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Smuggler

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image:Smuggler.gif
This creature is  in the Humans class.
Smuggler

130 hit points
48 Experience points per kill

Summon/Convince: 390/390 (Creature Illusion is possible)
Abilities: Melee (0-60)
Est. Max. Damage: 60 hp per turn
Immune To: Nothing
Strong Against: Nothing
Weak Against: Physical Damage (+5%), Death Damage (+5%)
Sounds: "You saw something you shouldn't!"; "I will silence you forever!".
Behavior: Smugglers run in low health. Smugglers will occasionally change targets; although this only occurs if another player is close to the Smuggler. They can also move parcels, crates or boxes that are in their way.
Field Notes: Monster added in the summer update 7.5.
Location: Around Dark Cathedral, north of Port Hope in a cave (here), the Outlaw Camp, Tyrsung, and Nargor.
Strategy: Same as Wild Warrior but a bit weaker. Like Wild Warriors and Bandits (all 3 found in Dark Cathedral) these are easy to kill one at a time, but in large groups they can damage low levels fast.
Loot: 0-10 gp, Meat, Ham, 0-2 Torches, Knife, Bag, Combat Knife, Sword (semi-rare), Leather Helmet, Short Sword, Deer Trophy (very rare).
See also: Creatures.
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