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This creature is in the Humans class. Smuggler
130 hit points
48 Experience points per kill
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| Summon/Convince: |
390/390 (Creature Illusion is possible) |
| Abilities: |
Melee (0-60) |
| Est. Max. Damage: |
60 hp per turn |
| Immune To: |
Nothing
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| Strong Against: |
Nothing |
| Weak Against: |
Physical Damage (+5%), Death Damage (+5%) |
| Sounds: |
"You saw something you shouldn't!"; "I will silence you forever!". |
| Behavior: |
Smugglers run in low health. Smugglers will occasionally change targets; although this only occurs if another player is close to the Smuggler. They can also move parcels, crates or boxes that are in their way. |
| Field Notes: |
Monster added in the summer update 7.5. |
| Location: |
Around Dark Cathedral, north of Port Hope in a cave (here), the Outlaw Camp, Tyrsung, and Nargor. |
| Strategy: |
Same as Wild Warrior but a bit weaker. Like Wild Warriors and Bandits (all 3 found in Dark Cathedral) these are easy to kill one at a time, but in large groups they can damage low levels fast. |
| Loot: |
0-10 gp, Meat, Ham, 0-2 Torches, Knife, Bag, Combat Knife, Sword (semi-rare), Leather Helmet, Short Sword, Deer Trophy (very rare). |
See also: Creatures.
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