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Tarantula

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This creature is in the Invertebrates class, Arachnids subclass and has history.
7.5 (August 9, 2005)
See also: Creatures
Tarantula Tarantula
225 Hit points
120 Experience points per kill
Summon/Convince: 485/-- (Illusionable)
Abilities: Melee (0-90) and Poisons you for 1-2 hp/turn, Haste, Terra Strike (doesn't do damage).
Pushable: Cross
Push Objects: Tick
Walks around: FireEnergy
Est. Max. Damage: 90 hp per turn
Immune To: Earth
Strong To: Energy (-10%)
Neutral To: Physical, Holy, Death, Drown?, Life Drain
Weak To: Fire (+15%), Ice (+10%)
Sounds: None.
Behavior: Fights until death.
Field Notes: Tarantulas usually spawn in groups with other weaker monsters or together with a Giant Spider (in the Plains of Havoc, for example). Kill the weaker monsters off first so they do not break your shielding. Also note that tarantulas are dangerous in groups due to their ability to haste and surround their prey. GFBs work nicely to kill the tarantulas and the other creatures. Hide is the tarantula boss.
Location: Tiquanda Tarantula Caves, Trapwood ground level and underground, in 2 small caves South of Thais, Dark Cathedral, single spawn on top of Crocodile den north of Port Hope (here), Plains of Havoc, underground Liberty Bay, Nargor Undead Cave and other constituents of the Shattered Isles, Green Claw Swamp (here), first floor up in the big building in the Cemetery Quarter, Robson Isle, Vengoth. After the summer update of 2008, tarantulas can be seen on the beginner's island of Rookgaard.
Strategy: Knights: Can kill them with little waste of potions with around 60/60. It is important to continuously move in circles to avoid being hit by more than 2 at a time to achieve optimal efficiency.

Paladins: A Level of 20 is recommended to outrun them and around 50 distance to not waste ammunition. A level 25 paladin with skills 60/50 can handle 2 of them with no problem.

Mages: Wand or rod and runes or spells to kill faster. Flame Strike (Sorcerer and Druid) is the preferred spell (due to tarantula's highest weakness to fire) for those looking to optimize their stamina. Sorcerers can use Fire Wave and Druids can use Ice Wave to kill a group of Arachnids.
Loot:
0-40 gp, Tarantula Egg, Spider Fangs, Brass Legs (semi-rare), Plate Shield (semi-rare), Steel Helmet (rare), Time Ring (very rare). (Loot Statistics)
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