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Teleporters can move a player from one location to another instantaneously. Usually this requires merely walking on the teleporter; however, in some cases a sacrifice is needed.

Teleporters

Name Walkable Notes
Death Portal Death Portal It's connected to the Death element.
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Gain access to this teleporter through the Forgotten Knowledge Quest.
Spoiler ends here.
Earth Archway Earth Archway Earth Archways will teleport premium druids with level 30 or higher to one of the two Earth Shrines. This archway can be found along with the other three: Ice, Fire, and Energy.


See also: Holy Shrines and Enchanting

Earth Portal Earth Portal It's connected to the Earth element.
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Gain access to this teleporter through the Forgotten Knowledge Quest.
Spoiler ends here.
Energy Archway Energy Archway Energy Archways will teleport premium sorcerers with level 30 or higher to one of the two Energy Shrines. This archway can be found along with the other three: Ice, Earth, and Fire.


See also: Holy Shrines and Enchanting

Energy Gate Energy Gate A gate of pure, pulsing energy.
Energy Portal Energy Portal It's connected to the Energy element.
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Gain access to this teleporter through the Forgotten Knowledge Quest.
Spoiler ends here.
Fire Archway Fire Archway Fire Archways will teleport premium sorcerers with level 30 or higher to one of the two Fire Shrines. This archway can be found along with the other three: Ice, Earth, and Energy.

See also: Holy Shrines and Enchanting

Fire Portal Fire Portal It's connected to the Fire element.
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Gain access to this teleporter through the Forgotten Knowledge Quest.
Spoiler ends here.
Fury Gate Fury Gate Fury Gates will teleport promoted premium players with level 60 or higher to the Fury Dungeon.
Glowing Vortex Glowing Vortex If you walk on it you are teleported to another place.
Hive Gate Hive Gate It can teleport you to the other side of the wall if you are eligible to.
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You can enter it by receiving pheromones during the War Against the Hive Quest.
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Holy Portal Holy Portal It's connected to the Holy element.
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Gain access to this teleporter through the Forgotten Knowledge Quest.
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Hot Geyser NoItem Walk on it to be teleported one floor up.
Ice Archway Ice Archway Ice Archways will teleport premium druids with level 30 or higher to one of the two Ice Shrines. This archway can be found along with the other three: Earth, Fire, and Energy.


See also: Holy Shrines and Enchanting

Ice Portal Ice Portal It's connected to the Ice element.
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Gain access to this teleporter through the Forgotten Knowledge Quest.
Spoiler ends here.
Instable Vortex Instable Vortex Teleports the player to another location:
Large Crystal Teleporter Large Crystal Teleporter Used to teleport from several cities to the GCTS. The player must have a Teleport Crystal, which is used up like Orichalcum Pearls, in their inventory to teleport. For the warzones, you need a Red Teleport Crystal. Travelling between the other Gnome areas require no crystals at all.
Large Crystal Teleporter (Berg) Large Crystal Teleporter (Berg) Unlike the darker version, this teleporter does not require Teleport Crystals.
Large Glowing Amethyst Large Glowing Amethyst A teleporter activated by stepping on it.
Large Glowing Emerald Large Glowing Emerald A teleporter activated by stepping on it.
Large Glowing Ruby Large Glowing Ruby
Large Glowing Sapphire Large Glowing Sapphire A teleporter activated by stepping on it.
Loose Stone Pile (Omrabas) Loose Stone Pile (Omrabas) Use a Shovel or equivalent on it to be teleported downwards into Omrabas's room.
Looks the same as a Loose Stone Pile and a Wormhole.
Maelstrom Maelstrom If you just walk on it you are teleported to another place, like a Water Vortex.
Looks the same as a Water Vortex and a Water Channel.
Magic Door Magic Door Use it to get teleported into or out of Eclesius' house. There are two known doors: a free-standing door outside of the Adventurer's Guild, and one built in the house of Eclesius.
Magic Forcefield Magic Forcefield A Magic Forcefield is a game square that will teleport your character to a different location when you step on it. Portals cannot be moved, but some may only appear under special circumstances, such as flipping a switch, or placing an item in a specific location. Also, sometimes a portal is present, but it will only teleport you to a special place if you flip a switch or series of switches. Otherwise, it just teleports you to the next square.

Azerus and Versperoth turn into magic forcefields upon death.
Looks the same as a Ship Core and can also appear green.
See also: Mystic Flame

Magic Forcefield (Green) Magic Forcefield (Green) A green Magic Forcefield. Looks the same as a Disruption.
Mechanism (Teleporter) Mechanism (Teleporter) You can only use them (and get past gates) after starting certain missions in the In Service of Yalahar Quest. If you do not meet the requirements a message will appear saying:
The gate mechanism won't move. You probably have to find a way around until you figure out how to operate the gate.
Mystic Flame Mystic Flame Mystic Flames have various purposes, most prominently they act as Teleports, as in the Ankrahmun Tombs which teleport the player deeper if they sacrifice a Scarab Coin in a Coal Basin. Other flames, such as the flames inside Morguthis' Deathslicer Arena, are scripted in other ways that do not act as teleports.
Old Flying Carpet Old Flying Carpet Stepping on it sends a player to Thais temple.
Ore Wagon Ore Wagon Used to transport people, coal and other cargo. Only the ones in Kazordoon and Beregar can actually be used, though; tickets to travel around in Kazordoon can be bought from Ore Wagon System Ticket Seller NPCs. The ones in Beregar are part of a quest and can be used for free.
Slime Slide Slime Slide Transportation system on Oramond.
Strange Carving Strange Carving Strange carvings almost always require a sacrifice to work. There are four different strange carvings:

See also: Strange Carving (Tile)

Strange Vortex (Teleporter) Strange Vortex (Teleporter) When a Minion of Gaz'haragoth dies, its corpse turns into a vortex which leads to an area with Nightmares of Gaz'haragoth.
Looks the same as a Strong Water Vortex and a Vortex of Elemental Water.
Strange Whirl NoItem It appears to be a small tornado.
Can be seen on the pixel art of Eternal Winter.
Turtle Turtle They seem to be treated as pets by mermaids, and can be used for transportation between islands that do not have normal seaports. Simply stepping onto a sea turtle will cause it to transport you to a nearby island, but only if you have permission to use them. Sea turtle transports are protection zones. Throwing lootbags on the turtle won't work, you will have to use the royal mailbox on the Laguna Islands instead.
Vortex (Green) Vortex (Green) If you just walk on it you are teleported to another place. See also: Vortex
Vortex (Pink) Vortex (Pink) If you just walk on it you are teleported to another place. See also: Vortex
Vortex (Red) Vortex (Red) If you just walk on it you are teleported to another place. See also: Vortex
Water Channel Water Channel If you just walk on it you are teleported to another place, like a Water Vortex.
Looks the same as a Maelstrom and a Water Vortex.
Water Vortex Water Vortex If you just walk on it you are teleported to another place.
Looks the same as a Maelstrom and a Water Channel.

See also other Objects.

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