Undead Gladiator

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Property Value
Combat Properties
Health 1000
Experience 800
Est. Max Dmg 385
Summon (not possible)
Convince (not possible)
General Properties
Name Undead Gladiator
Classification Skeletons
Spawn Type
Resistance Properties
Physical 100%
Holy 90%
Death 101% or more
Fire 20%
Energy 80%
Ice 100%
Earth 110%
Drown 100%
Life Drain 100%
Immunity Properties
Senses Invis.
Behavioral Properties
Walks around Energy
Walks through Fire
Other Properties
Version 8.4
December 10, 2008
Status Active
Undead Gladiator
You see an undead gladiator.
  • Let's battle it out in a duel!
  • Bring it!
  • I'll fight here in eternity and beyond.
  • I will not give up!
  • Another foolish adventurer who tries to beat me.


A very powerful melee creature with substantial hitpoints to survive many attacks. They can move as fast as a level 50 player so lower levels should avoid them. It's resistances do not comply with the resistances of most Undead, as this is the only undead creature that is weak against Death Damage and Earth Damage instead of being strong against/resistant to them. It is also the only undead creature strong against Holy Damage.


Melee (0-250), Whirlwind Sword Throw (0-135), Invisibility.


  • Physical Physical Damage Icon
  • Holy Holy Damage Icon
  • Death Cursed Icon
  • Fire Burned Icon
  • Energy Electrified Icon
  • Ice Freezing Icon
  • Earth Poisoned Icon
  • Drown Drowning Icon
  • Life drain Life Drain Icon


Fights to death in close quarters combat.


Paladins: You should use a blocker or a mage with some mass spells to clear the floor of the arena first, and once that has happened, there is plenty of space to run the gladiators. Because of their high defense, you should use strong weapons, even with high skills. Knights: They hit very hard so skill levels of 80/80 and at least level 50 and good equipment is recommended. Only high level knights will profit, so try to get a druid to heal you. If you solo, it's usually wiser to fight 2 at a time instead of one, because you will be using exori/exori gran often just to get some damage through their great defense. Exori will hit both gladiators and will yield twice the experience for almost the same amount of mana.

Sorcerers: Should use a Wand of Starstorm or Wand of Voodoo since these are elements they're weakest to for wands, and use Terra Strike. If it's too crowded and there are several gladiators on the floor, use energy wave to clear the groups while running them. If it gets too tough, you can go between the beds on the bottom floor to narrow them to one direct attack at a time. Recommended for levels 60+. Druids: Should use a Springsprout Rod and Terra Strike. The combination will drop the gladiators quite efficiently. If things get tough with a group of them, use Terra Wave to clean them out fast. Recommended for levels 50+. A blocker would be a nice idea.


(Loot Statistics)

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