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Silencer

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Properties

Property Value
Combat Properties
Health 5400
Experience 5100
Est. Max Dmg 300+
Summon (not possible)
Convince (not possible)
General Properties
Name Silencer
Classification Dreamhaunters
Dragons
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 95%
Holy 125%
Death 35%
Fire 70%
Energy 85%
Ice 85%
Earth 0%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioral Properties
Runs at (does not run)
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 10.3
December 11, 2013
Status Active
Help
Silencer
You see a silencer.
  • Prrrroooaaaah!!! PRROAAAH!!
  • PRRRROOOOOAAAAAHHHH!!!
  • HUUUSSSSSSSSH!!
  • Hussssssh!!

Notes

The silencers are roaming in packs and will hunt down everything which is too loud for their sensitive ears and does not belong to their kin. Of course, only if their victim is smaller or weaker. It is rumoured that they actually communicate with each other. They seem to call other silencers for help or even organise themselves in some way. However, if they are aggravated in any way, they are extremely tough and unpredictable adversaries.

Abilities

Melee (0-250+, poisons you starting from up to 30 hp per turn), Mana Drain (0-110+), Thunderstorm missile (lowers your Magic Level by 30-80% for 3 turns, overlaps if cast subsequently), Strong Haste, Self-Healing.

Damage Taken From Elements

  • Physical
    Damage Icons
    -5%
  • Holy
    Damage Icons
    +25%
  • Death
    Damage Icons
    -65%
  • Fire
    Damage Icons
    -30%
  • Energy
    Damage Icons
    -15%
  • Ice
    Damage Icons
    -15%
  • Earth
    Damage Icons
    -100%
  • Drown
    Damage Icons
    +0%
  • Life drain
    Damage Icons
    +0%

Location

All over the Roshamuul surface.

Behavior

Retargets rarely. Has a pretty high speed. A silencer never retreats.

Strategy

A largely melee-based creature, its most dangerous feature is the Magic Level debuff missile. Mages, especially, might want to avoid hunting these solo. Be careful because their Magic Level debuff (and thus the reduced ability to heal) coupled with comboes from other monsters can easily kill a level 150. Can be trapped easily by field runes.

Loot

(Loot Statistics)

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