Fandom

TibiaWiki

The Ravager

15,021pages on
this wiki
Add New Page
Talk0 Share

Properties

Property Value
Combat Properties
Health 53500
Experience 14980
Est. Max Dmg ?
Summon (not possible)
Convince (not possible)
General Properties
Name The Ravager
Classification Pharaohs
Spawn Type Unique
Triggered
Unblockable
Rank Boss
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Holy 100%
Death 0%
Fire 100%
Energy 90%
Ice 50%
Earth 99% or less
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version 10.5
July 7, 2014
Status Active
Help
The Ravager
You see The Ravager.

Notes

He gets healed every time he steps on Stone Tile with lizard symbol.

Abilities

Melee (0-?), Death Hit (0-?), Smoke Beam (0-?), Death Wave (0-?), summons 0-4? Elder Mummies, summons 0-4 Greater Canopic Jars, summons 0-8? Canopic Jars

Damage Taken From Elements

  • Physical
    Damage Icons
    +0%
  • Holy
    Damage Icons
    +0%
  • Death
    Damage Icons
    -100%
  • Fire
    Damage Icons
    +0%
  • Energy
    Damage Icons
    -10%
  • Ice
    Damage Icons
    -50%
  • Earth
    Damage Icons
    -1%

Location

Oramond, south in the Oramond Catacombs.

Behaviour

Unknown.

Strategy

You can only fight this boss in teams of 4. It's recommended that your team consist of exactly 1 knight and 3 shooters. The Ravager spawns with 4 Greater Canopic Jars in the room and up to 8? Canopic Jars. Both of these will remain statically positioned but if The Ravager is moved away from the Canopic Jar he will summon new ones near him. To have any chance of defeating The Ravager, your shooters must defeat all the Greater Canopic Jars while the knight forces The Ravager to bring all the Canopic Jars closer to him. When all the Canopic Jars are bunched together, the knight should move so that The Ravager is out of the healing range of the Canopic Jars but is still in the range so that the jars will not despawn. When the positioning has been set up the team should focus on trapping and killing The Ravager. Do not allow him to move when set up. Preferably, the knight will be diagonal to The Ravager, and will have the boss trapped with Wild Growth Runes or Magic Wall Runes. The shooters should position themselves behind the knight when it is trapped, so that it will not escape the trap to attack another party member.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.