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Obtaining Summons

Parchment

You can only have 2 summoned creatures, the only exception to this rule is Animate Dead.


There are several ways of obtaining creatures to help you:
Summon Creature - A spell which will allow you to summon certain creatures (provided you have enough mana, see mana costs below).
Convince Creature - A rune which "convinces" creatures to fight for you, some creatures which cannot be summoned, can be convinced.
Animate Dead - A necromancy-like rune which allows you to turn a corpse into a moving skeleton, this is the only exception to the 2 maximum summon rule.

Basic Information and Recommendations

Summoned creatures will only attack when you have "targeted" an enemy. This means that summons cannot attack invisible creatures.
It is recommended that you turn OFF "chase creature" when hunting with summons, especially when hunting creatures that could retarget to you.


Summonpositions

Summons will always stay either directly diagonal or two sqm away from you when they come to rest, but never adjacent (see picture).
Any attempt to "push" a creature you have summoned into a position parallel to you will display the message "There is not enough room.".
Summoned creatures can be roped up holes, but cannot be pushed into holes or down ladders, and they will not follow you up or down stairs and ramps.
When you summon a creature, it is essentially confined to one level.
If you move 2 or more levels up or down from your summons, they will disappear. They will also disappear if you move too far away from them on any level. What is more, if you move one level up or down and mark an enemy creature to attack - your summons will no longer dissapear. (Before the update the only way to attack a monster that was not on your floor was attacking it without clicking Attack on creature - then your summons on another floor would stay alive, however it is not needed anymore)
If you die while having summons, they will die as well. Summons do not yield experience.
Note that if you summon a creature unable to sense invisibility like a Demon Skeleton and use the invisible spell or put on a stealth ring, the summons will NOT follow you until you're visible again.

Healing summons

You may heal summons with the runes:

Or the spell:

You may NOT heal summons with the potions:


Note that summons aren't players, so Heal Friend will not work.
Note that potions will not work on summons in Optional PvP worlds.

Experience Gain

When killing a creature with a summon, you will only receive partial experience for the kill (minimum of 50%).
For example, if your summon causes all of the damage to kill a Rotworm, you will only receive 20 experience (half). If you personally deal some of the damage, you will receive more exp.
The formula for experience gain is:
player's exp gain + (summon's exp gain /2)
The player's experience gain is based on the player's damage.



Summon Creature Requirements

In most cases, only druids and sorcerers can use the spell "Summon Creature". Earlier in Tibia, however - Spell scrolls would allow a paladin or knight to learn the spell.
Below is a list of creatures summonable at each level (Note that you need mana to summon a creature, not level, and so if you came to the mainland later than level 8, you will need to get a higher level before being able to summon the creature... The same applies to knights and paladins who learned the spell through spell scrolls - you will need the mana required to be able to summon creatures).

Level 25

Name Exp HP Speed Armor summon/ convince Immunities Max Dmg. Abilities
Skunk Skunk 3 20 68 200/200 8 Melee (0-5), Green Stink Hits (0-3), Self-Healing.
Rat Rat 5 20 67 6 200/200 8 Melee (0-8).
Badger Badger 5 23 70 200/200 12 Melee (0-12).
Snake Snake 10 15 60 205/-- 9 Melee (0-8) it poisons with 1 hp/turn and doing about 15 damage total.
Spider Spider 12 20 76 210/210 9 Melee (0-9).
Chicken Chicken 0 15 64 220/220 0 None.
Rabbit Rabbit 0 15 90 220/220 0 None.
Silver Rabbit Silver Rabbit 0 15 220/220 0 Haste.
Cat Cat 0 20 62 220/220 0 Nothing
Dog Dog 0 20 220/220 0 None
Poodle Poodle ? 20 220/? 0? None?
Squirrel Squirrel 0 20 240 220/220 0 0
Enraged Squirrel Enraged Squirrel 15 35 1 220/220 6 Weak melee, weak distance attack that looks like energy and stars
Thieving Squirrel Thieving Squirrel 15 55 220/220 0 Invisibility.
Black Sheep Black Sheep 0 20 250/250 0 None
Sheep Sheep 0 20 58 250/250 1+ Melee (0-1+) (when summoned).
Flamingo Flamingo 0 25 84 250/250 0 None
Green Frog Green Frog 0 25 250/250 0 None
Parrot Parrot 0 25 160 250/250 5 Melee (0-5) summons only.
Seagull Seagull 0 25 250/250 3 Melee (0-3) only summoned seagulls attack; Haste
Bat Bat 10 30 100 2 250/250 8 Melee (0-8)
Cave Rat Cave Rat 10 30 75 2 250/250 10 Melee (0-10).
Bug Bug 18 29 80 250/250 23 Melee (0-23).
Sandcrawler Sandcrawler 20 30 80 2 250/250 3 Melee (0-3).
Pig Pig 0 25 57 255/255 0 None
Wolf Wolf 18 25 82 255/255 17 Melee (0-17).
Deer Deer 0 25 98 260/260 1 Melee (0-1)
Winter Wolf Winter Wolf 20 30 1 260/260 20 Melee (0-20)
Poison Spider Poison Spider 22 26 80 270/-- Earth 22 Melee (0-20), Poison with 1 hp per turn (15-20 turns) or starting with 2 hp per turn (20-25 turns, 21-30 hp).
Hyaena Hyaena 20 60 98 1 275/275 20 Melee (0-20).
Cobra Cobra 30 65 60 2 275/-- Earth 5 Melee (Poisons you up to 5 hp/turn), Poison Spit (Poisons you up to 2 hp/turn.)
Wasp Wasp 24 35 160 5 280/-- Earth 20 Melee (0-20). If it Poisons, you will lose up to 2 hp per turn for 10 turns, totaling 20 damage.
Penguin Penguin 1 33 1 290/290 3 Melee (0-3)
Island Troll Island Troll 20 50 290/290 10 Melee (0-10).
Troll Troll 20 50 63 6 290/290 15 Melee (0-15).
Goblin Goblin 25 50 60 290/290 35 Melee (0-10), Small Stone (0-25).
Goblin Leader Goblin Leader 75 50 6 290/? 95 Melee (0-50), Small Stone (0-45)
Frost Troll Frost Troll 23 55 70 6 300/300 20 Melee (0-20).
Bear Bear 23 80 78 6 300/300 25 Melee (0-25)
Panda Panda 23 80 8 300/300 Earth 16 Melee (0-16)
Orc Orc 25 70 5 300/300 35 Melee (0-35).
Skeleton Skeleton 35 50 77 1 300/300 DeathDrowningLife Drain 30 Melee (0-17), Life Drain (7-13).
Crazed Beggar Crazed Beggar 35 100 5 300/300 25 Melee (0-25).
Crab Crab 30 55 305/305 EarthDrowning 20 Melee (0-20)
Orc Spearman Orc Spearman 38 105 88 6 310/310 55 Melee (0-25), Spears (0-30).
Scorpion Scorpion 45 45 75 15 310/-- Earth 67 Melee (0-50), can Poison for up to 17 hp/turn.
Polar Bear Polar Bear 28 85 6 315/315 30 Melee (0-30)
Swamp Troll Swamp Troll 25 55 6 320/-- 14 Melee (0-13) it Poisons you for 1 hp per turn.
Lion Lion 30 80 95 6 320/320 40 Melee (0-40)
Dwarf Dwarf 45 90 85 320/320 31 Melee (0-30)
Minotaur Minotaur 50 100 10 330/330 45 Melee (0-45).
Centipede Centipede 34 70 83 335/-- Earth 46 Melee (0-45) Poisons you for 1 hp/turn.
Troll Champion Troll Champion 40 75 69 350/350 35 Melee (0-35).
Crocodile Crocodile 40 105 78 12 350/350 40 Melee (0-40)
Skeleton Warrior Skeleton Warrior 45 65 77 350/350 Death 43 Melee (0-30), Life Drain (7-13).
Larva Larva 44 70 62 5 355/-- Earth 36 Melee (0-35, Poisons you for 1hp/turn)
Orc Warrior Orc Warrior 50 125 95 8 360/360 60 Melee (0-60).
Dwarf Soldier Dwarf Soldier 70 135 88 8 360/360 130 Melee (0-70), Bolts (0-60).
Smuggler Smuggler 48 130 390/390 60 Melee (0-60).
Amazon Amazon 60 110 86 10 390/390 60 Melee (0-45), Throwing Knives (0-40).
Minotaur Archer Minotaur Archer 65 100 80 6 390/390 100 Melee (0-25), Bolts (0-80).
Scarab Scarab 120 320 20 395/-- Earth 115 Melee (0-75), Poison Hit (0-35), Poison Fields, Haste. There is a small chance killing a Scarab will spawn a Scorpion in its place, if Horestis has been recently killed during The Mummy's Curse World Change.
Toad Toad 60 135 6 400/-- 48 Melee (0-30) poisons you 1 hp/turn, Stalagmite (8-17), Haste.
Husky Husky 0 140 1 420/420 0 Sniff people.
Tiger Tiger 40 75 100 5 420/420 40 Melee (0-40), Haste
Dwarf Miner Dwarf Miner 60 120 420/420 30 Melee (0-35)
Wild Warrior Wild Warrior 60 135 95 8 420/420 70 Melee (0-70), Haste
Nomad (Basic) Nomad (Basic) 60 160 95 6 420/420 80 Melee (0-80)
Undead Mine Worker Undead Mine Worker 45 65 435/? Death 33? Melee (0-20?), Life Drain (7-13).

Level 28

Name Exp HP Speed Armor summon/ convince Immunities Max Dmg. Abilities
Demon Skeleton Demon Skeleton 240 400 90 24 620/620 DeathFireEarthDrowningLife Drain 235 Melee (0-185+), Death Hit (30-50).

Level 29

Name Exp HP Speed Armor summon/ convince Immunities Max Dmg. Abilities
Orc Leader Orc Leader 270 450 20 640/640 Fire 255 Melee (0-185), Throwing Knifes (0-70).
Dwarf Guard Dwarf Guard 165 245 103 15 650/650 140 Melee (0-140)

Level 30

Name Exp HP Speed Armor summon/ convince Immunities Max Dmg. Abilities
Fire Elemental Fire Elemental 220 280 95 690/-- DeathFireLife Drain 280 Melee (0-100), Fire Field on target, Fire Explosion (0-160).

Level 34

Name Exp HP Speed Armor summon/ convince Immunities Max Dmg. Abilities
Gozzler Gozzler 180 240 120 25 800/-- 245 Melee (0-110), Life Drain (32-135), Self-Healing (30-50), Haste.


Convince Creature

Convinced creatures are very similar to summoned ones, the only differences are:

  • You need to use a rune on a living creature to convince it.
  • Convinced creatures drop loot, while summons do not.

Convince requirements

In order to convince a creature, you must first have a rune, then, you must have enough mana to be able to convince the creature. Mana requirements are:

Manapoints Creature Knights Paladins Mages
Level Level Level
200 Skunk, Rat, Badger 30 16 12
210 Spider 32 16 12
220 Chicken, Rabbit, Silver Rabbit, Cat, Dog, Squirrel, Enraged Squirrel, Thieving Squirrel 34 17 13
250 Black Sheep, Sheep, Flamingo, Green Frog, Parrot, Seagull, Bat, Cave Rat, Bug, Sandcrawler 40 19 14
255 Pig, Wolf 41 19 14
260 Deer, Winter Wolf 42 20 14
275 Hyaena 45 21 15
290 Penguin, Island Troll, Troll, Goblin 48 22 15
300 Frost Troll, Bear, Panda, Orc, Skeleton, Crazed Beggar 50 22 15
305 Azure Frog,[1] Coral Frog,[1] Crimson Frog,[1] Orchid Frog,[1] Crab, Rotworm,[1] Chakoya Tribewarden, Chakoya Toolshaper, Chakoya Windcaller 51 23 16
310 Goblin Scavenger,[1] Orc Spearman 52 23 16
315 Polar Bear 53 23 16
320 Lion, Elf,[1] Dwarf 54 24 16
330 Minotaur 56 24 16
340 Troll Champion 58 25 17
350 Crocodile, Skeleton Warrior 60 26 17
360 Orc Warrior, Goblin Assassin,[1] Dwarf Soldier, Elf Scout[1] 62 26 17
380 Carrion Worm[1] 66 28 18
390 Smuggler, Amazon, Minotaur Archer 68 28 18
420 Husky, Tiger, War Wolf,[1] Dwarf Miner, Wild Warrior, Nomad 74 30 19
435 Grave Robber[1] 77 31 20
445 Tortoise[1] 79 31 20
450 Bandit, Crypt Defiler, Gang Member,[1] Barbarian Headsplitter,[1] Ghoul, Barbarian Skullhunter,[1] Valkyrie, Assassin[1] 80 32 20
465 Boar, Gnarlhound 83 33 21
470 Gladiator[1] 84 34 21
480 Dark Monk,[1] Quara Mantassin[1] 86 34 21
485 Tarantula 87 35 22
490 Orc Rider,[1] Pirate Marauder,[1] Corym Charlatan, Cyclops, Frost Giant,[1] Frost Giantess, Terror Bird, Thornback Tortoise,[1] Orc Marauder[1] 88 35 22
500 Elephant, Mammoth,[1] Terrified Elephant[1] 90 36 22
505 Blood Crab, Terramite 91 36 22
525 Cyclops Drone[1] 95 37 23
530 Poacher,[1] Fire Devil, Hunter[1] 96 38 23
550 Minotaur Guard 100 39 24
560 Lizard Sentinel[1] 102 40 24
580 Crypt Shambler[1] 106 41 25
590 Stone Golem, Orc Berserker, Barbarian Bloodwalker[1] 108 42 25
595 Pirate Buccaneer[1] 109 42 25
620 Demon Skeleton, Undead Minion[2] 114 44 26
640 Orc Leader 118 45 27
650 Dwarf Guard 120 46 27
690 Fire Elemental 128 48 28
695 Cyclops Smith,[1] Corym Skirmisher[1] 129 49 29
775 Pirate Corsair[1] 145 54 32
800 Dreadbeast[2] 150 56 33
  1. ^ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 Can only be convinced
  2. ^ 2.0 2.1 No longer in-game.

See also: Summon Creature, Convince Creature, and Animate Dead

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