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Properties

Property Value
Combat Properties
Health Health Icon 100
Experience Experience Icon 65
Speed Haste Icon 90
Armor Armor Icon 11
Est. Max Dmg ?
Summon (not possible)
Convince (not possible)
General Properties
Name Travelling Merchant
Classification Outlaws
Spawn Type
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 110%
Holy 100%
Death 105%
Fire 100%
Energy 100%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around
Walks through
Other Properties
Version 8.7
December 8, 2010
Status Active
Help
Travelling Merchant
You see a travelling merchant.
  • It's quite dark in the forest, isn't it?
  • What was that sound... hello? Is anyone there?

Notes

They spawn during the third mission of a quest and can (or could) be killed from outside the square.

Abilities

?

Damage Taken From Elements

  • Physical
    +10%
  • Holy
    +0%
  • Death
    +5%
  • Fire
    +0%
  • Energy
    +0%
  • Ice
    +0%
  • Earth
    +0%

Location

It can be found in Outlaw Camp during Rottin Wood and the Married Men Quest.

Behaviour

?

Strategy

You must find the right spot to shoot over the barrier.

History

This creature was meant to be added to the Bestiary with the Summer Update 2018. Due to negative player feedback during the Test Server, this didn't come to pass.

Loot

  • This creature drops no loot.

(Create loot statistics)