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Stone Golem
270 Hit points
160 Experience points per kill
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| Summon/Convince: |
590/590 (Illusionable) |
| Abilities: |
Melee (0-110). |
| Est. Max. Damage: |
110 hp per turn |
| Immune To: |
Earth, Drown, Paralysis |
| Strong To: |
Physical (-50%), Death (-20%), Fire (-20%), Energy (-15%) |
| Neutral To: |
Holy, Life Drain? |
| Weak To: |
Ice (+10%) |
| Sounds: |
None. |
| Behavior: |
Stone Golems do not run when in low health. |
| Field Notes: |
Big and Resistant creatures, their stone skin protects them from almost every element. Not good for hunting as they don't give good loot, and they are usually empty. |
| Location: |
Maze of Lost Souls, in and around Blue Djinn Tower, Formorgar Mines, Mad Technomancer room, Dark Cathedral, Demona, Goroma, Tarpit Tomb, Peninsula Tomb, deep Banuta,Forbidden Lands and Beregar Mines. |
| Strategy: |
They don't take off high damage, a medium leveled knight should be able to block them easily. Paladins should run and shoot. Mages should just run around and use Ice Strike along with their strongest ice wand/rod. Treat it like a strong cyclops. |
| Loot: |
0-15 gp, Bag, Torch, 0-4 Small Stone, Scale Armor, Carlin Sword, Steel Shield, Power Ring (semi rare), Iron Ore (semi-rare), Crystal Ring (very rare), Red Gem (very rare). (Loot Statistics) |
See also: Creatures.
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