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Starving Wolf

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Properties

Property Value
Combat Properties
Health 85
Experience 65
Armor 1
Est. Max Dmg 25
Summon (not possible)
Convince (not possible)
General Properties
Name Starving Wolf
Classification Canines
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Holy 100%
Death 100%
Fire 100%
Energy 100%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Runs at 8
Walks around
Walks through
Other Properties
Version 9.1
July 6, 2011
Status Active
Help
Starving Wolf
You see a starving wolf.
  • Gaarrrrrr
  • Gnoorrr
  • Yoooohhuuuu!

Notes

They will spawn when an excessive amount of White Deer has been killed the previous day. You can lure them into a Magic Wolf Trap, which will turn it into a Captured Wolf. You can hand these in with Benevola.

Abilities

Melee (0-25)

Damage Taken From Elements

  • Physical
    Damage Icons
    +0%
  • Holy
    Damage Icons
    +0%
  • Death
    Damage Icons
    +0%
  • Fire
    Damage Icons
    +0%
  • Energy
    Damage Icons
    +0%
  • Ice
    Damage Icons
    +0%
  • Earth
    Damage Icons
    +0%

Location

East, west and south-west of the Femor Hills.

Behaviour

Behaves like a normal Wolf. A starving wolf will retreat at 8 (9.41%, red) health.

Strategy

Unknown.

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