Special Condition
From TibiaWiki
Special conditions are temporary states that affect characters or creatures in some way. All special conditions are indicated by an icon in character status bar, below the inventory. Most of them are undesirable.
| Condition | Effect | ||
|---|---|---|---|
| | A burning character takes damage over time. Burning can be cured by waiting, swimming, or talking to certain NPCs. | ||
| | A cursed character takes damage over time. Curses eventually go away on their own. | ||
| | A dazzled character takes damage over time. The dazzled state will eventually go away on it's own. | ||
| | A drowning character takes damage over time. A character who is not underwater will stop drowning after a while, but characters under water should wear a Helmet of the Deep. | ||
| | A drunk character will sometimes step in a direction other than the intended one. Drunkenness will eventually go away on it's own. | ||
| | An electrified character takes damage over time. The electrified state can be cured by waiting, swimming, or talking to certain NPCs. | ||
| | A freezing character slowly takes damage over time. The freezing state will eventually go away on it's own. | ||
| | Haste makes the affected character move faster while it lasts. | ||
| | Logout block is caused by fighting and prevents a character from logging out. The logout block will eventually go away on it's own. | ||
| | A character with a magic shield will lose mana instead of health when hurt. The magic shield lasts for 200 seconds. | ||
| | A poisoned character takes damage over time. The poisoned state can be cured by using the Antidote spell or rune, waiting, or talking to certain NPCs. | ||
| | A character who attacked another player has this icon. It indicated he recently attacked or killed another player and cannot log out or be in a Protection Zone. | ||
| | A slowed character will move much slower. The slowed state can be removed by using any healing spell or waiting. | ||
| | Indicates that one or several skills of the character have been raised for a certain time period. | ||
| | A character inside a protection zone has this icon. The icon indicates he or she cannot be attacked or attack someone, be it a monster or a player. | ||
| Skull Type | Meaning | ||
|---|---|---|---|
| | A character with a white skull has recently attacked an unskulled player. | ||
| | A character with a red skull has killed several unskulled characters in a certain amount of time. He or she will lose all items on death, even if an Amulet of Loss is equipped. | ||
| | A character with a black skull has killed several unskulled characters in a certain amount of time. | ||
| | A character with a green skull is a member of your party. Party members can be attacked without recieving a skull. | ||
| | Only players with white or red skulls see yellow skulls, and they appear over characters that have attacked the skulled character. This way, characters with white or red skulls can defend themselves without further penalty. | ||
| Party Status | Meaning | ||
| | Indicates that the character is a part of your party. | ||
| | Indicates that the character has been invited to join your party. | ||
| | Indicates that the character is your party's leader. | ||
| | Indicates that the player has invited you to a party. | ||
