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Properties

Property Value
Combat Properties
Health 150
Experience 120
Speed 80
Est. Max Dmg 130
Summon (not possible)
Convince (not possible)
General Properties
Name Tarnished Spirit
Classification Ghosts
Spawn Type
Illusionable
Pushable
Pushes ?
Elemental Properties
Physical 0%
Holy 100%
Death 0%
Fire 100%
Energy 100%
Ice 100%
Earth 0%
Drown 0%
Life Drain 0%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 10.1
July 17, 2013
Status Active
Help
Tarnished Spirit
You see a tarnished spirit.
  • Huh!

Notes

Tarnished spirits are foul ghosts, tainted by nameless crimes they committed in life that do not permit them to rest in peace. They are feeble, sickly things that stalk dark and doomed places, trying to find victims to whisper their evil deeds to and feeding off their life force. Though not very strong, they seek to harm adventurers in their mean, petty ways, and will stalk them until slain. Tarnished spirits relish in the gloom of crypts, graveyards and other places of death, although they are often driven out to the borders by stronger undead creatures, where they linger and wait for prey.

Seems to be the same as Ghost.

Abilities

Melee 0-80, Life Drain 20-45.

Damage Taken From Elements

  • Physical
    -100%
  • Holy
    +0%
  • Death
    -100%
  • Fire
    +0%
  • Energy
    +0%
  • Ice
    +0%
  • Earth
    -100%

Location

Drefia.

Behaviour

They fight in close range. A tarnished spirit never retreats.

Strategy

Kill them like a regular Ghost. Don't let them trap you without an appropriate elemental attack.

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