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Spectre
1350 Hit points
2100 Experience points per kill
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| Summon/Convince: |
--/-- |
| Abilities: |
Melee (0-270) poisons you, Great Musical Bomb causes Drunkenness, Mana Drain (100-400), Life Drain (300-550), Sparkle Drowning Bomb (20 hp / 20 turns), Self-Healing (500+hp at a time), Haste. |
| Est. Max. Damage: |
820 hp per turn |
| Immune To: |
Death, Earth, Drown, Life Drain, Drunkenness, Invisibility, Paralysis. |
| Strong To: |
Physical (-97%?), Ice (-1%) |
| Neutral To: |
Holy |
| Weak To: |
Fire (+8%), Energy (+8%) |
| Sounds: |
"Revenge ... is so ... sweet."; "Life...force! Feed me your... lifeforce"; "Mor... tals!". |
| Behavior: |
Flees at very low health, but returns quickly after it heals itself. |
| Field Notes: |
This creature, despite it's lack of health, has deadly attacks which can deal enough damage to give you a free trip back to the Temple. |
| Location: |
Pits of Inferno, The Crystal Caves and The Soul Well in The Inquisition Quest, as well in Vengoth. |
| Strategy: |
Have a Knight trap her in a corner, while Paladins and Mages attack her with Heavy Magic Missiles/Fireballs. A Sorcerer or Druid with a high level can use Energy Strike to solo her while using Magic Shield. A great number of Mana Potions may be required for this. Dwarven Ring may help too. |
| Loot: |
0-300 gp, 0-7 Platinum Coins, 0-2 Blank Rune, Sandals, Lyre, Wand of Cosmic Energy, Soul Orb, Demonic Essence (semi-rare), White Piece of Cloth (semi-rare), Silver Brooch (rare), Death Ring (rare), Relic Sword (rare), Great Mana Potion (rare), Stealth Ring (very rare), Shadow Sceptre (very rare), Demonbone Amulet (very rare). (Loot Statistics) |
See also: Creatures.
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