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Slime (Weak)

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This article is about the weak variety of the Slime creature. For slime potions, see Slime (Liquid).

This creature is in the Elementals class, Blobs subclass.
9.5 (April 3, 2012)
See also: Creatures
Slime (Weak) Slime (Weak)
150 Hit points
55 Experience points per kill
Summon/Convince: --/--
Abilities: Melee (0-50?),
Pushable: Cross
Push Objects: Tick
Walks around: FireEnergy
Est. Max. Damage: 50 hp per turn
Immune To: Earth
Strong To: Ice (-20%?)
Neutral To: Physical?, Holy?, Death?, Drown?, Life Drain?
Weak To: Fire (+10%?), Energy (+10%?)
Sounds: "Blubb".
Behavior: A slime (weak) will never retreat (they fight until death).
Field Notes: This is a weaker version of the Slime. It doesn't summon any other slimes.
Location: Horestis Tomb
Strategy: Just attack it, it's about as strong as a Nomad.
Loot:
Nothing (turns into a pool of slime). (Create loot statistics)

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