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Souleater

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This creature is in the The Undead class, Ghosts /High Class Lizards subclass.
8.6 (June 30, 2010)
See also: Creatures
Souleater Souleater
1100 Hit points
1300 Experience points per kill
Summon/Convince: --/--
Abilities: Melee (0-209), Sparkle Life Drain Bomb (0-60, around itself), SD Like Bomb (Causes Drowning), Icicle (50-100), Musical Wave (100-200+), Invisible (around 3 seconds), Self-Healing.
Pushable: ?
Push Objects: ?
Walks around: FireEnergyPoison
Est. Max. Damage: 480+ hp per turn
Immune To: Death, Invisibility, Paralyze.
Strong To: Physical (-70%), Ice (-50%)
Neutral To: Earth, Drown?, Life Drain?
Weak To: Holy (+10%), Fire (+10%), Energy (+10%)
Sounds: "Life is such a fickle thing!"; "I will devour your soul."; "Souuuls!"; "I will feed on you."; "Aaaahh".
Behavior: Unknown.
Field Notes: This creature was added with the Summer Update 2010. They usually come in groups with other Souleaters, Mutated Bats, Mutated Rats, Mutated Tigers or Death Blobs.
Location: Razzachai, Northern Zao Plantations, Souleater Mountains, Deeper Banuta (many on all floors from the 7th onward).
Strategy: Mages use Flame or Energy Strike while running away and their Wand or Rod. Avoid getting trapped by lots of them.
Knights and Paladins are advised to not hunt these creatures since they are very strong against Physical. Running and shooting might lead to groups which are deadly, so beware, also you can use Helmet of the deep when blocking to prevent Drowning damage.
Loot:
0-200 gp, 0-6 Platinum Coins, Great Mana Potion, Lizard Essence, Ultimate Health Potion, Ectoplasmic Sushi (semi-rare), Necrotic Rod (rare), Wand of Cosmic Energy (rare), Death Ring (very rare), Spirit Container (very rare), Souleater Trophy (extremely rare). (Loot Statistics)

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