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Properties

Property Value
Combat Properties
Health 2950
Experience 2700
Est. Max Dmg 302+ (1200+ with summons)
Summon (not possible)
Convince (not possible)
General Properties
Name Thul
Classification Quara
Spawn Type Raid
Unique
Triggered
Unblockable
Rank Boss
Illusionable
Pushable
Pushes ?
Elemental Properties
Physical 100%
Holy 100%
Death 100%
Fire 100%
Energy 115% or more
Ice 0%
Earth 0%
Drown 100%
Life Drain 0%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Runs at 40
Walks around Energy
Walks through Fire
Poison
Other Properties
Version 7.8
August 1, 2006
Status Active
Help
Thul
You see Thul.
  • Gaaahhh!
  • Boohaa!

Notes

The Quara boss, it looks the same as a Quara Constrictor but is stronger. It always spawns with 2 Quara Hydromancers and 2 Quara Mantassins, except in the quest room where it spawns alone.

Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
Thul is a boss of the Killing in the Name of... Quest. The portal which leads to the boss is under the boat of Coral Comb in Calassa, here.
Spoiler ends here.

Abilities

Melee (0-285), Ice Ball on himself (108-137), Berserk (0-170), Poison Bomb on himself, Paralyzing Snow Ball, Summons 0-2 Massive Water Elementals, Self-Healing (0-293+).

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    +0%
  • Energy
    +15%
  • Ice
    -100%
  • Earth
    -100%

Location

Calassa, near and underneath the ship with the Coral Comb (two spawns), here.

Behaviour

When he uses poison bomb he will poison himself but he is not weak or strong against earth damage. Thul will run at about 40 health (tested at 37, note that Quara Constrictors run at 40). Thul will retreat at 40 (1.36%, deep red) health.

Strategy

Thul can be found in two areas: he is in the quest room when someone enters it and he can spawn just west of the teleport to it. Thul and his Massive Water Elemental summons do not cross energy fields unless they cannot reach you otherwise. It can be handy for paladins and mages to throw an energy wall toward the teleport (quest room Thul) and run over it to avoid close-combat attacks (they will all run around the coral). Note that Thul can poison bomb over energy walls, but will do so very rarely while chasing you around them.

History

Thul's loot has drastically been improved in the 9.2 Update to make him a more desirable boss to hunt.

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