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The Snapper

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This creature is a boss in the Reptiles class, Crocodilians subclass.
8.5 (July 1, 2009)
See also: Creatures
The Snapper The Snapper
300 Hit points
150 Experience points per kill
Summon/Convince: --/--
Abilities: Melee (0-60).
Pushable: Cross
Push Objects: Tick
Est. Max. Damage: 60 hp per turn
Immune To: Invisibility
Strong To: Ice (-10%?), Earth (-15%?)
Neutral To: Holy?, Death?, Drown?, Life Drain?
Weak To: Physical (+5%?), Fire (+10%), Energy (+5%)
Sounds: None.
Behavior: The Snapper is a melee combatant so chases its opponent, but runs in very low health.
Field Notes: Recently several citizens of Port Hope have vanished. It is rumoured that they were killed by a crocodile. The people call it 'Snapper'.
Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
Part of the Killing in the Name of... Quest. It cannot be killed until Grizzly Adams lets you enter the teleporter.
Spoiler ends here.
Location: 1 floor down in the Tiquanda Reptile and Crustacean Caves, in its own room accessible through a teleporter, just south of this pick-hole.
Strategy: Kill it like a normal Crocodile.

Paladins and Mages: There is a big rock in the middle they can run around and shoot at him from.
Knights: If your level is lower than 20, bring potions because he has a high defense and you won't hit too much.

Loot:
0-194 gp, Life Ring, 0-4 Small Emeralds, 0-5 Health Potions, Plate Armor, Plate Legs, Crocodile Boots (semi-rare), Knight Armor (semi-rare). (Loot Statistics)

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