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The Evil Eye
1200 Hit points
750 Experience points per kill
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| Summon/Convince: |
--/-- |
| Abilities: |
Mana Drain (0-239), Poison Wave (0-250), Life Drain Wave (0-200+), Death Shot (0-120), Energy Shot (0-120), Fire Shot (0-120), Earth Shot (0-120), Self Healing, Distance Paralyze, Summons 0-5 Demon Skeletons or 0-4 Ghosts. |
| Est. Max. Damage: |
1169 (Almost 1500 with Summons') hp per turn |
| Immune To: |
Earth, Invisibility, Paralyze. |
| Strong To: |
|
| Neutral To: |
Physical?, Death?, Fire?, Energy?, Ice?, Drown?, Life Drain? |
| Weak To: |
Holy (+1%?) |
| Sounds: |
"Inferior creatures, bow before my power!"; "653768764!". |
| Behavior: |
The Evil Eye will not run in low health, but will try to keep a distance from you. |
| Field Notes: |
It's the Beholders' Boss. It can cause Death Damage and all different kinds of Magical Damage. Always spawn with 3 Beholders and 2 Elder Beholders near it. |
| Location: |
North East of the Hellgate Library. |
| Strategy: |
Knights should rush in and kill it fast if you have no shooters. It has no Melee attack, so it will continue to use its distance attacks when you are up close. Be especially careful of the many Summons. Use Berserk to kill the Summons if necessary. Using a Stealth Ring may be useful to avoid the Demon Skeletons' extra damage.
Other Vocations should use their strongest distance attacks to kill it as fast as possible. It can spam you with Waves and Shots. Avoid or ignore the summons and kill The Evil Eye first unless you are taking too much damage. It might be useful to run in circles to avoid getting hurt by the summoned Demon Skeletons and Ghosts. Also, using Invisible or a Stealth Ring might be useful to avoid the summons' damage. |
| Loot: |
0-56 gp, Longsword, Morning Star, Steel Shield, Wooden Shield, Spellbook, Two-Handed Sword, Beholder Shield, Terra Rod, Beholder Helmet, Terra Mantle, Beholder Eye (always). (Create loot statistics) |
See also: Creatures.
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