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DukoschLukoschPukoschStorkusBudrikJagranDwarven GuardMelfarJunkarThe Farms 6, Fishing HutColossus FortressDwarf BridgeThe FarmsMountain PassMountain PassKazordoon Streets 0
About this image
 Floor: -5, -4, -3, -2, -1, ground, +1, +2, +3, +4, +5
  • Mountain Pass (*)
  • The Farms (*)

Put your cursor over the map to see where the streets, houses, and NPCs are.

Notes

The Farms * +5, 0 floors: houses; wheat fields; Colossus view; the magic carpet
Royal Hall * +4 floor: Emperor's Quarters
Nobility Quarter * +3 floor: houses
Halls of Sorcery * +2 floor: magic sellers; sorcerer's guild; library
Upper Barracks * +2 floor: houses; guildhall
Armory Street * +1 floor: Armory; general's house; Kazordoon Fortress entrance
Mountain Pass * 0 floor: a house; paths through Kazordoon, to city entrances, to Mad Mage Valley, and to Dwarven Mines
The Market * -1 floor: houses; Depot and Bank; Ore Wagons; knight's guild; shops, Colossus entrance
Kazordoon Entrance * -2 floor: city entrance/exit; Ore Wagons; Dwacatra entrance
Lower Barracks * -2 floor: houses
Shops Street * -2 floor: shops; tavern; guildhalls; Ore Wagons
Mushroom Alley * -3 floor: mushroom farm; way to Brewery; way to shops, to temple, to Technomancers, and to city entrance/exit; city mine entrance and way to Steam Boat
Temple Road * -4, -5 floors: Temple; Dwarven fellowships; Game Rooms; Blessers; Wedding room; way to Gnomegate and The Spike
Tunnel Gardens * -4, -5 floors: houses
Technomancer Lane * -5 floor: Technomancers


Some Kazordoon buildings and NPCs lie outside the city beyond named streets:

North:

West:

South:

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