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Smuggler 130 Hit points 48 Experience points per kill
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| Summon/Convince: |
390/390 (Illusionable) |
| Abilities: |
Melee (0-60). |
| Pushable: |
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| Push Objects: |
 |
| Walks around: |
Fire, Energy, Poison |
| Est. Max. Damage: |
60 hp per turn |
| Immune To: |
None. |
| Strong To: |
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| Neutral To: |
Holy, Fire, Energy, Ice, Earth, Drown, Life Drain |
| Weak To: |
Physical (+5%), Death (+5%) |
| Sounds: |
"You saw something you shouldn't!"; "I will silence you forever!". |
| Behavior: |
Smugglers run in low health. Smugglers will occasionally change targets; although this only occurs if another player is close to the Smuggler. They can also move parcels, crates or boxes that are in their way.
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| Field Notes: |
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| Location: |
Around Dark Cathedral, Tiquanda Bandit Caves, the Outlaw Camp, Tyrsung, Yalahar and Nargor. |
| Strategy: |
Same as Wild Warrior but a bit weaker. Like Wild Warriors and Bandits (all 3 found in Dark Cathedral) these are easy to kill one at a time, but in large groups they can damage low levels fast. |
Loot:
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0-10 gp, Ham, Knife, Leather Helmet, Leather Legs, Short Sword, Sword, 0-2 Torches, Combat Knife (semi-rare), 0-5 Raspberries (semi-rare), Deer Trophy (very rare). (Loot Statistics) |
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