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Properties

Property Value
Combat Properties
Health Health Icon 85
Experience Experience Icon 65
Armor Armor Icon 1
Est. Max Dmg 25
Summon (not possible)
Convince (not possible)
General Properties
Name Starving Wolf
Classification Canines
Bestiary Class Mammal
Bestiary Level Bestiary Level StarBestiary Level Star
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Holy 100%
Death 100%
Fire 100%
Energy 100%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Runs at 8
Walks around
Walks through
Other Properties
Version 9.1
July 6, 2011
Status Active
Help
Starving Wolf
You see a starving wolf.
  • Gaarrrrrr
  • Gnoorrr
  • Yoooohhuuuu!

Notes

They will spawn when an excessive amount of White Deer has been killed the previous day. You can lure them into a Magic Wolf Trap, which will turn it into a Captured Wolf. You can hand these in with Benevola.

Abilities

Melee (0-25)

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    +0%
  • Energy
    +0%
  • Ice
    +0%
  • Earth
    +0%

Location

East, west and south-west of the Femor Hills.

Behaviour

Behaves like a normal Wolf. A starving wolf will retreat at 8 (9.41%, red) health.

Strategy

Unknown.