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The Djinn War - Efreet Faction

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This is a Premium account Quest
7.3 (August 11, 2004)
See Also: Quests.
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Scroll The Djinn War - Efreet Faction
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Also known as: Green Djinn Quest
Reward: 600 gp, Gemmed Lamp, permission to trade with Yaman and Alesar, possibility to hunt Blue Djinns in Ankrahmun and Yalahar and possibility to start a djinn hunting task.
Location: Mal'ouquah (Green Djinn Fortress)
Level required: 40
Level recommended: 50+
Be prepared to face: Blue Djinns, Marids, Orc Warlords, Orc Leaders, Fire Elementals, Orc Berserkers, Stone Golems, Scarabs and Orc Warriors. Also minor creatures like Scorpions, minor Orcs and Hyaenas in the path.
Legend: Ally with the mighty Efreets, a powerful race nearly forgotten by the sands of time, to obtain victory in the everlasting djinn wars against their counterparts, the fearsome Marids.
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Introduction

There are two warring Djinn factions, the Blue Djinns (Marids) the Green Djinns (Efreets). As part of their war, they are interested in buying and selling strong equipment for good prices, but they will only deal with people that they trust. You must prove your allegance to only one Djinn faction (they buy/sell different items). Once the Djinns trust you, they will buy/sell equipment with you.

Mission 1 - The Supply Thief

  • Wandering the streets in Ankrahmun is a man named Melchior. Talk to him, and he can tell you about his time with the Djinns. Ask him about the "Word of Greeting", and he will tell you that Djinns always greet eachother with the word "DJANNI'HAH". You can now enter either one of the Djinn Fortresses.
  • In the Green Djinn fortress, talk to Ubaid. Say the word of greeting "DJANNI'HAH" instead of "hi". When he asks what you are doing there, ask for "passage". When he tells you to leave, say "no" and he will ask if you want to join their fight. Say "yes" and he will tell you to talk to Baa'leal for a mission.
  • When you ask Baa'leal for a "mission", he will tell you to find the supply thief in Carlin. Warning: Remember to use DJANNI'HAH or he will use soulfire on you and you will need to go to a temple to get healed or wait until the soulfire expires (which will take a long time: it will last for 150 times, dealing 1500 damage in total (over 12.5 minutes).
  • Go to the prison in Thais (downstairs here), and find the NPC locked in a cell underground. When you find the prisoner, talk to him about "Ankrahmun", and ask him about the "supplies". Remember the prisoner's name, you will need to know it later (his name is Partos — it will also appear in your quest log though).
  • Return to Baa'leal in Mal'ouquah  and tell him you have completed the "mission", then tell him the prisoner's name. He will give you 600 gp and tell you to speak with Alesar about another mission.

Mission 2 - The Tear of Daraman

  • Talk to Alesar and ask for a "mission". He will tell you that he wants the gemstone called the Tear of Daraman, and that the Blue Djinns have one. Of course, he wants you to steal it and bring it back to him.
  • Go to the secret entrance to the Blue Djinn fortress. Take the ramp between Ankrahmun and Darashia (here). Instead of going north towards Darashia, follow the passage west, and take the hidden ramp to the south:

Green Djinn Map 01

  • Once down the ramp, you will face one or more Stone Golems. Continue south to the secret entrance to the Blue Djinn Fortress.
  • Continue going up the stairs to the 4th floor. One floor above the Fire Elementals. Look for two fountains on the east side of the room. On your way up, you will face an increasing number of Blue Djinns, Marids, and even some Fire Elementals, and Scarabs. Bring a couple Dwarven Rings, and some good shooters and blockers to help you.

Warning!: On 3rd floor, you may face up to 5 Blue Djinns, 1 Marid, 4 Fire Elementals and 2 Scarabs right after going upstairs to the 3rd floor!

  • When you find the two fountains, "use" the one to the north. There will be ripples in the water, and a Tear of Daraman will appear on the floor beneath you.
  • Make your way back to Alesar and tell him you have completed the mission and give him the Tear of Daraman. He will then tell you to speak with Malor for another mission.

Mission 3 - Orc Fortress

  • Go to Ulderek's Rock (the Orc Fortress), and speak with the king (when you say "hi" he will spawn a lot of different kinds of Orcs, so be ready - placing a poison bomb centered on yourself before greeting him will help prevent you from getting swarmed)). Ask him for the "lamp", and tell him it is for "Malor".
  • When you get the lamp, you will need to sneak into the Blue Djinn fortress, and place it in Gabel's personal bedchamber. Go to the secret entrance to the Blue Djinn fortress, and take the stairs all the way to the top. You will have to face MANY Blue Djinns, Marids, Scarabs and Fire Elementals. Bring atleast one Dwarven Ring, and a good team: you will definitely need either a decent levelled knight (ie: 80+) or a high levelled paladin or mage for the bedchamber as you'll face 3 Marid and their spawns; a level 70+ knight (with Fierce Berserk) will be able to clear all the way up to the very top floor, but will struggle with the bedchamber itself.
  • When you find Gabel's bedchamber, "use" the lamp you have on the lamp next to his bed.
  • Return to Malor in the Green Djinn fortress and tell him that you have completed the "mission". You will now be able to trade with Yaman and Alesar.

Transcripts

Mission 1 - The Supply Thief

Melchior

Player: hi
Melchior: Greetings, Player. I do not see your face, but I can read a thousand things in your voice!
Player: word of greeting
Melchior: The djinns have an ancient code of honour. This code includes a special concept of hospitality. Anybody who utters the word of greeting must not be attacked even if he is an enemy. Well, at least that is what the code says. ...
Melchior: I have found out, though, that this does not work at all times. There is no point to say the word of greeting to an enraged djinn. ...
Melchior: I can tell you the word of greeting if you're interested. It is DJANNI'HAH. Remember this word well, stranger. It might save your life one day. ...
Melchior: And keep in mind that you must choose sides in this conflict. You can only follow the Efreet or the Marid - once you have made your choice there is no way back. I know from experience that djinn do not tolerate double-crossing.
Player: bye
Melchior: Farewell, stranger. May Uman the Wise guide your steps in this treacherous land.


See more of what Melchior has to say.

Ubaid

Player: DJANNI'HAH
Ubaid: What? You know the word, Player? All right then - I won't kill you. At least, not now.
Player: passage
Ubaid: Only the mighty Efreet, the true djinn of Tibia, may enter Mal'ouquah! ...
Ubaid: All Marids and little worms like yourself should leave now or something bad may happen. Am I right?
Player: no
Ubaid: Of cour... Huh!? No!? I can't believe it! ...
Ubaid: You... you got some nerves... Hmm. ...
Ubaid: Maybe we have some use for someone like you. Would you be interested in working for us. Helping to fight the Marid?
Player: yes
Ubaid: So you pledge loyalty to king Malor and you are willing to never ever set foot on Marids' territory, unless you want to kill them? Yes?
Player: yes
Ubaid: Well then - welcome to Mal'ouquah. ...
Ubaid: Go now to general Baa'leal and don't forget to greet him correctly! ...
Ubaid: And don't touch anything!


Baa'leal

Player: DJANNI'HAH
Baa'leal: You know the code human! Very well then... What do you want, Player?
Player: mission
Baa'leal: Each mission and operation is a crucial step towards our victory! ...
Baa'leal: Now that we speak of it ...
Baa'leal: Since you are no djinn, there is something you could help us with. Are you interested, human?
Player: yes
Baa'leal: Well ... All right. You may only be a human, but you do seem to have the right spirit. ...
Baa'leal: Listen! Since our base of operations is set in this isolated spot we depend on supplies from outside. These supplies are crucial for us to win the war. ...
Baa'leal: Unfortunately, it has happened that some of our supplies have disappeared on their way to this fortress. At first we thought it was the Marid, but intelligence reports suggest a different explanation. ...
Baa'leal: We now believe that a human was behind the theft! ...
Baa'leal: His identity is still unknown but we have been told that the thief fled to the human settlement called Carlin. I want you to find him and report back to me. Nobody messes with the Efreet and lives to tell the tale! ...
Baa'leal: Now go! Travel to the northern city Carlin! Keep your eyes open and look around for something that might give you a clue!
Player: bye
Baa'leal: Stand down, soldier!


Shauna

Player: hi
Shauna: Howdy!
Player: job
Shauna: What do you think? I am the sheriff of Carlin.
Player: water pipe
Shauna: Oh, there's a waterpipe in one of my cells? ...
Shauna: I guess my last prisoner forgot it there.
Player: prisoner
Shauna: My last prisoner? Hmm. ...
Shauna: I think he was some guy from Darama. Can't remember his name. ...
Shauna: He was here just for one night, because he got drunk and annoyed our citizens. ...
Shauna: Obviously he wasn't pleased with this place, because he headed for Thais the next day. ...
Shauna: Something tells me that he won't stay out of trouble for too long.
Player: bye
Shauna: LONG LIVE THE QUEEN!


Partos

Player: hi
Partos: Welcome to my little kingdom, Player.
Player: prison
Partos: You mean that's a JAIL? They told me it's the finest hotel in town! THAT explains the lousy roomservice!
Player: ankrahmun
Partos: Yes, I've lived in Ankrahmun for quite some time. Ahh, good old times! ...
Partos: Unfortunately I had to relocate. <sigh> ...
Partos: Business reasons - you know.
Player: supplies
Partos: What!? I bet, Baa'leal sent you! ...
Partos: I won't tell you anything! Shove off!
Player: bye
Partos: Good bye, visit me again. I will be here, promised.


Baa'leal

Player: DJANNI'HAH
Baa'leal: You are still alive, Player? Well, what do you want?
Player: mission
Baa'leal: Did you find the thief of our supplies?
Player: yes
Baa'leal: Finally! What is his name then?
Player: partos
Baa'leal: You found the thief! Excellent work, soldier! You are doing well - for a human, that is. Here - take this as a reward. ...
Baa'leal: Since you have proven to be a capable soldier, we have another mission for you. ...
Baa'leal: If you are interested go to Alesar and ask him about it.
Player: hail malor
Baa'leal: Hail to our great leader!
Player: bye
Baa'leal: Stand down, soldier!


Mission 2 - The Tear of Daraman

Alesar

Player: DJANNI'HAH
Alesar: What do you want from me, Player?
Player: mission
Alesar: So Baa'leal thinks you are up to do a mission for us? ...
Alesar: I think he is getting old, entrusting human scum such as you are with an important mission like that. ...
Alesar: Personally, I don't understand why you haven't been slaughtered right at the gates. ...
Alesar: Anyway. Are you prepared to embark on a dangerous mission for us?
Player: yes
Alesar: All right then, human. Have you ever heard of the 'Tears of Daraman'? ...
Alesar: They are precious gemstones made of some unknown blue mineral and possess enormous magical power. ...
Alesar: If you want to learn more about these gemstones don't forget to visit our library. ...
Alesar: Anyway, one of them is enough to create thousands of our mighty djinn blades. ...
Alesar: Unfortunately my last gemstone broke and therefore I'm not able to create new blades anymore. ...
Alesar: To my knowledge there is only one place where you can find these gemstones - I know for a fact that the Marid have at least one of them. ...
Alesar: Well... to cut a long story short, your mission is to sneak into Ashta'daramai and to steal it. ...
Alesar: Needless to say, the Marid won't be too eager to part with it. Try not to get killed until you have delivered the stone to me.
Player: bye
Alesar: Finally.


Alesar - Return with Tear of Daraman

Player: DJANNI'HAH
Alesar: What do you want from me, Player?
Player: mission
Alesar: Did you find the tear of Daraman?
Player: yes
Alesar: So you have made it? You have really managed to steal a Tear of Daraman? ...
Alesar: Amazing how you humans are just impossible to get rid of. Incidentally, you have this character trait in common with many insects and with other vermin. ...
Alesar: Nevermind. I hate to say it, but it you have done us a favour, human. That gemstone will serve us well. ...
Alesar: Baa'leal, wants you to talk to Malor concerning some new mission. ...
Alesar: Looks like you have managed to extended your life expectancy - for just a bit longer.
Player: bye
Alesar: Finally.


Mission 3 - Orc Fortress

Malor

Player: DJANNI'HAH
Malor: Greetings, human Player. My patience with your kind is limited, so speak quickly and choose your words well.
Player: mission
Malor: I guess this is the first time I entrust a human with a mission. And such an important mission, too. But well, we live in hard times, and I am a bit short of adequate staff. ...
Malor: Besides, Baa'leal told me you have distinguished yourself well in previous missions, so I think you might be the right person for the job. ...
Malor: But think carefully, human, for this mission will bring you close to certain death. Are you prepared to embark on this mission?
Player: yes
Malor: Well, listen. We are trying to acquire the ultimate weapon to defeat Gabel: Fa'hradin's lamp! ...
Malor: At the moment it is still in the possession of that good old friend of mine, the Orc King, who kindly released me from it. ...
Malor: However, for some reason he is not as friendly as he used to be. You better watch out, human, because I don't think you will get the lamp without a fight. ...
Malor: Once you have found the lamp you must enter Ashta'daramai again. Sneak into Gabel's personal chambers and exchange his sleeping lamp with Fa'hradin's lamp! ...
Malor: If you succeed, the war could be over one night later!
Player: bye
Malor: Farewell, human. When I have taken my rightful place I shall remember those who served me well. Even if they are only humans.


The Orc King

Player: hi
The Orc King: Arrrrgh! A dirty paleskin! To me my children! Kill them my guards!
Player: hi
The Orc King: Harrrrk! You think you are strong now? You shall never escape my wrath! I am immortal!
Player: lamp
The Orc King: I can sense your evil intentions to imprison a djinn! You are longing for the lamp, which I still possess. ...
The Orc King: Who do you want to trap in this cursed lamp?
Player: malor
The Orc King: I was waiting for this day! Take the lamp and let Malor feel my wrath!
Player: bye
The Orc King: We will meet again.


Malor

Player: DJANNI'HAH or Hi
Malor: Greetings, human Player. My patience with your kind is limited, so speak quickly and choose your words well.
Player: mission
Malor: Have you found Fa'hradin's lamp and placed it in Gabel's personal chambers?
Player: yes
Malor: Well, well, human. So you really made it - you have smuggled the modified lamp into Gabel's bedroom! ...
Malor: I never thought I would say this to a human, but I must confess I am impressed. ...
Malor: Perhaps I have underestimated you and your kind after all. ...
Malor: I guess I will take this as a lesson to keep in mind when I meet you on the battlefield. ...
Malor: But that's in the future. For now, I will confine myself to give you the permission to trade with my people whenever you want to. ...
Malor: Farewell, human!

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