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Summoned Creature

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Obtaining Summons

You can only have 2 summoned creatures, the two exceptions to this rule are Undead Legion and Animate Dead.

There are several ways to obtain creatures to help you:
Summon Creature - A spell which will allow you to summon certain creatures (provided you have enough mana, See mana costs below).
Convince Creature - A rune which "convinces" creatures to fight for you, some creatures which cannot be summoned, can be convinced.
Animate Dead - A necromancy-like rune which allows you to turn a corpse into a moving skeleton, this is one of only two exceptions to the 2 maximum summon rule..
Undead Legion - A spell which turns all bodies within a radius into skeletons, this is one of only two exceptions to the 2 maximum summon rule.


Basic Information and Recommendations

Summoned creatures will only attack when you have "targeted" an enemy. This means that summons cannot attack invisible creatures.
It is recommended that you turn OFF "chase creature" when hunting with summons, especially when hunting creatures that could retarget to you.


Summons can be a big help.

Summons will always stay either directly diagonal or two sqm away from you when they come to rest, but never adjacent (see picture).
Any attempt to "push" a creature you have summoned into a position parallel to you will display the message "There is not enough room.".
Summoned creatures can be roped up holes, but cannot be pushed into holes or down ladders, and they will not follow you up or down stairs and ramps.
When you summon a creature, it is essentially confined to one level.
If you move 2 or more levels up or down from your summons, they will disappear.They will also disappear if you move too far away from them on any level. What is more, if you move one level up or down and mark enemy creature to attack - your summons will dissapear. (Notice that if you shot runes without clicking Attack on creature, your summons on another floor will stay alive)
If you die with summons, the summons will die, summons do not yield experience.
Note that if you summon a creature unable to sense invisibility like a Demon Skeleton and use the invisible spell or put on a stealth ring, the summons will NOT follow you until you're visible again.

Healing summons

You may heal summons with the runes/potions:

Or the spell:

Note that summons aren't players, so Heal Friend will not work.
Note that potions will not work on summons in Non-PvP worlds.

Experience Gain

When killing a creature with a summon, you will only receive partial experience for the kill (minimum of 50%).
For example, if your summon causes all of the damage to kill a Rotworm, you will receive only 20 experience (half). If you personally deal some of the damage, then you will receive more exp.
The formula for experience gain is:
player's exp gain + (summon's exp gain /2)
The players experience gain is based on the players damage.

Summon Creature Requirements

In most cases, only druids and sorcerers can use the spell "Summon Creature". Earlier in Tibia, however - Spell scrolls would allow a paladin or knight to learn the spell.
Below is a list of creatures summonable at each level (Note that you need mana to summon a creature, not level, and so if you came to the mainland later than level 8, you will need to get a higher level before being able to summon the creature... The same applies to knights and paladins who learned through spell scrolls, you will need the mana required to be able to summon creatures).

Level 25

Name Exp HP summon/ convinceImmunities Max Dmg. Abilities
Cockroach 0 1 200/200 0 Runing away from people.
Skunk 3 20 200/200 8 Melee (0-5), Green Stink Hits (0-3).
Rat 5 20 200/200 8 Melee (0-8).
Badger 5 23 200/200 12 Melee (0-12).
Snake 10 15 205/205 Earth 9 Melee (0-8) it Poison with 1 hp/turn and doing about 15 damage total.
Spider 12 20 210/210 25 Melee (0-25).
Chicken 0 15 220/220 0 None.
Dog 0 20 220/220 0 None
Rabbit 0 15 220/220 0 None
Silver Rabbit 0 15 220/220 0 Haste.
Squirrel 0 20 220/220 0 0
Sheep 0 20 250/250 1+ Melee (0-1+) (when summoned).
Black Sheep 0 20 250/250 0 None
Flamingo 0 25 250/250 0 None
Green Frog 0 25 250/? 0 None
Parrot 0 25 250/250 5 Melee (0-5) summons only.
Seagull 0 25 250/250 3 Melee (0-3) only summoned seagulls attack; Haste
Bat 10 30 250/250 8 Melee (0-8)
Cave Rat 10 30 250/250 10 Melee (0-10).
Bug 18 29 250/250 23 Melee (0-23).
Pig 0 25 255/255 0 None
Wolf 18 25 255/255 19 Melee (0-19).
Deer 0 25 260/260 1+ Melee (0-1+)
Winter Wolf 20 30 260/260 20 Melee (0-20)
Poison Spider 22 26 270/270 Earth 22 Melee (0-20), Poison with 1 hp per turn (15-20 turns) or starting with 2 hp per turn (20-25 turns, 21-30 hp).
Hyaena 20 60 275/275 20 Melee (0-20)
Cobra 30 65 275/275 DrunkennessEarth 5+? Melee (Poisons you up to 5 hp/turn), Poison Spit (Poisons you up to 2 hp/turn.)
Wasp 24 35 280/280 Earth 20 Melee (0-20) it Poison up to 2 hp per turn and lasting about 20 total damage.
Troll 20 50 290/290 25 Melee (0-24).
Island Troll 20 50 290/290 10 Melee (0-10).
Goblin 25 50 290/290 35 Melee (0-10), Small Stone (0-25).
Frost Troll 23 55 300/300 20 Melee (0-20).
Bear 23 80 300/300 25 Melee (0-25)
Panda 23 80 300/300 Earth 16 Melee (0-16)
Orc 25 70 300/300 35 Melee (0-35).
Skeleton 35 50 300/300 DeathDrowningLife Drain 30 Melee (0-17), Life Drain (7-13).
Crab 30 55 305/305 EarthDrowning 20 Melee (0-20)
Orc Spearman 38 105 310/310 55 Melee (0-25), Spears (0-30)
Scorpion 45 45 310/310 Earth 67 Melee (0-50) it Poison up to 17 hp/turn.
Polar Bear 28 85 315/315 30 Melee (0-30)
Swamp Troll 25 55 320/320 14 Melee (0-13) itPoisons you for 1 hp per turn.
Lion 30 80 320/320 40 Melee (0-40)
Elf 42 100 320/320 Invisibility 40 Melee (0-15), Arrows (0-25)
Dwarf 45 90 320/320 30 Melee (0-30)
Minotaur 50 100 330/330 45 Melee (0-45).
Centipede 34 70 335/335 Earth 46 Melee (0-45) Poisons you 1 Hitpoint per turn.
Crocodile 40 105 350/350 40 Melee (0-40)
Larva 44 70 355/355 ParalysisEarth 36 Melee (0-35, Poisons you 1hp/turn)
Orc Warrior 50 125 360/360 60 Melee (0-60).
Dwarf Soldier 70 135 360/360 130 Melee (0-70), Bolts (0-60).
Elf Scout 75 160 360/360 Invisibility 110 Melee (0-30), Arrows (0-80)
Smuggler 48 130 390/390 60 Melee (0-60).
Amazon 60 110 390/390 45 Melee (0-45), Throwing Knives (0-40).
Minotaur Archer 65 100 390/390 100 Melee (0-25), Bolts (0-80).
Scarab 120 320 395/395 ParalysisEarth 115 Melee (0-75), Poison Hit (0-35), Poison Fields, Haste.
Toad 60 135 400/400 48 Melee (0-30) poisons you 1 hp/turn, Stalagmite (8-17), Haste.
Husky 0 140 420/420 0 Sniff people.
Tiger 40 75 420/420 40 Melee (0-40), Haste
Wild Warrior 60 135 420/420 70 Melee (0-70), Haste
Bandit 65 245 450/450 43 Melee (0-43)
Ghoul 85 100 450/450 Invisibility, Paralysis, DrunkennessDeathDrowningLife Drain 97 Melee (0-70), Life Drain (15-27), Self-Healing.
Valkyrie 85 190 450/450 120 Melee (0-70), Spears (0-50).
Tarantula 120 225 485/485 Earth 90 Melee (0-90) and Poisons you for 1-2 hp/turn, Haste, Terra Strike (doesn't do damage).
Cyclops 150 260 490/490 105 Melee (0-105).
Frost Giantess 150 275 490/490 Ice 150 Melee (0-60), Boulder (0-90), Haste.
Terror Bird 150 300 490/490 90 Melee (0-90)
Elephant 160 320 500/500 100 Melee (0-100)
Blood Crab 160 290 505/505 IceEarthDrowning 110 Melee (0-110)
Fire Devil 145 200 530/530 Fire 160 Melee (0-35), Fireball (60-95), Fire Explosion (18-50).

Level 26

Name Exp HP summon/ convinceImmunities Max Dmg. Abilities
Minotaur Guard 160 185 550/550 100 Melee (0-100).

Level 27

Name Exp HP summon/ convinceImmunities Max Dmg. Abilities
Stone Golem 160 270 590/590 ParalysisEarthDrowning 110 Melee (0-110).


Orc Berserker 195 210 590/590 200 Melee (0-200), Haste.
Monk 200 240 600/-- Invisibility 140 Melee (0-140), Self-Healing, Haste

Level 28

Name Exp HP summon/ convinceImmunities Max Dmg. Abilities
Demon Skeleton 240 400 620/620 Paralysis, Drunkenness., DeathFireEarthDrowningLife Drain 235+ Melee (0-185+), Death Hit (30-50).

Level 29

Name Exp HP summon/ convinceImmunities Max Dmg. Abilities
Orc Leader 270 450 640/640 InvisibilityFire 255 Melee (0-185), Throwing Knifes (0-70).
Dwarf Guard 165 245 650/650 Invisibility 140 Melee (0-140)

Level 30

Name Exp HP summon/ convinceImmunities Max Dmg. Abilities
Fire Elemental 220 280 690/690 Invisibility, ParalyzeDeathFireLife Drain 300 Melee (0-100), Fire Field on you, Fire Explosion (0-160).

Level 34

Name Exp HP summon/ convinceImmunities Max Dmg. Abilities
Gozzler 180 240 800/-- Invisibility 245 Melee (0-110), Life Drain (32-135), Self-Healing, Haste.





Convince Creature

Convinced creatures are very similar to summoned ones, the only differences are:

  • You need to use a rune on an alive creature to convince it.
  • Convinced creatures drop loot, however summons do not.

Convince requirements

In order to convince a creature, you must first have a rune, then, you must have the mana to be able to convince the creature, the mana requirements are:

ManapointsCreatureKnightsPaladinsMages
LevelLevelLevel
200Rat, Badger, Skunk411914
205Snake422014
210Spider432014
220Dog, Rabbit, Silver Rabbit, Chicken,Squirrel 452115
250Sheep, Black Sheep, Bug, Cave Rat, Flamingo, Parrot, Bat512316
255Pig, Wolf522316
260Deer, Winter Wolf532316
270Poison Spider552416
275Cobra, Hyaena562416
280Wasp572517
290Goblin, Troll592517
300Bear, Frost Troll, Orc, Skeleton, Panda, *Dworc Venomsniper, *Dworc Fleshhunter, *Dworc Voodoomaster612617
305*Rotworm, Crab, *Azure Frog622617
310Scorpion, Orc Spearman632718
315Polar Bear642718
320Lion, Dwarf, Swamp Troll, Elf652718
330Minotaur672818
335Centipede682818
350Crocodile712919
355Larva723019
360Elf Scout, Dwarf Soldier, Orc Warrior733019
380*Carrion Worm773120
390Amazon, Minotaur Archer, Smuggler793220
395Scarab803220
420Wild Warrior, *War Wolf, Tiger, Nomad853421
445*Tortoise903622
450Ghoul, Valkyrie, *Assassin, Bandit913622
480*Dark Monk, *Quara Mantassin973823
485Tarantula983823
490Cyclops, Frost Giantess, *Orc Rider, *Pirate Marauder, Terror Bird, *Thornback Tortoise993924
495*Pirate Cutthroat1003924
500Elephant1034025
530Fire Devil, *Hunter1074125
550Minotaur Guard 1114326
560*Lizard Sentinel 1134326
580*Crypt Shambler1174527
590Stone Golem, Orc Berserker1194527
595*Pirate Buccaneer1204627
600Monk 1214627
620Demon Skeleton, **Undead Minion 1254728
640Orc Leader1294929
650Dwarf Guard1314929
670*Quara Constrictor 1355130
690Fire Elemental 1395230
775*Pirate Corsair 1564929
* Can only be convinced
** No longer in-game.

See also: Summon Creature, Convince Creature, Animate Dead, and Undead Legion