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You see a spirit of water
  • Blubb

Notes

Boss of Scrapper level Pit #9.
Next #10.

Abilities

Physical Damage Melee (0-200)
⁠,
Drown Damage Water Explosion (151-192)
Spirit of Water
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⁠,
Poisoned Poisoning Storm (up to 11 hp/turn)
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Spirit of Water
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⁠,
Poisoned Poisoning Missile (up to 9 hp/turn)
Spirit of Water
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⁠,
Healing Self-Healing (111-121?)
Spirit of Water
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.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
70%?
Death Cursed Icon Big
100%?
Holy Dazzled Icon Big
50%?
Ice Freezing Icon Big
0%
Fire Burning Icon Big
0%
Energy Electrified Icon Big
110%
Earth Poisoned Icon Big
100%?

Location

In the Svargrond Arena.

Behaviour

Extremely fast

A spirit of water attacks in melee range. A spirit of water never retreats.

Strategy

Treat it like a strong water elemental. For all vocations it is wise to use a Helmet of the Deep since this will block the drown damage.
Mages: Run around using an energy wand/death rod shooting energy strike. Heal often. Without Helmet of the Deep, use Magic Shield and kill with SD as fast as you can, or you will be dead very quickly.
Knights: Melee and Exori trying to keep your HP constantly full.
Paladins: Use a Shield and Ethereal Spear, bring plenty UHs.

Loot

  • This creature drops no loot.

(Submit loot statistics)

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