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This creature is in the Mammals class. Sibang
225 Hit points
105 Experience points per kill
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| Summon/Convince: |
--/-- (Illusionable) |
| Abilities: |
Melee (0-40), Small Stone (0-55), Strong Haste |
| Est. Max. Damage: |
95 hp per turn |
| Immune To: |
Invisibility |
| Strong To: |
Holy (-10%), Fire (-25%) |
| Neutral To: |
Physical, Energy, Earth, Drown?, Life Drain? |
| Weak To: |
Death (+5%), Ice (+15%) |
| Sounds: |
"Eeeeek! Eeeeek!"; "Huh! Huh! Huh!"; "Ahhuuaaa!". |
| Behavior: |
They are very fast and throw stones. They do not run in low health, but will try to maintain a distance from you. They can even attack you from off-screen. They can Retarget. |
| Field Notes: |
They are usually found in large groups with Kongra and Merlkin. |
| Location: |
In Banuta, north-east of Port Hope. |
| Strategy: |
Knights should be very careful around these. They can run faster than you can, and if you chase them, you will only be swarmed with more apes. Paladins It's a good idea to hunt them with Royal Spears(depending on your level another distance weapon), but its more recomendable to use Enchanted Spears since its range its enough to kill a sibang without chasing and the royal spears have not enough range, use a shield, which would greatly reduce the damage they do to you and can block the kongra's attack. Druids and Sorcerers should use Ice Strike and Wand of Decay/Necrotic Rod or Hailstorm Rod. Ice Wave can also be effective as sibangs will still be close enough to hit. Do not chase them, or you will only be attacked by more apes. They can move items that are in their way. Take advantage of the buildings in Banuta, and try to trap them in corners. |
| Loot: |
0-20 gp, 0-5 Coconuts, 0-12 Bananas, 0-5 Oranges, Melon, Chain Helmet, 0-3 Small Stones, Ape Fur (rare). (Loot Statistics) |
See also: Creatures.
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