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Properties

Property Value
Combat Properties
Health 4200
Experience 2300
Speed 136
Armor 76
Est. Max Dmg 950
Summon (not possible)
Convince (not possible)
General Properties
Name Shock Head
Classification Dreamhaunters
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 110%
Holy 100%
Death 70%
Fire 0%
Energy 90%
Ice 75%
Earth 0%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at 168 - 1259
Walks around
Walks through
Other Properties
Version 10.3
December 11, 2013
Status Active
Help
Shock Head
You see a shock head.
  • <brrzz>
  • Thun... Thun... THUNDER!

Notes

The shock head is a strange hybrid mix of a demon and a nightmare creature. It is impossible to tell if these creatures were once bred on purpose or if they are just some strange freak of nature. Their demonic nature gives them a more physical and reality-bound body, as well as the ability to breed. Their nightmarish origin bestows them several unique abilities and the resistance to the nightmare-ridden areas of Roshamuul.
The shock head is disturbingly well suited to survive even in environments most hostile to life. To describe it as omnivore is an understatement since it does not only devour plants, meat and carrion without prejudice, it also consumes minerals, blood, life energy and even dreams. Its digestive system compresses everything that is not exploitable into rocklike structures that can be spat out like a bullet. Probably due to natural selection, the shock head population is extremely resilient, aggressive and dangerous. The regenerative powers of these creatures have captured the attention of alchemists that are trying to use several parts of the shock head as substitutes in health potions. Their eye-like organs are not used for vision, but as a weapon that can confuse foes in a distance and temporarily drains their skills. Lacking any form of intelligence, the shock heads are mindless beasts that roam the ruins of Roshamuul where they originated. Occasionally, large packs of shock heads band together at coastal areas for a strange ritual in which they howl to the moon in disharmonious unison, which is rumoured to drive listeners mad and trap them in eternal nightmares. Oddly enough, their bestial minds can be overwritten by certain means and they can be tamed. This process seems to be a permanent one, and has led to the shock heads leaving their original habitat of Roshamuul and breeding at other places. Inattentive and unscrupulous tamers helped to spread these creatures, and so they may be encountered in other places, since each following generation displays the normal wild and dangerous behaviour rather than that of their docile parents.

Can be tamed with a Nightmare Horn.

Abilities

Melee (0-350), Energy Wave, Tar Wave (0-606), Groundshaker Bomb (on target), Red Sparks Ball around itself (lowers your Magic Level by 50-80% for 3 turns, overlaps if cast subsequently), Self-Healing (185-215).

Damage Taken From Elements

  • Physical
    Damage Icons
    +10%
  • Holy
    Damage Icons
    +0%
  • Death
    Damage Icons
    -30%
  • Fire
    Damage Icons
    -100%
  • Energy
    Damage Icons
    -10%
  • Ice
    Damage Icons
    -25%
  • Earth
    Damage Icons
    -100%

Location

Sparsely in eastern Lower Roshamuul (here) and southern Guzzlemaw Valley (here).

Behaviour

Fights in close combat. A shock head will retreat at 168 to 1259 (4% - 29.98%, red) health.

Strategy

Always stay diagonal. Despite this monster having an Energy-related name, it does not walk over Energy Fields. This monster is very undesirable to kill as it gives bad Loot and Experience for its difficulty. Recommended to tame and only kill during the quest.

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