Silencer5400 Hit points 5100 Experience points per kill
Summon/ Convince: --/--
Abilities: Melee (0-250+,
poisons you starting from up to 30 hp per turn), Mana Drain (0-110+), Thunderstorm missile (lowers your Magic Level by 30-80% for 3 turns, overlaps if cast subsequently), Strong Haste, Self-Healing.
Est. Max. Damage: 300+
hp per turn
, Earth , Paralysis Invisibility
( Physical -5%?), ( Death -70%), ( Fire -30%), ( Energy -15%), ( Ice -10%?)
?, Drown ? Life Drain
( Holy +25%)
"Prrrroooaaaah!!! PRROAAAH!!", "PRRRROOOOOAAAAAHHHH!!!", "HUUUSSSSSSSSH!!", "Hussssssh!!".
Behavior: Retargets rarely. Has a pretty high speed. A silencer will never retreat (they fight until death).
Location: All over the
Strategy: A largely melee-based creature, its most dangerous feature is the
Magic Level debuff missile. Mages, especially, might want to avoid hunting these solo. Be careful because their Magic Level debuff (and thus the reduced ability to heal) coupled with comboes from other monsters can easily kill a level 150. Can be trapped easily by field runes.
gp, 0-8 Platinum Coins, Silencer Claws, 0-10 Assassin Stars, Silencer Resonating Chamber, Dark Shield (semi-rare), Glorious Axe (semi-rare), Titan Axe (semi-rare), Haunted Blade (semi-rare), Stealth Ring (rare), Terra Legs (rare), Cluster of Solace (rare), Diamond Sceptre (rare), Boots of Haste (rare), Terra Boots (very rare), Shadow Sceptre (very rare) ( Loot Statistics)