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Spit Nettle
150 Hit points
20 Experience points per kill
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| Summon/Convince: |
--/-- |
| Abilities: |
Stalagmite (15-40), Envenom 2 or 5 hp/turn, Self-Healing. |
| Est. Max. Damage: |
45 hp per turn |
| Immune To: |
Energy, Earth, Invisibility, Paralysis |
| Strong To: |
Ice (-20%) |
| Neutral To: |
Physical, Holy, Death, Drown, Life Drain |
| Weak To: |
Fire (+10%) |
| Sounds: |
None. |
| Behavior: |
The Spit nettle can be quite annoying to all vocations. Is a creature that does not move. |
| Field Notes: |
They can attack you from a long distance even before you can see them on your screen!
Some of them are behind walls or plants, so you cannot reach them to use melee on them. In these cases, you need to use distance attacks to kill them. |
| Location: |
Tiquanda, Trapwood, the outskirts of Chor and Forbidden Lands. |
| Strategy: |
Druids and Sorcerers: Try not to use Energy attacks on them. It is better to avoid them, as they only give 20 exp have a good defence and can do some serious damage, which can be dangerous for a low level. A nice trick to make it impossible for the Nettle to spawn is by throwing a parcel, or something else on the square where the Nettle stands on. Of course you must kill it before you can do this. |
| Loot: |
0-5 gp, Shadow Herb, 0-2 Sling Herb, Grave Flower (semi-rare), Seeds (semi-rare). (Loot Statistics) |
See also: Creatures.
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