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Silencer

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This creature is in the Demons class, Dreamhaunters /Dragons subclass.
10.3 (December 11, 2013)
See also: Creatures
Silencer Silencer
5400 Hit points
5100 Experience points per kill
Summon/Convince: --/--
Abilities: Melee (0-250+, poisons you starting from up to 30 hp per turn), Mana Drain (0-110+), Thunderstorm missile (lowers your Magic Level by 30-80% for 3 turns, overlaps if cast subsequently), Strong Haste, Self-Healing.
Pushable: Cross
Push Objects: Tick
Walks around: FireEnergy
Est. Max. Damage: 300+ hp per turn
Immune To: Earth, Paralysis, Invisibility
Strong To: Physical (-5%?), Death (-70%), Fire (-30%), Energy (-15%), Ice (-10%?)
Neutral To: Drown?, Life Drain?
Weak To: Holy (+25%)
Sounds: "Prrrroooaaaah!!! PRROAAAH!!", "PRRRROOOOOAAAAAHHHH!!!", "HUUUSSSSSSSSH!!", "Hussssssh!!".
Behavior: Retargets rarely. Has a pretty high speed. A silencer will never retreat (they fight until death).
Field Notes: Silencer Artwork
Location: All over the Roshamuul surface.
Strategy: A largely melee-based creature, its most dangerous feature is the Magic Level debuff missile. Mages, especially, might want to avoid hunting these solo. Be careful because their Magic Level debuff (and thus the reduced ability to heal) coupled with comboes from other monsters can easily kill a level 150. Can be trapped easily by field runes.
Loot:
0-100 gp, 0-8 Platinum Coins, Silencer Claws, 0-10 Assassin Stars, Silencer Resonating Chamber, Dark Shield (semi-rare), Glorious Axe (semi-rare), Titan Axe (semi-rare), Haunted Blade (semi-rare), Stealth Ring (rare), Terra Legs (rare), Cluster of Solace (rare), Diamond Sceptre (rare), Boots of Haste (rare), Terra Boots (very rare), Shadow Sceptre (very rare) (Loot Statistics)

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