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Spidris

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Properties

Property Value
Combat Properties
Health 3700
Experience 2600
Est. Max Dmg 610
Summon (not possible)
Convince (not possible)
General Properties
Name Spidris
Classification Arachnids
Hive Born
Spawn Type
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Holy 110%
Death 99%
Fire 99%
Energy 101%
Ice 101%
Earth 0%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioral Properties
Runs at (does not run)
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 9.4
December 14, 2011
Status Active
Help
Spidris
You see Spidris.
  • Eeeeeeyyyyh!
  • Iiiiieeeeeeh!

Notes

The Spidris serve several purposes in the hive. They act as guardians and warriors and also as garbage disposal. They are known to devour any refuse and corpses in the range of the hive. The distinction between their purposes seems artificial, though. For the hive their purpose is probably only one - to get rid of unwanted stuff. They fulfil all their tasks with frightening precision and diligence. Their endless assaults wear down any resistance and their senses are even more keen than those of other hive creatures. They are perfect war machines that know no fear or mercy, yet, they display some cunning traits to retreat or to lure an opponent into ambushes when outnumbered or hard-pressed. The enigmatic appearance of the Spidris touches something subconsciously in the human mind and strikes fear into the hearts of those who encounter them on the battlefield. The fighting style of the Spidris is considered exceedingly cruel and unnecessarily destructive. They are known to waste a considerable amount of time to mutilate the bodies of slain enemies before continuing the fight.
In the fight against the Deeplings, the Spidris are often used in the later phases. When the enemy is weakened and tired, the arrival of the Spidris on the battlefield alone may turn the tides of battle. With quick strikes and fast advances, the Spidris are most effective when fighting smaller groups of opponents whose formation has been shattered. The main body of the Spidris is usually hold back until the battle turns either in favour or against the Hive Born. Then the Spidris rush in to either achieve victory in a most gruesome and bloody manner, or they are sent to throw back the probably overconfident enemy.

Usually found with a large amount of Spitters and other Spidris, occasionally also a couple of Kollos.

Abilities

Melee (0-315), Poison Burst Arrow (150-310), Strong Haste, Self-Healing.

Damage Taken From Elements

  • Physical
    Damage Icons
    +0%
  • Holy
    Damage Icons
    +10%
  • Death
    Damage Icons
    -1%
  • Fire
    Damage Icons
    -1%
  • Energy
    Damage Icons
    +1%
  • Ice
    Damage Icons
    +1%
  • Earth
    Damage Icons
    -100%

Location

Hive.

Behavior

Fights in close combat, similar to a Destroyer or Behemoth. A spidris never retreats.

Strategy

Treat it like a Destroyer. Since they are rarely found alone, it is recommended for players to hunt them in a team. Mages are recommended to use Energy or Strong Ice Wave together with Avalanches when they come in hoards. Retargets fairly often, so blockers need to be alert. Watch out for other Hive Born that may emerge from any direction!

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