The problem: Wasting some useful time typing the name of target. A need of a huge amount of hotkeys when there’s numerous targets.
The solution: Typing just Exura Sio will heal you healing target. So anyone who is targeted as “Healing Target” would be healed by Exura Sio instantly without needing of type his name.
Conclusion: No delay on searching the hotkey of a specific player or typing his name. A really good function for druids when managing to heal huge party teams. No need of a large amount of hotkeys to heal your team.
The problem: A lack of a easier function to follow the target.
The solution: A following target hotkey.
Conclusion: This will make you life easy when you try to follow someone, good for quests and wars.
The problem: Getting a red skull or a banishment by mistake.
The solution: Will be displayed on screen after every kill how many players you still can murder before getting red skulled or banished. If there’s a risk of ban you should also be noticed about the situation under your login, just like guild message proposal.
Conclusion: This will prevent players to get red skulled or banished by mistake.
The problem: The assets of the quest are too valuable to be gotten on level 80 and it causes an emphasized price fall on the items prices.
The solution: Make the quest only for levels 100.
Conclusion: POI quest items will be more rare and more expensive.
The problem: A lack of function for players to rate the proposals.
The solution: The implementation of a system for rating proposals from 1 to 5. A level restriction of 10 or above for premium players and 31 or above for free account players and an automated system to inform CipSoft about the best ongoing proposals.
Conclusion: Will make a really satisfactory interaction between what players want and like and the staff.
Notify at login
The problem: A non notorious notify when someones logs in.
The solution: Turn the color of the font into red and add the broadcast to deafult too.
Conclusion: This way it can be a lot better visualized and you won't miss when the player logs in.
The problem: There’s only a promotion and in the beginning levels. And also a big economy problem that could be solved with this.
The solution: Make a really difficult quest for level 100+ to get a second promotion. Better regeneration rates, new spells, quests and places. Creature products could be obligatory for the quest, and we can also explore the hard selling and rare items.
Conclusion: High levels seeking to do the quest would have something to expend their money on, making better running for the working capital. Doing it a really really hard and expensive quest would make for high levels something to seek for.