TibiaWiki
Advertisement
latest?cb=20131126125103&path-prefix=en&format=original
You see a silencer
  • Prrrroooaaaah!!! PRROAAAH!!
  • PRRRROOOOOAAAAAHHHH!!!
  • HUUUSSSSSSSSH!!
  • Hussssssh!!

Notes

The silencers are roaming in packs and will hunt down everything which is too loud for their sensitive ears and does not belong to their kin. Of course, only if their victim is smaller or weaker. It is rumoured that they actually communicate with each other. They seem to call other silencers for help or even organise themselves in some way. However, if they are aggravated in any way, they are extremely tough and unpredictable adversaries.

Abilities

Melee (0-250+, poisons you starting from up to 30 hp per turn), Mana Drain (0-110+), Thunderstorm missile (lowers your Magic Level by 30-80% for 3 turns, overlaps if cast subsequently), Strong Haste, Self-Healing.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
95%?
Death Cursed Icon Big
30%
Holy Dazzled Icon Big
125%
Ice Freezing Icon Big
90%?
Fire Burning Icon Big
70%
Energy Electrified Icon Big
85%
Earth Poisoned Icon Big
0%

Location

All over the Roshamuul surface.

Behaviour

Retargets rarely. Has a pretty high speed. A silencer never retreats.

Strategy

A largely melee-based creature, its most dangerous feature is the Magic Level debuff missile. Mages, especially, might want to avoid hunting these solo. Be careful because their Magic Level debuff (and thus the reduced ability to heal) coupled with comboes from other monsters can easily kill a level 150. Can be trapped easily by field runes.

Loot

(Loot Statistics)

Advertisement