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Slime (Creature)
150 hit points
160 Experience points per kill
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| Summon/Convince: |
--/-- (Creature Illusion is not possible) |
| Abilities: |
Melee (0-100), Summons 0-3 Slimes. |
| Est. Max. Damage: |
100 hp per turn |
| Immune To: |
Earth Damage.
|
| Strong Against: |
Ice Damage(-20%). |
| Weak Against: |
Fire Damage (+10%), Energy Damage (+10%). |
| Sounds: |
"Blubb". |
| Behavior: |
Slimes don't run in low health and summon more slimes to overwhelm their enemies with strong melee attacks. Slimes damage more the longer the mother slime lives. |
| Field Notes: |
The summoned slimes are weak against ice! Be careful not to be trapped as they turn into Poison Fields when they die. Antidote or Destroy Field may be useful. They move items out of their way. |
| Location: |
Thais Ancient Temple under the Rotworm area, under White Flower Temple, Mount Sternum Undead Cave in the last floor, Thais Deeper Trolls Caves, Beholder cave in Drefia, Green Claw Swamp, Kazordoon caves, Black Knight's house basement, Ankrahmun Tombs, Dark Cathedral, swampy area north of Port Hope, in Folda on the floor above the Water Elemental, Ghostlands, Deep below the Jakundaf Desert, Troll cave east of dwarf bridge, on the way to Nargor prison site and the entrance, and on a cave northeast of Ab'Dendriel. |
| Strategy: |
Knights can easily kill these creatures because they have really weak defense. Try to attack them in narrow passages where only two slimes can attack you (they have strong attacks and three or more will break your shielding). Slimes are useful to level because they have (relatively) low hp and give good experience. Training with slimes is considered a waste if you want loot or you are low skilled, but having good skills (60/60+) you could train with them successfully. Slimes are very good creatures for knights to train on because the summoned slimes give no experience therefore you may increase your skills withought increasing your level, and if you avoid killing the mother slime you will be supplied with a new summoned slime after you have killed one. At times when you walk into a slime spawn where there are already several slimes, they can easily overwhelm you as you try to guess which one is the original.
Paladins: Just attack them and don't get cornered. Try not to lose the real slime so you don't waste Arrows/Bolts.
Mages should use a rod or wand to attack these creatures. Keep in mind that they are immune to earth, so Snakebite Rod, Terra Rod and Springsprout Rod are useless. Take care not to get cornered and avoid being attacked by more than two slimes at the same time. If you get surrounded and lose a lot of hitpoints, GFB might be useful.
A good tactic is to mark the slime that summons the others as only the original will do this. When a slime summons, you will see the blue shimmer of a spell being cast. If you can't pick out the original while you're attacking, don't hesitate to start attacking the next slime. Though at times you will find that your second target is only a copy and it will disappear if the slime you killed before it was the original, it is better to be safe in case the first slime is not the original slime. |
| Loot: |
Nothing (turns into a Poison Field). |
See also: Creatures.
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