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This creature is in the Humans class, Outlaws subclass.
7.5 (August 9, 2005)
See also: Creatures
Smuggler Smuggler
130 Hit points
48 Experience points per kill
Summon/Convince: 390/390 (Illusionable)
Abilities: Melee (0-60).
Pushable: Cross
Push Objects: Tick
Walks around: FireEnergyPoison
Est. Max. Damage: 60 hp per turn
Immune To: None.
Strong To:
Neutral To: Holy, Fire, Energy, Ice, Earth, Drown, Life Drain
Weak To: Physical (+5%), Death (+5%)
Sounds: "You saw something you shouldn't!"; "I will silence you forever!".
Behavior: Smugglers run in low health. Smugglers will occasionally change targets; although this only occurs if another player is close to the Smuggler. They can also move parcels, crates or boxes that are in their way.
Field Notes:
Location: Around Dark Cathedral, Tiquanda Bandit Caves, the Outlaw Camp, Tyrsung, Yalahar and Nargor.
Strategy: Same as Wild Warrior but a bit weaker. Like Wild Warriors and Bandits (all 3 found in Dark Cathedral) these are easy to kill one at a time, but in large groups they can damage low levels fast.
0-10 gp, Ham, Knife, Leather Helmet, Leather Legs, Short Sword, Sword, 0-2 Torches, Combat Knife (semi-rare), 0-5 Raspberries (semi-rare), Deer Trophy (very rare). (Loot Statistics)

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