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Sorcerer

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Overview

Sorcerers are masters of offensive and aggressive magic. They have only limited healing abilities, but can draw from a wide range of attack spells. Through the ages, they have focused their research on destructive magic to aide them in battle.

Because of their focus on magical abilities, they are sorely lacking in physical skills, and have little physical strength to carry items and equipment.

Benefits

Drawbacks

Gains and Regeneration

Gains by level

With each level, every player recieves an increase in Capacity, Maximum Hitpoints, and Maximum Mana.

With each level, a sorcerer will gain:

Regeneration

As time passes, every player will regenerate lost Hitpoints and Mana, as long as they have eaten recently (see page on Regeneration for more information).

A sorcerer will regenerate:

A Master Sorcerer will regenerate:

Promotion

When a sorcerer reaches level 20, they can purchase a Promotion and become an Master Sorcerer with certain benefits.

See the page on Promotion for more information.

Tips and Tricks

All vocations should use their strengths to their own benefit. For example, it would be useless for a knight to try and make money selling runes. Instead, use the unique aspects of the vocation to your advantage.

Making Money

  • Sell Runes. Sorcerers can make large amounts of money as a Provider of various kinds of runes, especially Fireball and Great Fireball. Sorcerers are also the only vocation that can make Sudden Death runes. Because of the high level requirement to make them, Sudden Death runes can sell for very large amounts of money.
  • Offer a Hell's Core or Rage of the Skies service. Since Sorcerers have very strong attack spells, when you reach the level requirement for the Hell's Core or Rage of the Skies spell, you will become very valuable on a large hunt or quest. With the spell Rage of the Skies it is even possible to kill a Dragon with one cast, and the spell will attack all creatures in a large area. Even helping with a quest that you have already completed, you can charge a large amount of money to help a group complete the quest.
  • Summon creatures for others to convince. You can charge a fee for summoning creatures for a paladin to convince. Since paladins cannot use the Summon Creature spell, you can summon a creature for them, and if they have enough mana, they can use a Convince Creature rune to take control over it and use it to help them hunt.

Gaining Experience

  • Use a blocker. This way you can hunt larger creatures that you would not normally be able to take on alone. This will most likely cost you quite a bit in Runes, and you may need to pay the blocker for their services, but you will gain more experience than would otherwise be possible.
  • Hunt with Summoned Creatures. When hunting with summons, you do not need to use as many runes, and you can stay in your hunting area longer because you are not using as much mana with your Wand.
  • Use Defensive Fighting when you are hunting with Wands. Changing your fighting mode will not affect the damage that your wands will cause, but using Defensive Fighting will cause you to take less damage from any melee attacks.
  • Use your surroundings. Since most Wands cannot attack as far away as a Bow or Crossbow that Paladins use, sorcerers need to use trees, stairs, and other obstacles to help maintain a distance from strong creatures. With some practice, you will be able to fight strong creatures without taking very much damage.

Advancing Your Skills

Magic Level

  • Never have full mana. Your Magic Level is advanced by using mana. Every second that you have full mana, you are losing potential magic level advancement.
  • Spend as little time as possible in Protection Zones. You cannot use mana that you do not generate, so spend as little time as possible in situations where you do not regenerate mana.
  • Always eat. Make sure you have access to Food at all times. If you run out of food, then you will not be able to regenerate mana for using.
  • Use Wands to hunt. Using wands uses mana. A Master Sorcerer can regenerate mana as fast as the Wand of Vortex will use it, so they can potentially "train" their magic level by attacking creatures with this wand.
  • Use your melee weapon when gaining Soul Points. You need only to kill one monster every 4 minutes, so you are not worried about killing monsters quickly. This frees up your mana for spells and you can use up your mana completely if you wish to train your magic level. The only time to use your wand is for leveling, otherwise best train your melee skill since you can use spells to use up mana.
  • Carry Mana Potions. Not only is this a good idea if you get in a jam, but using Mana Potions will help you advance your Magic Level faster.
  • Don't use Magic Shield if you don't need to. Any mana that you lose to your Magic Shield does not count towards your magic level. If you are not in danger of dying, use Light Healing, Intense Healing and Ultimate Healing spells instead.
  • Sleep on a bed. If you have an account with premium time, a house and also own more characters, it's strongly recommended to make your sorcerer sleep with a full stomach when you're not playing it, this will grant you "free" mana you otherwise wouldn't regenerate offline, it might not seem as much, but doing this constantly will be a big help for your magic level, make sure to have some blank runes nearby for when you need to deplete your mana bar.

Additional Information

Related Pages

Pages of Particular Interest to Sorcerers

Creatures

Hunting

Vocation

Equipment

NPCs

Instant Spells

Name Words Prem Mana Level Price Type Effect
Apprentice's Strike exori min flam no 6 8 0 Attack Burned Icon Causes Fire Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.
Creature Illusion utevo res ina "creature" no 100 23 1000 Support Turns you into a certain creature for three minutes.
Cure Poison exana pox no 30 10 150 Healing Cures the status of being poisoned.
Curse utori mort yes 30 75 6,000 Attack Curse damage over time, like some monsters do (e.g. Pythius the Rotten).
Death Strike exori mort yes 20 16 800 Attack Cursed Icon Causes Death Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.
Electrify utori vis yes 30 34 2,500 Attack It deals Energy Damage over time. it deals around 10 turns of 25 dmg.
Enchant Party utori mas sio yes Varies 32 4000 Support The Enchant Party spell enables sorcerers to raise the magic level of themselves and their party members by 1, it lasts for 2 minutes. In order for it to work, there has to be at least one party member in the area of effect, not counting the spell caster.
Enchant Staff exeta vis yes 80 41 2000 Supply Enchants a Staff (10/25) to an Enchanted Staff (39/45) for 60 seconds.
Energy Beam exevo vis lux no 40 23 1000 Attack Electrified Icon Shoots a 5 tile long beam in front of the caster.
Energy Strike exori vis yes 20 12 800 Attack Electrified Icon Causes Energy Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.
Energy Wave exevo vis hur no 170 38 2500 Attack Electrified IconShoots an energy attack in a large area in the direction the caster is looking.
Find Person exiva "NAME" no 20 8 80 Support Tells you which direction a certain player is, relative to you, and a rough idea of the distance.
Fire Wave exevo flam hur no 25 18 850 Attack Burned Icon Shoots a fire attack in the shape of a cone in the direction the caster is looking.
Flame Strike exori flam yes 20 14 800 Attack Burned Icon Causes Fire Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.
Great Energy Beam exevo gran vis lux no 110 29 1800 Attack Electrified Icon Shoots a strong beam 8 squares infront of caster.
Great Light utevo gran lux no 60 13 500 Support Provides illumination in a 4 tile radius around the caster (area effect). Duration is 11 minutes, 35 seconds.
Haste utani hur yes 60 14 600 Support Increases Speed. (Consult the Formula page to determine the enhancement.) Duration is 31 seconds. Cures paralysis.
Hell's Core exevo gran mas flam yes 1100 60 8000 Attack Burned Icon Causes Fire Damage on 73 squares around the caster. It is smaller than Rage of the Skies, but stronger.
Ice Strike exori frigo yes 20 15 800 Attack Freezing Icon Causes Ice Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.
Ignite utori flam yes 30 26 1500 Attack Deals Fire Damage over time, similar to Curse and Electrify.
Intense Healing exura gran no 70 20 350 Healing Restores a medium amount of health to the target. (Cures paralysis.)
Invisible utana vid no 440 35 2000 Support Makes the caster invisible to some creatures. Duration is 3 minutes, 20 seconds.
Levitate exani hur up
exani hur down
yes 50 12 500 Support Permits vertical movement via levitation, up or down one level.
Light utevo lux no 20 8 0 Support Provides illumination in a 3 tile radius around the caster (area effect). Duration is 6 minutes, 10 seconds.
Light Healing exura no 20 8 0 Healing Restores a small amount of health. (Cures paralysis.)
Lightning exori amp vis Yes 60 55 5,000 Attack Stronger version of Energy strike, can do around 50% more damage and has a 5 square range making it a very useful long-range single target spell. It has a 8 seconds cooldown.
Magic Rope exani tera yes 20 9 200 Support Teleports you up through a hole when you are standing in a rope spot.
Magic Shield utamo vita no 50 14 450 Support Damage taken reduces Mana instead of Hit Points. Duration is 3 minutes, 20 seconds.
Rage of the Skies exevo gran mas vis yes 600 55 6000 Attack Electrified Icon Causes Energy Damage on 85 squares around the caster. It is larger than Hell's Core, but weaker.
Strong Energy Strike exori gran vis Yes 60 80 7,500 Attack Electrified Icon Causes a strong Energy Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 squaremeters away. It has a 8 seconds cooldown.
Strong Flame Strike exori gran flam Yes 60 70 6,000 Attack Burned Icon Causes strong Fire Damage focused on the single square in front of the caster or cast at a nearby target up to 3 squares away. It has an 8 second cooldown.
Strong Haste utani gran hur yes 100 20 1300 Support Makes you run faster than with Haste and is slightly less economical on distance given same time and mana, can also cure paralysis. It lasts for 22 seconds instead of 33 as with Haste. To determine your speed with this spell, go to the Formula page.
Summon Creature utevo res "creature name" no varies 25 2000 Summon Summons a creature to help you.
Terra Strike exori tera yes 20 13 800 Attack Poisoned Icon Causes earth damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away.
Ultimate Energy Strike exori max vis Yes 100 100 15,000 Attack A stronger version of Energy Strike and Strong Energy Strike.
Ultimate Flame Strike exori max flam yes 100 90 15,000 Attack A stronger version of the spells Flame Strike and Strong Flame Strike.
Ultimate Healing exura vita no 160 30 1000 Healing Restores a large amount of health to the target. (Cures paralysis.)
Ultimate Light utevo vis lux yes 140 26 1600 Support Fills the dark with light.

Spells No Longer in Use

Old Spells
Name Words   Premium Mana Level Price Effect
Ultimate Explosion exevo gran mas vis Ultimate Explosion yes 1200 mana lvl 60 8000 gp ? oz Physical Damage Icon Makes a big explosion around the caster.

Rune Spells

Name Words Prem Mana Level Price Type Effect
Animate Dead adana mort yes 600 27 1200 Summon Makes 1 Animate Dead Runes (requiring 1 Blank Rune). Transforms a corpse into a skeleton.
Destroy Field adito grav no 120 17 700 Support Makes 3 Destroy Field Runes (requiring 1 Blank Rune). Destroys fire, poison and energy fields, from any distance as long there's nothing blocking the path.
Disintegrate adito tera yes 200 21 900 Support Makes 3 Disintegrate Runes (requiring 1 Blank Rune). Destroys movable objects.
Energy Bomb adevo mas vis yes 880 37 2300 Field Makes 2 Energy Bomb Runes (requiring 1 Blank Rune). Electrified Icon Creates a 3x3 area of Energy Fields.
Energy Field adevo grav vis no 320 18 700 Field Makes 3 Energy Field Runes (requiring 1 Blank Rune). Electrified Icon Creates an energy field, initial damage of 30 and followed by 25 addtional damage once the field is left.
Energy Wall adevo mas grav vis no 1000 41 2500 Field Makes 4 Energy Wall Runes (requiring 1 Blank Rune). Electrified Icon Creates a 1x7 Energy Fields Area if shot straight from the body. If shot on an angle, a total of 13 energy field squares will be made spanning 7 sqm vertical and 7 sqm horizontal.
Explosion adevo mas hur no 570 31 1800 Attack Makes 6 Explosion Runes (requiring 1 Blank Rune). Physical Damage Icon Makes a small explosion in the shape of a plus-sign (+) around the target.
Fire Bomb adevo mas flam no 600 27 1500 Field Makes 2 Fire Bomb Runes (requiring 1 Blank Rune). Burned Icon Creates a 3x3 square of Fire Fields.
Fire Field adevo grav flam no 240 15 500 Field Makes 3 Fire Field Runes (requiring 1 Blank Rune). Burned Icon Creates a Fire Field
Fire Wall adevo mas grav flam no 780 33 2000 Field Makes 4 Fire Wall Runes (requiring 1 Blank Rune). Burned Icon Creates a 1x5 Fire Fields area if shot straight from the body. If shot on an angle, a total of 9 fire field squares will be made spanning 5 sqm vertical and 5 sqm horizontal.
Fireball adori flam yes 460 27 1600 Attack Makes 5 Fireball Runes (requiring 1 Blank Rune). Burned Icon Shoots a Fire Attack, this is the Sorcerers' equivalent of the Icicle.
Great Fireball adori mas flam no 530 30 1200 Attack Makes 4 Great Fireball Runes (requiring 1 Blank Rune). Burned Icon Shoots a large circular flame attack based on the center of the selected area, this is the Sorcerers' equivalent of the Avalanche.
Heavy Magic Missile adori vis no 350 25 1500 Attack Makes 10 Heavy Magic Missile Runes (requiring 1 Blank Rune). Electrified Icon Shoots an attack that inflicts Energy Damage.
Light Magic Missile adori min vis no 120 15 500 Attack Makes 10 Light Magic Missile Runes (requiring 1 Blank Rune). Electrified Icon Shoots a weak attack that causes Energy Damage.
Magic Wall adevo grav tera yes 750 32 2100 Support Makes 3 Magic Wall Runes (requiring 1 Blank Rune). Makes an indestructible wall.
Poison Field adevo grav pox no 200 14 300 Field Makes 3 Poison Field Runes (requiring 1 Blank Rune). Poisoned Icon Creates a poison cloud which deals an initial damage of 5 per hit. Total damage is 105 hitpoints (5 turns of 5 hp, 5 rounds of 4, 7 rounds of 3, 10 rounds of 2 and 19 rounds of 1) untill damage stops (when not healed).
Poison Wall adevo mas grav pox no 640 29 1600 Field Makes 4 Poison Wall Runes (requiring 1 Blank Rune). Poisoned Icon Creates a 1x5 Poison Field area if shot straight from the body. If shot on an angle, a total of 9 poison field squares will be made spanning 5 sqm vertical and 5 sqm horizontal.
Soulfire adevo res flam yes 420 27 1800 Attack Makes 3 Soulfire Runes (requiring 1 Blank Rune). Burned Icon Causes the target to catch on fire.
Stalagmite adori tera no 350 24 1400 Attack Makes 10 Stalagmite Runes (requiring 1 Blank Rune). Poisoned Icon Sends out an earth missile (like HMM), it deals Earth Damage.
Sudden Death adori gran mort no 985 45 3000 Attack Makes 3 Sudden Death Runes (requiring 1 Blank Rune). Cursed Icon Shoots a powerful death attack on a single target.
Thunderstorm adori mas vis yes 430 28 1100 Attack Makes 4 Thunderstorm Runes (requiring 1 Blank Rune). Electrified Icon Shoots an energy attack that covers a large area around the target, this is the Sorcerers' equivalent of the Stone Shower.

Possible Hotkey Assignments

If you are having trouble with too many hotkeys to remember, then the following table may be useful for you. It provides an organized set of hotkey assignments for the most commonly used spells for this vocation.

This table is only an idea to help you build your own set of hotkeys, you obviously do not need to use these key assignments if you do not want to. See the page on Hotkeys for a blank template.

You can also print this table out and place it above your keyboard as a quick-reference. Make sure you print "landscape" instead of "portrait", or you will not print the entire table.


  Healing/Support   Attack   Support/Attack  
  F1 F2 F3 F4   F5 F6 F7 F8   F9 F10 F11 F12  
  Light. Light Healing. Intense Healing. Ultimate Healing.   Energy Strike. Flame Strike. Death Strike. Fire Wave.   Haste. Levitate Up. Invisible. Magic Shield. Standard
SHIFT+ Ultimate Light. Antidote. Find Person. Creature Illusion.   Energy Wave. Hell's Core. Rage of the Skies. GEB.   Strong Haste. Levitate Down. Magic Rope. Summon Creature. Powerful
CTRL+  Destroy Field. Magic Wall.  Desintegrate.      HMM. GFB. Explosion. Sudden Death.   Stalagmite.  Thunderstorm.  Fire Bomb.  Energy Bomb.  Runes
                               
Missing Spells: Great Light, Enchant Staff
Missing Runes: Poison Field, Fire Field, Light Magic Missile, Fireball, Energy Field, Desintegrate, Soulfire, Firebomb, Animate Dead, Poison Wall, Magic Wall, Fire Wall, Energybomb, Energy Wall

See also: Sorcerer Template

Click here for a printable version.

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