floored, and a ~0.35 error if the damages are ceiled. I'm pretty sure it's ceiled because otherwise your damages wouldn't even be different than if the monster were neutral. This could explain why your results are about 2% off from a multiple of 5%:

$\frac{14}{13} \approx 1.076$ (14 = average damage dealt, 13 = average damage of the wand assuming neutral damage)
$\frac{0.35}{13.65} \approx 0.025 = 2.5%$ (-0.35 damage point error, 13.65 average damage)
$\frac{14}{13} - \frac{0.35}{13.65} \approx 1.076 - 0.025 = 1.051 \approx 1.05 = 105%$ (piecing together above)

-- Sixorish (talk) 14:05, February 7, 2015 (UTC)

Thanks for your reply, I have a hard time understanding it completely though. I recorded a maximum hit of 20 on Penguins, with a wand of vortex which would deal 8-18 damage. So a conclusion would be 20/18*100=111% -> 11% weakness? Instead of looking at averages?

What is the modified damage in your table? Is that the "real damage down", before it is rounded or ceiled/floored? If so, how do you know, or did you just make up those values for the sake of the example?

I think the assumption the damage is uniform is justified. So your theorema is that any of these damages: 13.1, 13.2, 13.3, 13.4, 13.5, 13.6, 13.7, 13.8, 13.9 are converted to 14? So to correct this you have to substract a percentage?

I am clueless about what you do in the last 3 calculations. I'm sorry for my ignorance. -- Bennie (talk ~ fellows) 15:24, February 7, 2015 (UTC)

• I'd test what the damage would be at the closest 5%:
$\lceil 1.10 \cdot 18 \rceil = 20$, so you can't be sure if it's 111% or 110%, both would result in the same amount of damage. If you could use a stronger wand you could use the minimum damage also to also check although it may still lead to uncertain results.
• Modified damage is the exact damage if we could deal fractional damage, it's just raw damage * modifier without rounding and only used to determine what the margin of error would be. The higher the wand damage the closer to the average modified damage you'll get because higher damage = less error caused by rounding (ceiling).
• Yes, exactly - I'm pretty sure that 13.1 damage will become 14. I'm sure you can check this with your data.
• I'll try to break down the calculations:
$\frac{14}{13} \approx 1.076$
This is the result you might find when testing, if your data was "perfect" and the monster took +5% energy damage you'd get 14 average damage per shot, divided by 13 raw damage makes 107.6%, but then you have to account for the rounding errors because if your damage was higher you'd approach the modified damage.
$\frac{0.35}{13.65} \approx 0.025 = 2.5%$
Here we are calculating the percentage of the error. From the table we concluded that our error is actual damage (ceiled) - modified damage = 0.35, then the percentage is 0.35 / the average of the modified damage., thus, 13 / 13.65 = 2.5% error.
$\frac{14}{13} - \frac{0.35}{13.65} \approx 1.076 - 0.025 = 1.051 \approx 1.05 = 105%$
Here we are just subtracting the estimated error to get the final value, 105%.

-- Sixorish (talk) 15:58, February 7, 2015 (UTC)

Thinking about it I think this:

$\frac{0.35}{13.65} \approx 0.025$, is meant to be:
$\frac{0.35}{13} \approx 0.027$ (because we want the % error based the raw damage and not the modified), not that it makes a big difference

However, your figures don't seem to add up, so I'm curious now. I'll think about this later with a clear mind. If you have that damage data it could help. -- Sixorish (talk) 16:23, February 7, 2015 (UTC)

Ok, thanks for explaining, I understand it a little better now. I did more testing and uploaded my data here (I hope the formulas work, I made this in a dutch office 2007, not sure if the formulas translate if you open it in another language version).

One interesting fact, the distribution is not as uniform as I thought, specifically some values do not occur at all. -- Bennie (talk ~ fellows) 19:31, February 7, 2015 (UTC)

Those results do look strange. I tested a wand of vortex on a Water Buffalo (neutral) and the results were as I expected, roughly uniform across the range of values. It could be rounded, but I think something else must be going on here. I don't have the time to check this myself but if you got a lot of data you should be able to see where the damages are going; you have 9 damages for 10 values so there must be some overlap. -- Sixorish (talk) 01:25, February 8, 2015 (UTC)

Mmm, I'll just assume my values are too low because of the ceiling thing and add them. I'll make a page with more research suggestions which can be expanded and corrected later. -- Bennie (talk ~ fellows) 11:55, February 8, 2015 (UTC)

## New NPC parameters

Hey Six,

I tested the result of your new NPC parameters on Carlin NPCs. I really like how the map looks! About race and gender, I think human and female/male is self-explanatory, for e.g. A Fluffy Squirrel the gender is unknown and race is "Squirrel", correct? -- Bennie (talk ~ fellows) 12:49, February 16, 2015 (UTC)

Exactly. This was intended to replace e.g. |job=Squirrel because they're not really jobs right? Unless the job description is about collecting nuts and acting squirellish. -- Sixorish (talk) 12:56, February 16, 2015 (UTC)

Also, if the NPC's race isn't human that doesn't mean it can't have a gender. If the NPC declared itself a female even if it's an orc, we should put female. -- Sixorish (talk) 12:59, February 16, 2015 (UTC)

Ok, I agree. Right now I mostly looked at male/female outfit, which seems a good indication. I'm not sure if most NPCs actually tell anything about their gender, I'll check later. -- Bennie (talk ~ fellows) 13:17, February 16, 2015 (UTC)

You're probably right. I know there was some problems with Nina because it uses the assassin outfit but it has a female name. -- Sixorish (talk) 13:49, February 16, 2015 (UTC)

Shouldn't Race be used to identify NPCs outfit by its ID? Using A Fluffy Squirrel as an example, we can't say it has the same outfit as an squirrel, enraged squirrel or thieving squirrel. For customizable outfits, we would need an additional parameter - just like Tibia itself - to identify the outfit colours. These parameters could be used to display NPC images - just like Tibia itself -, maybe even with the option to rotate and animate. Another page could be used to connect outfit IDs with the text to be displayed on NPC pages.

Hunter of Dragoes (Talk · Contribs · Admins) - 06:12, February 18, 2015 (UTC)

No it's not intended to correlate to the NPC's outfit. There are edge cases, like Dr Merlay(?), which would make the parameter name nonsensical, because race does not imply appearance. It is reasonable to say we'll have parameter(s) for outfit later, but probably not soon... -- Sixorish (talk) 08:11, February 18, 2015 (UTC)

I didn't get what you wanted to say with Dr Merlay's example. Do you mean his race is not the same of other NPCs who look like earth elementals?

Hunter of Dragoes (Talk · Contribs · Admins) - 11:37, February 18, 2015 (UTC)

As far as I know, yes. The point is that the race does not imply outfit, so such a parameter name to mean outfit would be misleading. If I use utevo res ina "orc" am I an Orc? No, because race does not imply outfit! -- Sixorish (talk) 09:35, February 19, 2015 (UTC)