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Unknown.  |
This creature is in the Mammals class and Apes sub-class.
Sibang
225 Hit points
105 Experience points per kill
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| Summon/Convince: |
--/-- (Illusionable) |
| Abilities: |
Melee (0-40), Small Stone (0-55), Strong Haste |
| Pushable: |
? |
| Push Objects: |
? |
| Walks around: |
Fire, Energy, Poison |
| Est. Max. Damage: |
95 hp per turn |
| Immune To: |
Invisibility |
| Strong To: |
Holy (-10%), Fire (-25%) |
| Neutral To: |
Physical, Energy, Earth, Drown?, Life Drain? |
| Weak To: |
Death (+5%), Ice (+15%) |
| Sounds: |
"Eeeeek! Eeeeek!"; "Huh! Huh! Huh!"; "Ahhuuaaa!". |
| Behavior: |
They are very fast and throw stones. They do not run in low health and fight at distance. Their distance attacks have a long range and can reach you from off-screen. They can Retarget.
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| Field Notes: |
They are usually found in large groups with Kongra and Merlkin. |
| Location: |
In Banuta, north-east of Port Hope. |
| Strategy: |
Knights should be very careful around these. They run quickly, and if you chase them you will risk being swarmed with more apes. If you are not quick enough to catch them on open ground, using buildings to get them to come to you is a good idea. Paladins It's a good idea to hunt them with Enchanted Spears since its range is long enough to kill a sibang without you needing to chase it - Royal Spears do not have a large enough range to hit without chasing. Using a shield is highly recommended in either case due to the presence of Kongras nearby. Druids and Sorcerers should use Ice Strike and Wand of Decay/Necrotic Rod or Hailstorm Rod. Ice Wave can also be effective as sibangs are within its range. Chasing not recommended as you risk being swarmed by more apes. They can move items that are in their way. Take advantage of the buildings in Banuta, and try to trap them in corners. |
| Loot: |
0-35 gp, 0-12 Bananas, 0-5 Oranges, 0-3 Small Stones, Banana Sash (semi-rare), 0-3 Coconuts (semi-rare), Melon (rare), Ape Fur (rare). (Loot Statistics) |
See also: Creatures.
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