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< The Lightbearer

This is partially a Premium account World Quest and has History
8.5 (July 1, 2009)
See Also: World Quests.
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The Lightbearer
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Also known as: Lightbearer Event
Time: November 11th - November 15th
Reward: Various depending on torches lit - 2 Achievements + World Quest achievement I Did My Part, 10% more experience in shared experience party mode, 20 Midnight Shards, a Brocade Backpack containing a Death Ring, Ring of Healing, 50 Christmas Tokens, 2 Gold Ingots, a Giant Shimmering Pearl, 30 Small Topazes, a Stealth Ring and a Time Ring and Silver Fafnar Trophy or Golden Fafnar Trophy. Moreover, also a Moon Backpack (one time only or a Document), a Crown Backpack containing 2 Rings of Healing, 50 Demonic Essences, 4 Gold Ingots, a Might Ring, a Violet Gem and 40 Small Diamonds, 10 Midnight Shards and the Blazebringer mount.
Location: Various - starts in Yalahar.
Level required: None (20+ recommended)
Be prepared to face: Banes of Light, Midnight Warriors, Midnight Spawns, Brides of Night, Shadow Hounds, Heralds of Gloom, Acolytes of Darkness, Nightslayers, Doomsday Cultists, Duskbringers, Essences of Darkness and many more.
Legend: In that special time of the year when the veil between the worlds is thin and darkness is striving to break through, Lucius calls for Lightbearers to keep sacred light basins burning for four days. Don't let even one go out or all hope is lost.

Introduction

The Lightbearer event is an event occurring in November in which participants must keep basins lit. It was first introduced in 2009 (Link to Official News) but already tested in the test server preceding the summer update of 2009 and again in the test server preceding the autumn patch of 2009.

The event consists of keeping 10 different Lightbringer's Basins burning for 96 hours.
Each player can only light each basin once per year. The Magical Torch is used to keep the Lightbringer's Basins burning and vanishes at the end of November.

When you use the torch on a basin, the time of the basin will reset, for example if it was 98/120 minutes, and you use it, you will reset it to 120/120 minutes, that way you can do all the basins and still keep them lit. Also you don't have to kill the respaws to make it count as if you lit the basin. This means everybody get to use the basins if they can, and if they do it, they won't affect the schedulers of the other organized players, but still you should collaborate with your fellow world partners.

After using your Magical Torch on the basins you have a chance to get 5 minutes of respawn. Creatures that respawn depends on what basin you are and they can come in packs from 1 to 5. The respawns increase in difficulty up to the 3rd or 4th respawn, and then decrease again. For the Forbidden Lands and Magician Quarter locations the spawned monsters are particularly difficult, and even high level players may want a 2nd player there to assist with killing them.

Magical Torches are not assigned to players. You can share your torch with other players. This means that Free Account players can participate in the event if someone lets them use their torch.

The event requires a lot of teamwork and organization, especially on servers with few people. There are online tools available to make it easier. TibiaWiki's own Lightbearer Basin Monitor records the amount of time on each basin; TibiaRoyal has a timetable tool for event manager (requires registration).

Method

Seek Lucius in the Yalahar Magician Quarter. He is in the north-eastern area (around here). Say hi, and yes. He will bring you to the Temple of Light. Go upstairs and find him again, say hi to him and ask him for a mission, say yes to get your Magical Torch.

This magical torch will be used to light basins all around the world. They are:

Magician Quarter

Go to the Hellspawn area of Magician Quarter. Go down the east ramp. Look to the west and see if there is an overspawn of Duskbringers. If there is, fight your way through the cave to the other side. Otherwise, simply go up the ramp and down the west ramp. The basin is just north-west of the west ramp.

The hardest basin to guard due to the location and basin creature strength. Luring and overspawning is serious problem at this basin. It's a good idea to go down the east ramp first to check if there are basin creatures near the other ramp. If you see a lot of Duskbringers then you should kill your way through to the other side. Do not attempt clearing a full spawn of Duskbringers from the west ramp. It is much, much safer to kill your way through the cave. Consider using Fire Wall Runes to kill Duskbringers in more manageable numbers if you must go through the cave.

Yalahar might seem to be the most convenient option for players who only do 1 basin (being that it's so close to Lucius) but for the basin managers' sake it is strongly recommended to light a different basin.


Plaguesmith8250/4500Plaguesmith
Hellspawn3500/2550Hellspawn
Gozzler240/180Gozzler
Duskbringer3000~/2600Duskbringer


Ramoa

If you have completed The Shattered Isles Quest, your trip is a lot easier. Go to Ramoa through the Goroma teleport hub and go west to reach the sea. Follow the sea to the south until you find the basin.

If you haven't completed The Shattered Isles Quest, you will need to do this. First it is advisable to check the World Board if the Goroma mini-world change Fire from the Earth is active. If it's active, it is strongly recommended to wait, otherwise you may need a team. Complete The Shattered Isles Quest until you reach Ramoa. Go west to find the basin when you reach the Ramoa surface. After you light the basin, you can go back to Goroma through the teleport hub.


Bonebeast515/580Bonebeast
Giant Spider1300/900Giant Spider


Note: creature list does not include creatures found on the route through Goroma volcano.

Drefia

The basin is near the level 60 Gate of Expertise leading to Medusa Shield Quest and Drefia Wyrm Lair.


Stalker120/90Stalker
Mummy240/150Mummy
Ghost150/120Ghost
Ghoul100/85Ghoul
Blood Hand700/750Blood Hand
Gravedigger1500/950Gravedigger


Tarpit Tomb

The basin is located at the first hunting floor, northwest of entrance.


Ghoul100/85Ghoul
Carniphila255/150Carniphila


Forbidden Lands

From the entrance to the Forbidden Lands, follow the sea north-east until you reach the basin. It is a little north-east of the Forbidden Lands Behemoth Cave.

This basin is very prone to overspawning. It is highly recommended that you stay and kill the basin creatures until they stop spawning (5 mins). There's a spot north of the basin where only 1 creature can melee you which can make it a bit more manageable. If the basin is overspawned take a lot of care and don't lure the monsters back to the ramp, because this makes it harder for people to help clear it.


Carniphila255/150Carniphila
Behemoth4000/2500Behemoth


Edron Hero Cave

Go to the Hero Cave and follow the cave as if you were doing the Annihilator Quest. On the last turn instead of going south, continue east. You will see a pit with a Demon in it. The basin is on the north side. You do not need to go in the pit. Warning: the teleport will take you into the pit.


Stalker120/90Stalker
Bonelord260/170Bonelord
Monk240/200Monk
Hunter150/150Hunter
Priestess390/420Priestess
Dragon1000/700Dragon
Hero1400/1200Hero


Plains of Havoc

Go to Plains of Havoc and head directly south. It is near the Knightwatch Tower, south of the mountain you find the Holy Tible in.


Snake15/10Snake
Ghoul100/85Ghoul
Minotaur100/50Minotaur
Cyclops260/150Cyclops
Hunter150/150Hunter
Elf Scout160/75Elf Scout
Orc Leader450/270Orc Leader
Wyvern795/515Wyvern
Giant Spider1300/900Giant Spider


Dwacatra

Bring Key 3802. From the Kazordoon main gate, go down the staircase to the far east of the wagons. Go all the way down to reach Dwacatra. The basin is at the far north end of the prison, directly north of the entrance.

This is the easiest basin to manage because it's in an easy location and it's accessible to free account players. It's still a good idea to check on it now and then. In particular, disruptive players may block access to the basin by locking the Dwacatra door.


Dwarf90/45Dwarf
Orc Shaman115/110Orc Shaman
Minotaur100/50Minotaur


Hellgate

See Route:Hellgate for information on how to get there.


Bonelord260/170Bonelord
Rotworm65/40Rotworm
Slime150/160Slime


Formogar Glacier

Leave Svargrond from the north and walk west. Walk along the outside of the mountain (avoiding Svargrond Frost Trolls) until you find a place to levitate up three times. Levitate up to the top and walk around clockwise to the south side of the mountain. Levitate up again and follow the path west until you find the basin.


Badger23/5Badger
Mammoth320/160Mammoth
Ice Golem385/295Ice Golem
Wyvern795/515Wyvern


Consequences

Failing leads to raids of Essences of Darkness in every city.
Winning leads to raids of Spirits of Light in every city, and the possibility to get rewards.

Bad Side

If the event is failed, the following creatures can be fought on the bad side of the Temple of Light:

Bad Side Creatures

Name   Exp HP sum/con Loot
Eclipse Knight Eclipse Knight ? ? --/-- Midnight Shard
Gloombringer Gloombringer ? ? --/-- 0-56 gp.
Harbinger of Darkness Harbinger of Darkness ? ? --/-- Unknown.
Spawn of Despair Spawn of Despair ? ? --/-- Unknown.

They deal a lot of damage, have a lot of hitpoints, and are not intended to be killed (although it is technically possible to kill them).

Good Side

There are no more Good Side Creatures since 2010.

Rewards

The reward room can be found here, and you need to buy a Wagon Ticket to access.

All players in the Game World:

  • +10% Shared Experience for all players until November 30.

Players who lit at least 1 basin:

Players who lit all 10 basins:

Note: even if your world fails, you will keep the achieved achievements.

History

The Lightbearer event of 2009 was somewhat different. For older information check the history page.

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