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The Desert Dungeon Quest/Spoiler

< The Desert Dungeon Quest


This is a Regular account Quest
Important Icon.png Warning: This article may contain quest spoiling information for The Desert Dungeon Quest. You may choose to show or hide this information.
Also known as: Vocation Quest, 10K Quest or Desert Quest
Reward: 100 Platinum Coins and a green bag with: Protection Amulet, Ring Of Healing, Magic Light Wand and Ankh.
Location: Deep below the Jakundaf Desert.
Level required: 20
Level recommended: 20+
Premium required: no
Be prepared to face: Slimes. If you go the wrong way, you might find Fire Devils, Orc Berserkers, and Bonelords among other creatures.
Legend: An old myth, nearly buried by the sands of time has been discovered by brave adventurers who ventured themselves through the complicated Desert Dungeon, and found its secret.
See more Quests.


Contents

Spoiler

PreparationEdit

To complete this quest you need to assemble a group of four players (including yourself). You and all your partners require level 20 or higher, they must be unique vocations: one druid, knight, paladin and sorcerer. You cannot complete this quest without sacrificing one of the following items, dependent upon your vocation:

It is important to note that these items will be destroyed after you enter the reward room. You should avoid using your main weapon (e.g a paladin's crossbow) in case you need it afterward. A member of the party will also need to carry a shovel to enter the dungeon. It is advisable to carry a rope in case someone gets lost.

Starting the questEdit

For an experienced Tibia player, locating three other party members is often the most difficult part of the quest.

On Open PvP and Hardcore PvP servers you may wish to privately ask others' to join. This will avoid Player Killers overhearing your yells and plot to kill you.

Once you make sure all four players have the necessary sacrifice items, you should meet somewhere and travel to the Jakundaf Desert. Beware of scorpions and anything else that might be lured to this area.

You will see a hole covered by a stone pile within what looks like a broken down building surrounded by energy, fire and poison fields. Try not to step in these.

Dig open the hole and go down it. You will drop down several times. Note that once you get to the bottom it is impossible to rope back up. You will have to exit via the escape teleport if you are unable to complete the quest.

Navigating the caveEdit

1. When you get to the bottom, you will usually see a bunch of spiders. However, it is rare, but possible for a Bonelord or a fire devil to be lured here. Follow the path shown on the map.

2. Go up the ladder to the next map layer. Then go to the west and up again. Do not go down the hole to the south.

3. On the next layer you will follow a non-branching, serpentine path. There is no danger to be found here.

4. Go up to the next elevation and follow the path. There will be a slime spawn to your right. Further to the north you will see a hole to the left. Do not fall into it. There are Orc Warriors and Orc Berserkers down there. Be careful, as somebody may have roped them up. Keep going along the path and go up the last ladder at the end.

This will take you to the item sacrifice room. You have to pass through the level 20 door to enter it.

Off to the right there is a glowing blue portal which is to be used if, for some reason, your group is unable to complete the quest. For example, use it to exit if one of your members or one of the required sacrifice items is missing.

Maps of the Desert Dungeon Quest pathEdit

DDQ map1.png
1
DDQ map 2.gif
2
DDQ map 3.gif
3
DDQ map 4.gif
4

The treasure roomEdit

There are buttons on the floor that will be properly activated when a player of the correct vocation is standing on each and the correct item is placed on the altar behind each player. The correct pattern is as follows.

  • Paladin stands on the north button.
  • Druid stands on the west button.
  • Sorcerer stands on the east button.
  • Knight stands on the south button.

If the button does not appear to be "pressed down" when you stand on it, make sure you have the correct item placed on the correct altar and step off the square and back onto it.

Correct item Placement

Once all the buttons are pressed down, the paladin must pull the lever next to his square. This will teleport all four players to the treasure room. There are two chests to be opened:

You will need 43.5 free capacity to carry this prize

Desert Quest Prize Room.
DragonTotAdded by DragonTot

To leave, go north up the stairs and you will appear back on the sands of the Jakundaf Desert.

NotesEdit

The stairs leading outside from the reward room do not have a staircase back in. That is, if you leave you will be locked out and unable to re-enter unless you go back. Also, note that the reward room as well as the steps outside of it are Protection Zones, you will not get killed unless you walk off these steps.

On PvP-Enforced Servers or sometimes even regular PvP you can find people camped upstairs from the 10k quest just to kill someone and take their cash.

This quest can be completed at any level 20 or greater and as many times as you like, however, the rewards can only be collected once. Often, a higher level player will agree to fill a spot to help other players do the quest, usually in exchange for items or money given to him by players completing the quest for the first time.

TriviaEdit

Shortcut SpoilerEdit

This spoiler skips the majority of the steps in the actual quest, and jumps directly to the reward. The actual quest is like this:

1) Enter the Desert Dungeon and find Hagor. Ask him about Morrin and give him a Roll. You will receive Key 4022.

2) Go here and open the door using Key 4022. Get Key 4009 from the chest.

3) Open here with the key you got and enter the Desert Dungeon Library. Search and read the books "Dangers of Adventures" of the author Netlios.

4) Now you need that someone stands on a floor switch at the library. Go here (if the other character is standing at the switch in the library, the path won't be blocked) and search for the missing book.

5) Search for Adrenius at the surface of the desert and ask about Netlios. Give him 500 gp and he will start a test, wich all the answers can be found at Netlios' books "Dangers of Adventures". If you pass the test you will earn the Key 4023.

6) Get 4 players of each vocation, then go here and open the door with the key you got from Adrenius. Each player must enter the respective teleporter and face 2 creatures (Orc Berserkers for Knight, Minotaur Archers for Paladin, Fire Devils for Sorcerer and Bears for Druid). There will be signs telling about the items needed for the next step. With your team, exit the dungeon and get these items.

7) Follow the path to the reward room. Now the team must place the items at the correct place and pull the lever. This will teleport all four players to the reward room.

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