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This creature is in the Humans class. Thief (Creature)
60 Hit points
5 Experience points per kill
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| Summon/Convince: |
--/-- |
| Abilities: |
Melee (0-32+) |
| Est. Max. Damage: |
32+ hp per turn |
| Immune To: |
Invisibility |
| Strong To: |
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| Neutral To: |
Physical?, Holy?, Death?, Fire?, Energy?, Ice?, Earth?, Drown?, Life Drain? |
| Weak To: |
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| Sounds: |
"You dare stealing from us?"; "Intruder! Get him!"; "Alarm!"; "Don't let him escape!". |
| Behavior: |
They sleep in cots. Will spot you when you move up close, and chase you away. They can move objects and can't be pushed. |
| Field Notes: |
New creature after Winter Update 2007. |
| Location: |
Thieves' hideout during Nomads Land Quest, Former Trade Quarter during Top of the City Quest. |
| Strategy: |
Keep your distance from their windows, and don't walk into the garbage they left behind. |
| Loot: |
None. (Loot Statistics) |
See also: Creatures.
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