TibiaWiki
(added fansite screen shots)
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(Added arena system information from the teaser; updated opening paragraph)
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The next major game update is the '''Winter Update 2015'''. Its highlights include a quest themed around [[Ferumbras]] and [[The Ruthless Seven]], arenas where players can fight each other without suffering a death penalty, and the addition of several player-made proposals.
The next major game update is sure to involve a quest where defeating the ever stronger-growing [[Ferumbras]] is key.<ref>{{Post|37206311|Teaser in a nutshell}} – new quest involving Ferumbras</ref> Several proposals from the proposal board are also planned to be included in the update.<ref>{{Post|37194546|Planned proposals}} – post by [[Mirade]]</ref>
 
   
 
== Teasers & Sneak Peeks ==
 
== Teasers & Sneak Peeks ==
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# {{OfficialNewsArchive|3363|The Seven Abodes of Torment I}} ({{Post|37209833|details}})
 
# {{OfficialNewsArchive|3363|The Seven Abodes of Torment I}} ({{Post|37209833|details}})
 
# {{OfficialNewsArchive|3365|The Seven Abodes of Torment II}} (details: {{Post|37217128|first}}, {{Post|37217131|second}})
 
# {{OfficialNewsArchive|3365|The Seven Abodes of Torment II}} (details: {{Post|37217128|first}}, {{Post|37217131|second}})
# {{OfficialNewsArchive|3369|Immediate Skinning and Global Depot}} ({{Post|37219850|List of depot numbers}})
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# {{OfficialNewsArchive|3369|Immediate Skinning and Global Depot}} ({{Post|37219850|list of depot numbers}})
 
# {{OfficialNewsArchive|3367|The Battle Is On!}}
 
# {{OfficialNewsArchive|3367|The Battle Is On!}}
   
 
==New Features and Changes==
 
==New Features and Changes==
*[[Skinning]] and [[Dusting]] will become possible instantly upon killing a creature (inspired by {{thread|2851052|this proposal}}).
+
* [[Skinning]] and [[Dusting]] will become possible instantly upon killing a creature (inspired by {{thread|2851052|this proposal}}).
 
* A [[#Global Depot|global depot]] with 17 city-specific boxes accessible from every individual depot will be implemented (inspired by {{thread|4313200|this proposal}}).
 
* A [[#Global Depot|global depot]] with 17 city-specific boxes accessible from every individual depot will be implemented (inspired by {{thread|4313200|this proposal}}).
*An [[Arena System]] will be implemented, making it possible to have [[PvP]]-fights for fun without suffering a death penalty.
 
 
* [[#Travora and Character World Transfers|The character world transfer]] process is becoming simpler and less restrictive.
 
* [[#Travora and Character World Transfers|The character world transfer]] process is becoming simpler and less restrictive.
 
* An [[#Arena System|arena system]] will be implemented, making it possible to have [[PvP]]-fights for fun without suffering a death penalty.
   
 
=== Global Depot ===
 
=== Global Depot ===
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* [[Travora]] will exist solely as a platform to facilitate [[Character World Transfer]]s. The depot on the island is to be removed, but the depot itself will exist in every other town as Depot Chest XIII.
 
* [[Travora]] will exist solely as a platform to facilitate [[Character World Transfer]]s. The depot on the island is to be removed, but the depot itself will exist in every other town as Depot Chest XIII.
   
=== [[Travora]] and [[Character World Transfer]]s ===
+
=== Travora and Character World Transfers ===
 
As a side effect of the globalization of depots, [[Character World Transfer]]s are less restrictive:
 
As a side effect of the globalization of depots, [[Character World Transfer]]s are less restrictive:
 
* All items in all depots will now be transferred, not just those in the [[Travora]] depot (XIII).
 
* All items in all depots will now be transferred, not just those in the [[Travora]] depot (XIII).
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** The limit of 1 unit of a single item will be removed for all items which have such a restriction.
 
** The limit of 1 unit of a single item will be removed for all items which have such a restriction.
 
* [[Travora]] as we know it will disappear and be replaced by nothing but a ship and a connected platform.
 
* [[Travora]] as we know it will disappear and be replaced by nothing but a ship and a connected platform.
  +
  +
=== Arena System ===
  +
Player-versus-player arenas will be added to [[Ankrahmun]], [[Kazordoon]], [[Thais]], [[Edron]] and [[Rathleton]]. They will only be available to players with a premium account.
  +
* Each arena fight will be set up by one initiator. By talking to an NPC he picks a battle type and sets the details.
  +
* There are time limits for fights and the waiting periods.
  +
* After a fight, participants are blocked from fights for some time before they can battle again.
  +
* During the waiting period, players can decide against participation by leaving the waiting area. The only way out of a battle, though, is either death, victory, or a battle time out.
  +
* PvP features like friendly fire will match the PvP options of your game world type. However, all kills in an arena will be justified. An arena death does not count as a frag in guild wars, and the usual death penalty will not be applied in arena fights.
  +
  +
Before fights, players will have to choose a battle mode. There are two different types:
  +
* Last Man Standing
  +
** The initiator determines an entrance fee and how many players will fight.
  +
** He is teleported into a waiting area, other players will follow him manually. The battle starts when enough players have arrived.
  +
** All participants are teleported into the battle ground to fight against each other.
  +
** The entrance fee will be deducted from the bank accounts of participants.
  +
** The fight lasts until only one character is left.
  +
** The winner gets all the money that was deducted from everybody in the beginning, the losers will have lost the money but nothing else.
  +
* Team Deathmatch
  +
** The initiator sets the entrance fee, the team sizes, and enters the character names for each team.
  +
** The two teams will gather in the waiting area, each team in a separate room.
  +
** When everybody on the team lists has arrived, all participants are teleported into the battle ground to fight.
  +
** The entrance fee will be deducted from the bank accounts of participants.
  +
** The fight lasts until only members from one team are still alive.
  +
** The money that was deducted from everybody in the beginning will now be divided equally and automatically among all members of the winning team, regardless of whether they died during the fight or not. The members of the losing team will have lost the money but nothing else.
  +
** In this mode, specific 1 vs 1 fights are possible. To duel your friend, just set the team size to 1 and enter your friend's character name on the opponent list at the NPC.
   
 
== New Hunting Grounds ==
 
== New Hunting Grounds ==
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== New Outfits ==
 
== New Outfits ==
 
* [[Rift Warrior Outfits]]
 
* [[Rift Warrior Outfits]]
 
== References ==
 
{{reflist}}
 
   
 
== Update Images ==
 
== Update Images ==
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Winter Update 2015 Fansites 9.png|Related to [[Apocalypse]]
 
Winter Update 2015 Fansites 9.png|Related to [[Apocalypse]]
 
Winter Update 2015 Fansites 10.png|Related to [[Pumin]]
 
Winter Update 2015 Fansites 10.png|Related to [[Pumin]]
Winter Update 2015 New Items.png|Showing a few new items
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Winter Update 2015 New Items.png|New items
Depotboxes.png|Showing global depot boxes
+
Depotboxes.png|Global depot boxes
Winter Update 2015 Fansites 11.png|Showing the arena waiting room 2
+
Winter Update 2015 Fansites 11.png|Arena waiting room
Winter Update 2015 Fansites 12.png|Showing the arena waiting room 1
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Winter Update 2015 Fansites 12.png|Arena waiting room
Winter Update 2015 Fansites 13.png|Showing the NPC (counter) of the arena
+
Winter Update 2015 Fansites 13.png|Arena counter and NPC
 
</gallery>
 
</gallery>
 
<gallery caption="Outfit and Creature Cards" captionalign="center" widths="300">
 
<gallery caption="Outfit and Creature Cards" captionalign="center" widths="300">

Revision as of 15:05, 4 November 2015

The next major game update is the Winter Update 2015. Its highlights include a quest themed around Ferumbras and The Ruthless Seven, arenas where players can fight each other without suffering a death penalty, and the addition of several player-made proposals.

Teasers & Sneak Peeks

  1. This Winter in Tibia
  2. Servants of Evil (details)
  3. The Seven Abodes of Torment I (details)
  4. The Seven Abodes of Torment II (details: first, second)
  5. Immediate Skinning and Global Depot (list of depot numbers)
  6. The Battle Is On!

New Features and Changes

Global Depot

City Depot Numbering
# City Numeral
1 Thais I
2 Carlin II
3 Kazordoon III
4 Ab'Dendriel IV
5 Edron V
6 Darashia VI
7 Venore VII
8 Ankrahmun VIII
9 Port Hope IX
10 Liberty Bay X
11 Svargrond XI
12 Yalahar XII
13 Travora XIII
14 Farmine XIV
15 Gray Beach XV
16 Roshamuul XVI
17 Rathleton XVII
  • Each depot will have 17 depot boxes which correspond to a different city's depot. You can open all depot boxes from any depot. Guildhall depots also apply.
  • The depot, as in all 17 depot boxes, can store a combined total of 2,000 items (Free Accounts) or up to 10,000 items (Premium Accounts).
  • Travora will exist solely as a platform to facilitate Character World Transfers. The depot on the island is to be removed, but the depot itself will exist in every other town as Depot Chest XIII.

Travora and Character World Transfers

As a side effect of the globalization of depots, Character World Transfers are less restrictive:

  • All items in all depots will now be transferred, not just those in the Travora depot (XIII).
  • Players can now transfer any amount of any item.
    • The limit of 1,000 items is to be removed.
    • The limit of 1 unit of a single item will be removed for all items which have such a restriction.
  • Travora as we know it will disappear and be replaced by nothing but a ship and a connected platform.

Arena System

Player-versus-player arenas will be added to Ankrahmun, Kazordoon, Thais, Edron and Rathleton. They will only be available to players with a premium account.

  • Each arena fight will be set up by one initiator. By talking to an NPC he picks a battle type and sets the details.
  • There are time limits for fights and the waiting periods.
  • After a fight, participants are blocked from fights for some time before they can battle again.
  • During the waiting period, players can decide against participation by leaving the waiting area. The only way out of a battle, though, is either death, victory, or a battle time out.
  • PvP features like friendly fire will match the PvP options of your game world type. However, all kills in an arena will be justified. An arena death does not count as a frag in guild wars, and the usual death penalty will not be applied in arena fights.

Before fights, players will have to choose a battle mode. There are two different types:

  • Last Man Standing
    • The initiator determines an entrance fee and how many players will fight.
    • He is teleported into a waiting area, other players will follow him manually. The battle starts when enough players have arrived.
    • All participants are teleported into the battle ground to fight against each other.
    • The entrance fee will be deducted from the bank accounts of participants.
    • The fight lasts until only one character is left.
    • The winner gets all the money that was deducted from everybody in the beginning, the losers will have lost the money but nothing else.
  • Team Deathmatch
    • The initiator sets the entrance fee, the team sizes, and enters the character names for each team.
    • The two teams will gather in the waiting area, each team in a separate room.
    • When everybody on the team lists has arrived, all participants are teleported into the battle ground to fight.
    • The entrance fee will be deducted from the bank accounts of participants.
    • The fight lasts until only members from one team are still alive.
    • The money that was deducted from everybody in the beginning will now be divided equally and automatically among all members of the winning team, regardless of whether they died during the fight or not. The members of the losing team will have lost the money but nothing else.
    • In this mode, specific 1 vs 1 fights are possible. To duel your friend, just set the team size to 1 and enter your friend's character name on the opponent list at the NPC.

New Hunting Grounds

Seven high level hunting grounds, one for each of The Ruthless Seven. The Seven are not encountered in these dungeons, but a strong minion will make its presence.

New Outfits

Update Images