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This article is about the creature Slime. For the weaker variety, see Slime (Weak). For the liquid, see Slime (Liquid).

Properties

Property Value
Combat Properties
Health 150
Experience 160
Speed 60
Armor 1
Est. Max Dmg 107 (428 with summons)
Summon (not possible)
Convince (not possible)
General Properties
Name Slime
Classification Blobs
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Holy 100%
Death 100%
Fire 110%
Energy 110%
Ice 80%
Earth 0%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Runs at (does not run)
Walks around Energy
Fire
Walks through Poison
Other Properties
Version Pre-6.0
Status Active
Help
Slime
You see a slime.
  • Blubb

Notes

Slimes are not real creatures but very strange entities which occur in the dungeons of Tibia. They move by flowing rather than walking. Their favourite tactic is to enclose an enemy by separating and floating around him. Their attack is quite heavy, but their defence is weak. Upon their death, they turn into a cloud of poisonous gas that vanishes quickly into thin air.

The summoned slimes are 10% weak to ice damage. Slimes are useful to level because they have relatively low hp and give good experience. With 55 shielding you can train with slimes successfully. A good tactic is to mark the slime that summons the others as only the original will do this. When a slime summons, you will see the blue shimmer of a spell being cast. But watch out! They can kill low levels very fast if they get trapped, especially mages. If you ever get trapped by 3 or more, try to kill the "motherslime", i.e. the one summoning other slimes.

Abilities

Melee (0-110), Summons 0-3 Squidgy Slimes.

Damage Taken From Elements

  • Physical
    Damage Icons
    +0%
  • Holy
    Damage Icons
    +0%
  • Death
    Damage Icons
    +0%
  • Fire
    Damage Icons
    +10%
  • Energy
    Damage Icons
    +10%
  • Ice
    Damage Icons
    -20%
  • Earth
    Damage Icons
    -100%

Behaviour

Slimes don't run in low health and summon more slimes to overwhelm their enemies with strong melee attacks. They move items out of their way, but dont kill weak creatures. A slime never retreats.

Strategy

If you can't pick out the original while you're attacking, don't hesitate to start attacking the next slime. Though at times you will find that your second target is only a copy and it will disappear if the slime you killed before it was the original, it is better to be safe in case the first slime is not the original slime.

  • Knights can easily kill these creatures because they have really weak defense. Try to attack them in narrow passages where only two slimes can attack you (they have strong attacks and three or more will break your shielding).
  • Paladins: Just attack them and don't get cornered. Try not to lose the real slime so you don't waste ammunition.
  • Mages should use a rod or wand to attack these creatures. Keep in mind that they are immune to earth, so Snakebite Rods, Terra Rods and Springsprout Rods are useless. Take care not to get cornered and avoid being attacked by more than two slimes at the same time. If you get surrounded and lose a lot of hitpoints, Great Fireball Runes might be useful.

Loot

  • This creature drops no loot.

(Create loot statistics)

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