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Properties

Property Value
Combat Properties
Health 9500
Experience 6000
Est. Max Dmg 1350+
Summon (not possible)
Convince (not possible)
General Properties
Name The Noxious Spawn
Classification Serpents
Spawn Type Unique
Triggered
Unblockable
Rank Boss
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Holy 100%
Death 100%
Fire 110%
Energy 100%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 8.5
July 1, 2009
Status Active
Help
The Noxious Spawn
You see The Noxious Spawn.
  • I bring you deathhhh, mortalssss

Notes

It is the Serpent Spawn boss.

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Abilities

Melee (0-250+), Poison like wave (0-550?), Musical wave (0-550?), Paralyze Ball, Self Healing, Worm Mutation.

Damage Taken From Elements

  • Physical
    Damage Icons
    +0%
  • Holy
    Damage Icons
    +0%
  • Death
    Damage Icons
    +0%
  • Fire
    Damage Icons
    +10%
  • Energy
    Damage Icons
    +0%
  • Ice
    Damage Icons
    +0%
  • Earth
    Damage Icons
    +0%

Location

In a room in Deeper Banuta through a teleporter (here).

Behaviour

Runs away in low health

Strategy

This boss heals alot more than the normal serpent spawn. Also his waves and his beams are stronger than the normal ones, so you should stay diagonal to it. Knights should use Fierce Berserk and Blood Rage while avoiding waves and beams. Paladins should use Assassin Stars and Holy Missile while running around in the room. Druids and Sorcerers should use mana shield and Sudden Death Runes while running around in the room, from level 130 on you don't have to use mana shield.

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