Hunting as a Sorcerer
A Sorcerer's ability to hunt creatures successfully depends on their knowledge of the elements. The main weapon of a Sorcerer is their Wand, which will deal either energy, fire or death damage. Different creatures will be immune, resistant, neutral or weak to these elements, and as such it is important to pair up your chosen monster with the right wand.
Before you start hunting with your wand, be sure to switch your fighting mode to Defensive Fighting as it will not reduce the damage you deal to a monster, but will decrease the damage you recieve.
Also keep a close eye on your mana, as each shot from your wand will reduce the amount. Keep it almost full at all times (as keeping it full will waste potential magic level training), and always carry at least 2 Mana Potions when you start a new hunt. Ideally you should carry at least 20 potions per every 10 levels you gain, e.g.; a level 20-29 should carry 40+ potions, level 30-39 should carry 60+, etc.
Also, you should always carry some lightweight food. White Mushrooms are a good choice.
Level 8 to 12
Minotaurs are weak to Energy Damage, but can be dangerous. A normal Minotaur will be no problem to hunt, but unfortunately it is rare to find them alone. They are usually accompanied by Minotaur Archers, Minotaur Guards and Minotaur Mages. Therefore when hunting them, have Exura at the ready, and room to run. On a more positive note, Minotaurs drop a wide range of armors and weapons that can be sold to NPC's for a large profit and can be skinned with an Obsidian Knife to obtain Minotaur Leather. A good place to hunt them is the Kazordoon Minotaurs as there are only Minotaurs and a few single Minotaur Archers spread around the caves. Beware of the tower though, as it spawns Minotaur Mages and Guards. Keep clear of it until you are a higher level.
You can hunt Trolls and Goblins, but this will be quite frustrating, as they are strong against energy, and will cost more mana to kill.
Level 13 to 18
Carrion Worms are also weak against fire damage.
Level 19 to 25
Dwarves, Orcs, and Minotaurs are all weak against your new wand. And a good place to have all three together is Elvenbane. Beware of the Orc berserker and Minotaur Guard, as they can hit you pretty hard. Don't forget to make a "lootbag".
Level 26 to 50
You should have your Wand of Cosmic Energy now, which while not ideal for most of the undead around tibia will give you enough damage to successfully hunt most of the first and second floors of the various Ankrahmun tombs. The tombs are a great place for any Premium Players. At level 33 you can obtain your Wand of Inferno which will really help with the undead, always bring your energy wand as well if you are hunting a tomb that contains demon skeletons as they are immune to fire damage. If you obtain a Blessed Wooden Stake the Vampires on the third floor of the Tarpit Tomb without going through the teleport can make for very good experience and profit depending on the price of Vampire Dusts on your server.
The Ape city Banuta can be very good levelling as well but be careful not to get swarmed, and always bring enough supplies to get back through the jungle after you're done hunting. A stray Carniphila's paralyze can get you caught in a swarm of enemies very easily on your way back to town.
For free accounts you'll be largely limited to weaker monsters unless you choose to hunt with runes, which unfortunately is usually not very cost effective at this level range.